Update code style

This commit is contained in:
nossr50
2019-04-24 22:52:53 -07:00
parent dc758a6dfc
commit 02a69cbb05
334 changed files with 4660 additions and 5158 deletions

View File

@ -25,15 +25,7 @@ public class Archery {
private static Archery archery;
public static Archery getInstance() {
if(archery == null)
archery = new Archery();
return archery;
}
public Archery()
{
public Archery() {
List<TrackedEntity> trackedEntities = new ArrayList<>();
skillShotDamageCap = AdvancedConfig.getInstance().getSkillShotDamageMax();
@ -43,6 +35,13 @@ public class Archery {
distanceXpMultiplier = mcMMO.getConfigManager().getConfigExperience().getDistanceMultiplier();
}
public static Archery getInstance() {
if (archery == null)
archery = new Archery();
return archery;
}
protected static void incrementTrackerValue(LivingEntity livingEntity) {
for (TrackedEntity trackedEntity : trackedEntities) {
if (trackedEntity.getLivingEntity().getEntityId() == livingEntity.getEntityId()) {
@ -71,7 +70,7 @@ public class Archery {
* @param livingEntity The entity hit by the arrows
*/
public static void arrowRetrievalCheck(LivingEntity livingEntity) {
for (Iterator<TrackedEntity> entityIterator = trackedEntities.iterator(); entityIterator.hasNext();) {
for (Iterator<TrackedEntity> entityIterator = trackedEntities.iterator(); entityIterator.hasNext(); ) {
TrackedEntity trackedEntity = entityIterator.next();
if (trackedEntity.getID() == livingEntity.getUniqueId()) {
@ -82,8 +81,7 @@ public class Archery {
}
}
public static double getSkillShotBonusDamage(Player player, double oldDamage)
{
public static double getSkillShotBonusDamage(Player player, double oldDamage) {
double damageBonusPercent = getDamageBonusPercent(player);
double newDamage = oldDamage + (oldDamage * damageBonusPercent);
return Math.min(newDamage, Archery.skillShotDamageCap);

View File

@ -25,21 +25,21 @@ public class ArcheryManager extends SkillManager {
}
public boolean canDaze(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_DAZE))
if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_DAZE))
return false;
return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_DAZE);
}
public boolean canSkillShot() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT))
if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT);
}
public boolean canRetrieveArrows() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL))
if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL);
@ -48,7 +48,7 @@ public class ArcheryManager extends SkillManager {
/**
* Calculate bonus XP awarded for Archery when hitting a far-away target.
*
* @param target The {@link LivingEntity} damaged by the arrow
* @param target The {@link LivingEntity} damaged by the arrow
* @param damager The {@link Entity} who shot the arrow
*/
public double distanceXpBonusMultiplier(LivingEntity target, Entity damager) {