Added many styling options

Improved Smelting Style
You can now add the level required to a skills name in the locale (instructions can be found next to the locale string)
This commit is contained in:
nossr50
2019-01-28 03:40:32 -08:00
parent 67ed9d324e
commit 00f5491718
6 changed files with 64 additions and 73 deletions

View File

@ -3,21 +3,13 @@
#DO NOT USE COLOR CODES IN THE JSON KEYS
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
JSON.Rank=Rank
JSON.RankPossesive=of
JSON.DescriptionHeader=Description
JSON.JWrapper.Header=Details
JSON.JWrapper.Activation=Activation:
JSON.JWrapper.Activation.Type.RightClick=Right Click
JSON.Type.Passive=Passive
JSON.Type.Active=Active
JSON.Type.SuperAbility=Super Ability
JSON.SuperAbility.Charges=Charges
JSON.SuperAbility.Duration=Duration
JSON.Locked=-=[LOCKED]=-
JSON.LevelRequirement=Level Requirement
JSON.JWrapper.Random.ActivationChance=Activation Chance:
JSON.JWrapper.Random.MaxChance=Max Bonus:
JSON.JWrapper.Duration=Duration:
JSON.JWrapper.Target.Type=Target Type:
JSON.JWrapper.Target.Block=Block
JSON.JWrapper.Target.Player=Player
@ -47,6 +39,14 @@ JSON.URL.Wiki=The official mcMMO wiki!
JSON.SkillUnlockMessage=[[GOLD]][ mcMMO[[YELLOW]] @[[DARK_AQUA]]{0} [[GOLD]]Rank [[DARK_AQUA]]{1}[[GOLD]] Unlocked! ]
JSON.Hover.Rank=&e&lRank:&r &f{0}
JSON.Hover.NextRank=&7&oNext upgrade at level {0}
# for JSON.Hover.Mystery you can add {0} to insert the level required into the name, I don't like how that looks so I'm not doing that atm
JSON.Hover.Mystery=[[GRAY]]???
JSON.Hover.Mystery2=[[YELLOW]][[[DARK_GRAY]]{0}[[YELLOW]]][[DARK_GRAY]]???&r
JSON.Hover.SkillName=[[DARK_AQUA]]{0}&r
JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
JSON.Hover.AtSymbolURL=[[YELLOW]]@
#This is the message sent to players when an ability is activated
JSON.Notification.SuperAbility={0}