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Expanded level cap settings, Player Leveling config pt 2
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@@ -80,9 +80,21 @@ public class FormulaManager {
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public int[] calculateNewLevel(PrimarySkillType primarySkillType, int experience, FormulaType formulaType) {
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int newLevel = 0;
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int remainder = 0;
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int maxLevel = MainConfig.getInstance().getLevelCap(primarySkillType);
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int maxLevel = mcMMO.getPlayerLevelingSettings().getLevelCap(primarySkillType);
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while (experience > 0 && newLevel < Integer.MAX_VALUE) {
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//Level Cap
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if(mcMMO.getPlayerLevelingSettings().isLevelCapEnabled(primarySkillType))
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{
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//Break the loop if we're at the cap
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if(newLevel+1 > mcMMO.getPlayerLevelingSettings().getLevelCap(primarySkillType))
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break;
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//If the maximum level is at or below our starting level, then the player can't level up anymore
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if(maxLevel <= mcMMO.getPlayerLevelingSettings().getStartingLevel())
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return new int[]{ newLevel, remainder };
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}
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while (experience > 0 && newLevel < maxLevel) {
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int experienceToNextLevel = getCachedXpToLevel(newLevel, formulaType);
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if (experience - experienceToNextLevel < 0) {
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