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Reducing CPU usage on chunk load.
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@ -17,6 +17,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import com.gmail.nossr50.runnables.blockstoreconversion.BlockStoreConversionZDirectory;
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import com.gmail.nossr50.runnables.blockstoreconversion.BlockStoreConversionZDirectory;
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@ -179,7 +180,12 @@ public class HashChunkManager implements ChunkManager {
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iteratingMobs = true;
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iteratingMobs = true;
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for (Entity entity : world.getEntities()) {
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for (LivingEntity entity : world.getLivingEntities()) {
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if (mobs.contains(entity.getUniqueId()))
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addSpawnedMob(entity);
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}
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for(FallingBlock entity: world.getEntitiesByClass(FallingBlock.class)) {
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if (mobs.contains(entity.getUniqueId()))
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if (mobs.contains(entity.getUniqueId()))
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addSpawnedMob(entity);
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addSpawnedMob(entity);
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}
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}
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