Make mcMMO quieter by moving most log messages to debug only

This commit is contained in:
nossr50
2023-06-19 16:26:30 -07:00
parent e39022cc64
commit 019d22d92a
46 changed files with 175 additions and 125 deletions

View File

@@ -11,6 +11,7 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.runnables.database.UUIDUpdateAsyncTask;
import com.gmail.nossr50.util.LogUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.skills.SkillTools;
import org.apache.tomcat.jdbc.pool.DataSource;
@@ -1013,7 +1014,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
*/
private void checkDatabaseStructure(Connection connection, UpgradeType upgrade) {
if (!mcMMO.getUpgradeManager().shouldUpgrade(upgrade)) {
mcMMO.p.debug("Skipping " + upgrade.name() + " upgrade (unneeded)");
LogUtils.debug(mcMMO.p.getLogger(), "Skipping " + upgrade.name() + " upgrade (unneeded)");
return;
}
@@ -1577,7 +1578,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
@Override
public void onDisable() {
mcMMO.p.debug("Releasing connection pool resource...");
LogUtils.debug(mcMMO.p.getLogger(), "Releasing connection pool resource...");
miscPool.close();
loadPool.close();
savePool.close();