Make mcMMO quieter by moving most log messages to debug only

This commit is contained in:
nossr50
2023-06-19 16:26:30 -07:00
parent e39022cc64
commit 019d22d92a
46 changed files with 175 additions and 125 deletions

View File

@@ -2,6 +2,7 @@ package com.gmail.nossr50.util.compat;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.LogUtils;
import com.gmail.nossr50.util.compat.layers.bungee.AbstractBungeeSerializerCompatibilityLayer;
import com.gmail.nossr50.util.compat.layers.bungee.BungeeLegacySerializerCompatibilityLayer;
import com.gmail.nossr50.util.compat.layers.bungee.BungeeModernSerializerCompatibilityLayer;
@@ -34,11 +35,11 @@ public class CompatibilityManager {
private AbstractMasterAnglerCompatibility masterAnglerCompatibility;
public CompatibilityManager(@NotNull MinecraftGameVersion minecraftGameVersion) {
mcMMO.p.getLogger().info("Loading compatibility layers...");
LogUtils.debug(mcMMO.p.getLogger(), "Loading compatibility layers...");
this.minecraftGameVersion = minecraftGameVersion;
this.nmsVersion = determineNMSVersion();
init();
mcMMO.p.getLogger().info("Finished loading compatibility layers.");
LogUtils.debug(mcMMO.p.getLogger(), "Finished loading compatibility layers.");
}
private void init() {