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Make mcMMO quieter by moving most log messages to debug only
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@ -2,6 +2,7 @@ package com.gmail.nossr50.util.player;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.LogUtils;
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import com.gmail.nossr50.util.MetadataConstants;
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import com.google.common.collect.ImmutableList;
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import org.bukkit.OfflinePlayer;
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@ -85,7 +86,7 @@ public final class UserManager {
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for (McMMOPlayer playerData : trackedSyncData) {
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try
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{
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mcMMO.p.getLogger().info("Saving data for player: "+playerData.getPlayerName());
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LogUtils.debug(mcMMO.p.getLogger(), "Saving data for player: "+playerData.getPlayerName());
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playerData.getProfile().save(true);
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}
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catch (Exception e)
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