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Make mcMMO quieter by moving most log messages to debug only
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@@ -1,6 +1,7 @@
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package com.gmail.nossr50.locale;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.LogUtils;
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import com.gmail.nossr50.util.text.TextUtils;
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import net.kyori.adventure.text.TextComponent;
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import org.bukkit.ChatColor;
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@@ -192,7 +193,7 @@ public final class LocaleLoader {
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//Use the new locale file
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if (Files.exists(overridePath) && Files.isRegularFile(overridePath)) {
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try (Reader localeReader = Files.newBufferedReader(overridePath)) {
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mcMMO.p.getLogger().log(Level.INFO, "Loading locale from {0}", overridePath);
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LogUtils.debug(mcMMO.p.getLogger(), "Loading locale from " + overridePath.toString());
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filesystemBundle = new PropertyResourceBundle(localeReader);
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} catch (IOException e) {
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mcMMO.p.getLogger().log(Level.WARNING, "Failed to load locale from " + overridePath, e);
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