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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-01 13:14:44 +02:00
Update code style
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@ -25,15 +25,7 @@ public class Archery {
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private static Archery archery;
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public static Archery getInstance() {
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if(archery == null)
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archery = new Archery();
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return archery;
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}
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public Archery()
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{
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public Archery() {
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List<TrackedEntity> trackedEntities = new ArrayList<>();
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skillShotDamageCap = AdvancedConfig.getInstance().getSkillShotDamageMax();
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@ -43,6 +35,13 @@ public class Archery {
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distanceXpMultiplier = mcMMO.getConfigManager().getConfigExperience().getDistanceMultiplier();
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}
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public static Archery getInstance() {
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if (archery == null)
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archery = new Archery();
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return archery;
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}
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protected static void incrementTrackerValue(LivingEntity livingEntity) {
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for (TrackedEntity trackedEntity : trackedEntities) {
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if (trackedEntity.getLivingEntity().getEntityId() == livingEntity.getEntityId()) {
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@ -71,7 +70,7 @@ public class Archery {
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* @param livingEntity The entity hit by the arrows
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*/
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public static void arrowRetrievalCheck(LivingEntity livingEntity) {
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for (Iterator<TrackedEntity> entityIterator = trackedEntities.iterator(); entityIterator.hasNext();) {
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for (Iterator<TrackedEntity> entityIterator = trackedEntities.iterator(); entityIterator.hasNext(); ) {
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TrackedEntity trackedEntity = entityIterator.next();
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if (trackedEntity.getID() == livingEntity.getUniqueId()) {
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@ -82,8 +81,7 @@ public class Archery {
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}
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}
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public static double getSkillShotBonusDamage(Player player, double oldDamage)
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{
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public static double getSkillShotBonusDamage(Player player, double oldDamage) {
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double damageBonusPercent = getDamageBonusPercent(player);
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double newDamage = oldDamage + (oldDamage * damageBonusPercent);
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return Math.min(newDamage, Archery.skillShotDamageCap);
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@ -25,21 +25,21 @@ public class ArcheryManager extends SkillManager {
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}
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public boolean canDaze(LivingEntity target) {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_DAZE))
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if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_DAZE))
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return false;
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return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_DAZE);
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}
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public boolean canSkillShot() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT))
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if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT))
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return false;
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT);
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}
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public boolean canRetrieveArrows() {
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if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL))
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if (!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL))
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return false;
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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@ -48,7 +48,7 @@ public class ArcheryManager extends SkillManager {
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/**
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* Calculate bonus XP awarded for Archery when hitting a far-away target.
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*
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* @param target The {@link LivingEntity} damaged by the arrow
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* @param target The {@link LivingEntity} damaged by the arrow
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* @param damager The {@link Entity} who shot the arrow
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*/
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public double distanceXpBonusMultiplier(LivingEntity target, Entity damager) {
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