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Fixed bug where Skull Splitter would be applied twice.
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@ -4,6 +4,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.entity.Tameable;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Misc;
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@ -89,7 +90,7 @@ public class AxeManager extends SkillManager {
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* @param event The event to process
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*/
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public void skullSplitter(EntityDamageByEntityEvent event) {
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if (Misc.isNPC(player) || !Permissions.skullSplitter(player)) {
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if (Misc.isNPC(player) || !Permissions.skullSplitter(player) || !profile.getAbilityMode(AbilityType.SKULL_SPLIITER)) {
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return;
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}
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@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.swords;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.Combat;
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@ -76,7 +77,7 @@ public class SwordsManager extends SkillManager {
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}
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public void serratedStrikes(LivingEntity target, int damage) {
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if (Misc.isNPC(player) || !Permissions.serratedStrikes(player)) {
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if (Misc.isNPC(player) || !Permissions.serratedStrikes(player) || !profile.getAbilityMode(AbilityType.SERRATED_STRIKES)) {
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return;
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}
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