Fixed bug where Skull Splitter would be applied twice.

This commit is contained in:
GJ
2013-01-17 12:04:56 -05:00
parent 38a8a6f2ff
commit 0262255bea
3 changed files with 11 additions and 18 deletions

View File

@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Combat;
@ -76,7 +77,7 @@ public class SwordsManager extends SkillManager {
}
public void serratedStrikes(LivingEntity target, int damage) {
if (Misc.isNPC(player) || !Permissions.serratedStrikes(player)) {
if (Misc.isNPC(player) || !Permissions.serratedStrikes(player) || !profile.getAbilityMode(AbilityType.SERRATED_STRIKES)) {
return;
}