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Added many styling options
Improved Smelting Style You can now add the level required to a skills name in the locale (instructions can be found next to the locale string)
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@ -3,21 +3,13 @@
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#DO NOT USE COLOR CODES IN THE JSON KEYS
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#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
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JSON.Rank=Rank
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JSON.RankPossesive=of
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JSON.DescriptionHeader=Description
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JSON.JWrapper.Header=Details
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JSON.JWrapper.Activation=Activation:
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JSON.JWrapper.Activation.Type.RightClick=Right Click
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JSON.Type.Passive=Passive
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JSON.Type.Active=Active
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JSON.Type.SuperAbility=Super Ability
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JSON.SuperAbility.Charges=Charges
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JSON.SuperAbility.Duration=Duration
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JSON.Locked=-=[LOCKED]=-
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JSON.LevelRequirement=Level Requirement
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JSON.JWrapper.Random.ActivationChance=Activation Chance:
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JSON.JWrapper.Random.MaxChance=Max Bonus:
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JSON.JWrapper.Duration=Duration:
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JSON.JWrapper.Target.Type=Target Type:
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JSON.JWrapper.Target.Block=Block
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JSON.JWrapper.Target.Player=Player
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@ -47,6 +39,14 @@ JSON.URL.Wiki=The official mcMMO wiki!
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JSON.SkillUnlockMessage=[[GOLD]][ mcMMO[[YELLOW]] @[[DARK_AQUA]]{0} [[GOLD]]Rank [[DARK_AQUA]]{1}[[GOLD]] Unlocked! ]
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JSON.Hover.Rank=&e&lRank:&r &f{0}
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JSON.Hover.NextRank=&7&oNext upgrade at level {0}
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# for JSON.Hover.Mystery you can add {0} to insert the level required into the name, I don't like how that looks so I'm not doing that atm
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JSON.Hover.Mystery=[[GRAY]]???
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JSON.Hover.Mystery2=[[YELLOW]][[[DARK_GRAY]]{0}[[YELLOW]]][[DARK_GRAY]]???&r
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JSON.Hover.SkillName=[[DARK_AQUA]]{0}&r
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JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
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JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
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JSON.Hover.AtSymbolSkills=[[YELLOW]]@
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JSON.Hover.AtSymbolURL=[[YELLOW]]@
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#This is the message sent to players when an ability is activated
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JSON.Notification.SuperAbility={0}
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