mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-12-08 18:28:47 +01:00
Update code style
This commit is contained in:
@@ -21,27 +21,22 @@ public class Unarmed {
|
||||
int amount = itemDrop.getAmount();
|
||||
boolean grabbedItem = false;
|
||||
|
||||
for(int i = 0; i <= storageContents.length-1; i++)
|
||||
{
|
||||
if(amount <= 0)
|
||||
for (int i = 0; i <= storageContents.length - 1; i++) {
|
||||
if (amount <= 0)
|
||||
break;
|
||||
|
||||
if(i == heldItemSlotID)
|
||||
if (i == heldItemSlotID)
|
||||
continue;
|
||||
|
||||
//EMPTY SLOT!
|
||||
if(storageContents[i] == null)
|
||||
{
|
||||
if (storageContents[i] == null) {
|
||||
player.getInventory().setItem(i, itemDrop);
|
||||
amount = 0;
|
||||
grabbedItem = true;
|
||||
break;
|
||||
}
|
||||
else if(itemDrop.isSimilar(storageContents[i]) && storageContents[i].getAmount() < storageContents[i].getMaxStackSize())
|
||||
{
|
||||
} else if (itemDrop.isSimilar(storageContents[i]) && storageContents[i].getAmount() < storageContents[i].getMaxStackSize()) {
|
||||
//If we can fit this whole itemstack into this item
|
||||
if(amount + storageContents[i].getAmount() <= storageContents[i].getMaxStackSize())
|
||||
{
|
||||
if (amount + storageContents[i].getAmount() <= storageContents[i].getMaxStackSize()) {
|
||||
ItemStack modifiedAmount = storageContents[i];
|
||||
modifiedAmount.setAmount(amount + storageContents[i].getAmount());
|
||||
|
||||
@@ -63,15 +58,14 @@ public class Unarmed {
|
||||
}
|
||||
}
|
||||
|
||||
if(amount <= 0)
|
||||
if (amount <= 0)
|
||||
event.getItem().remove(); //Cleanup Item
|
||||
else
|
||||
event.getItem().getItemStack().setAmount(amount);
|
||||
|
||||
event.setCancelled(true);
|
||||
|
||||
if(grabbedItem)
|
||||
{
|
||||
if (grabbedItem) {
|
||||
SoundManager.sendSound(player, player.getLocation(), SoundType.POP);
|
||||
player.updateInventory();
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ public class UnarmedManager extends SkillManager {
|
||||
}
|
||||
|
||||
public boolean canUseIronArm() {
|
||||
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE))
|
||||
if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE))
|
||||
return false;
|
||||
|
||||
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
|
||||
@@ -47,14 +47,14 @@ public class UnarmedManager extends SkillManager {
|
||||
}
|
||||
|
||||
public boolean canDisarm(LivingEntity target) {
|
||||
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_DISARM))
|
||||
if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_DISARM))
|
||||
return false;
|
||||
|
||||
return target instanceof Player && ((Player) target).getInventory().getItemInMainHand().getType() != Material.AIR && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_DISARM);
|
||||
}
|
||||
|
||||
public boolean canDeflect() {
|
||||
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT))
|
||||
if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_ARROW_DEFLECT))
|
||||
return false;
|
||||
|
||||
Player player = getPlayer();
|
||||
@@ -63,7 +63,7 @@ public class UnarmedManager extends SkillManager {
|
||||
}
|
||||
|
||||
public boolean canUseBlockCracker() {
|
||||
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER))
|
||||
if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER))
|
||||
return false;
|
||||
|
||||
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.UNARMED_BLOCK_CRACKER);
|
||||
@@ -101,7 +101,7 @@ public class UnarmedManager extends SkillManager {
|
||||
return;
|
||||
}
|
||||
|
||||
if(UserManager.getPlayer(defender) == null)
|
||||
if (UserManager.getPlayer(defender) == null)
|
||||
return;
|
||||
|
||||
Item item = Misc.dropItem(defender.getLocation(), defender.getInventory().getItemInMainHand());
|
||||
@@ -156,8 +156,7 @@ public class UnarmedManager extends SkillManager {
|
||||
public double getIronArmDamage() {
|
||||
int rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_IRON_ARM_STYLE);
|
||||
|
||||
if(rank == 1)
|
||||
{
|
||||
if (rank == 1) {
|
||||
return 4;
|
||||
} else {
|
||||
return 3 + (rank * 2);
|
||||
|
||||
Reference in New Issue
Block a user