mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
Fixing more errors with typecasting.
This commit is contained in:
parent
082fa2ca0d
commit
0037524cfd
@ -14,55 +14,55 @@ public class AdvancedConfig extends ConfigLoader {
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return instance;
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}
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@Override
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protected void loadKeys() {
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// TODO Do I need to use this?
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}
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/* GENERAL */
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public int getAbilityLength() { return config.getInt("Skills.General.Ability_IncreaseLevel", 50); }
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@Override
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protected void loadKeys() {
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// TODO Do I need to use this?
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}
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/* GENERAL */
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public int getAbilityLength() { return config.getInt("Skills.General.Ability_IncreaseLevel", 50); }
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/* ACROBATICS */
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public int getDodgeChanceMax() { return config.getInt("Skills.Acrobatics.Dodge_ChanceMax", 20); }
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public int getDodgeMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Dodge_MaxBonusLevel", 800); }
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public int getDodgeChanceMax() { return config.getInt("Skills.Acrobatics.Dodge_ChanceMax", 20); }
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public int getDodgeMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Dodge_MaxBonusLevel", 800); }
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public int getRollChanceMax() { return config.getInt("Skills.Acrobatics.Roll_ChanceMax", 100); }
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public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll_MaxBonusLevel", 1000); }
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public int getRollChanceMax() { return config.getInt("Skills.Acrobatics.Roll_ChanceMax", 100); }
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public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll_MaxBonusLevel", 1000); }
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public int getGracefulRollChanceMax() { return config.getInt("Skills.Acrobatics.GracefulRoll_ChanceMax", 100); }
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public int getGracefulRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.GracefulRoll_MaxBonusLevel", 500); }
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public int getGracefulRollChanceMax() { return config.getInt("Skills.Acrobatics.GracefulRoll_ChanceMax", 100); }
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public int getGracefulRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.GracefulRoll_MaxBonusLevel", 500); }
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public int getDodgeXPModifier() { return config.getInt("Skills.Acrobatics.Dodge_XP_Modifier", 120); }
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public int getRollXPModifier() { return config.getInt("Skills.Acrobatics.Roll_XP_Modifier", 80); }
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public int getFallXPModifier() { return config.getInt("Skills.Acrobatics.Fall_XP_Modifier", 120); }
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public int getDodgeXPModifier() { return config.getInt("Skills.Acrobatics.Dodge_XP_Modifier", 120); }
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public int getRollXPModifier() { return config.getInt("Skills.Acrobatics.Roll_XP_Modifier", 80); }
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public int getFallXPModifier() { return config.getInt("Skills.Acrobatics.Fall_XP_Modifier", 120); }
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/* ARCHERY */
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public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot_IncreaseLevel", 50); }
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public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
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public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
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public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot_IncreaseLevel", 50); }
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public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
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public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
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public int getDazeBonusMax() { return config.getInt("Skills.Archery.Daze_MaxChance", 50); }
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public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }
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public int getDazeModifier() { return config.getInt("Skills.Archery.Daze_BonusDamage", 4); }
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public int getDazeBonusMax() { return config.getInt("Skills.Archery.Daze_MaxChance", 50); }
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public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }
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public int getDazeModifier() { return config.getInt("Skills.Archery.Daze_BonusDamage", 4); }
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public int getRetrieveBonusMax() { return config.getInt("Skills.Archery.Retrieve_MaxBonus", 100); }
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public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve_MaxBonusLevel", 1000); }
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public int getRetrieveBonusMax() { return config.getInt("Skills.Archery.Retrieve_MaxBonus", 100); }
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public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve_MaxBonusLevel", 1000); }
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/* AXES */
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public int getBonusDamageAxesBonusMax() { return config.getInt("Skills.Axes.DamageIncrease_MaxBonus", 4); }
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public int getBonusDamageAxesMaxBonusLevel() { return config.getInt("Skills.Axes.DamageIncrease_MaxBonusLevel", 200); }
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public int getBonusDamageAxesBonusMax() { return config.getInt("Skills.Axes.DamageIncrease_MaxBonus", 4); }
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public int getBonusDamageAxesMaxBonusLevel() { return config.getInt("Skills.Axes.DamageIncrease_MaxBonusLevel", 200); }
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public double getAxesCriticalChance() { return config.getDouble("Skills.Axes.AxesCritical_MaxChance", 37.50); }
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public int getAxesCriticalMaxBonusLevel() { return config.getInt("Skills.Axes.AxesCritical_MaxBonusLevel", 750); }
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public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical_PVP_Modifier", 1.5); }
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public int getAxesCriticalPVEModifier() { return config.getInt("Skills.Axes.AxesCritical_PVE_Modifier", 2); }
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public double getAxesCriticalChance() { return config.getDouble("Skills.Axes.AxesCritical_MaxChance", 37.50); }
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public int getAxesCriticalMaxBonusLevel() { return config.getInt("Skills.Axes.AxesCritical_MaxBonusLevel", 750); }
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public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical_PVP_Modifier", 1.5); }
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public int getAxesCriticalPVEModifier() { return config.getInt("Skills.Axes.AxesCritical_PVE_Modifier", 2); }
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public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); }
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public int getGreaterImpactIncreaseLevel() { return config.getInt("Skills.Axes.GreaterImpact_IncreaseLevel", 50); }
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public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); }
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public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
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public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); }
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public int getGreaterImpactIncreaseLevel() { return config.getInt("Skills.Axes.GreaterImpact_IncreaseLevel", 50); }
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public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); }
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public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
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/* EXCAVATION */
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//Nothing to configure, everything is already configurable in config.yml
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//Nothing to configure, everything is already configurable in config.yml
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/* FISHING */
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public int getShakeUnlockLevel() { return config.getInt("Skills.Fishing.Shake_UnlockLevel", 150); }
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@ -97,56 +97,56 @@ public class AdvancedConfig extends ConfigLoader {
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public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair_MaxBonusLevel", 1000); }
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/* SWORDS */
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public int getBleedChanceMax() { return config.getInt("Skills.Sword.Bleed_ChanceMax", 75); }
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public int getBleedMaxBonusLevel() { return config.getInt("Skills.Sword.Bleed_MaxBonusLevel", 750); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Sword.Bleed_MaxTicks", 3); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Sword.Bleed_BaseTicks", 2); }
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public int getBleedChanceMax() { return config.getInt("Skills.Sword.Bleed_ChanceMax", 75); }
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public int getBleedMaxBonusLevel() { return config.getInt("Skills.Sword.Bleed_MaxBonusLevel", 750); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Sword.Bleed_MaxTicks", 3); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Sword.Bleed_BaseTicks", 2); }
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public int getCounterChanceMax() { return config.getInt("Skills.Sword.Counter_ChanceMax", 30); }
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public int getCounterMaxBonusLevel() { return config.getInt("Skills.Sword.Counter_MaxBonusLevel", 600); }
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public int getCounterModifier() { return config.getInt("Skills.Sword.Counter_DamageModifier", 2); }
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public int getCounterMaxBonusLevel() { return config.getInt("Skills.Sword.Counter_MaxBonusLevel", 600); }
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public int getCounterModifier() { return config.getInt("Skills.Sword.Counter_DamageModifier", 2); }
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public int getSerratedStrikesModifier() { return config.getInt("Skills.Sword.SerratedStrikes_DamageModifier", 4); }
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public int getSerratedStrikesTicks() { return config.getInt("Skills.Sword.SerratedStrikes_BleedTicks", 5); }
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public int getSerratedStrikesModifier() { return config.getInt("Skills.Sword.SerratedStrikes_DamageModifier", 4); }
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public int getSerratedStrikesTicks() { return config.getInt("Skills.Sword.SerratedStrikes_BleedTicks", 5); }
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/* TAMING */
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public int getGoreChanceMax() { return config.getInt("Skills.Taming.Gore_ChanceMax", 100); }
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public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore_MaxBonusLevel", 1000); }
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public int getGoreBleedTicks() { return config.getInt("Skills.Taming.Gore_BleedTicks", 2); }
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public int getGoreModifier() { return config.getInt("Skills.Taming.Gore_Modifier", 2); }
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public int getGoreChanceMax() { return config.getInt("Skills.Taming.Gore_ChanceMax", 100); }
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public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore_MaxBonusLevel", 1000); }
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public int getGoreBleedTicks() { return config.getInt("Skills.Taming.Gore_BleedTicks", 2); }
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public int getGoreModifier() { return config.getInt("Skills.Taming.Gore_Modifier", 2); }
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public int getFastFoodUnlock() { return config.getInt("Skills.Taming.FastFood_UnlockLevel", 50); }
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public int getFastFoodChance() { return config.getInt("Skills.Taming.FastFood_Chance", 50); }
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public int getFastFoodUnlock() { return config.getInt("Skills.Taming.FastFood_UnlockLevel", 50); }
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public int getFastFoodChance() { return config.getInt("Skills.Taming.FastFood_Chance", 50); }
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public int getEnviromentallyAwareUnlock() { return config.getInt("Skills.Taming.EnvironmentallyAware_UnlockLevel", 100); }
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public int getEnviromentallyAwareUnlock() { return config.getInt("Skills.Taming.EnvironmentallyAware_UnlockLevel", 100); }
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public int getThickFurUnlock() { return config.getInt("Skills.Taming.ThickFur_UnlockLevel", 250); }
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public int getThickFurModifier() { return config.getInt("Skills.Taming.ThickFur_Modifier", 2); }
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public int getThickFurUnlock() { return config.getInt("Skills.Taming.ThickFur_UnlockLevel", 250); }
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public int getThickFurModifier() { return config.getInt("Skills.Taming.ThickFur_Modifier", 2); }
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public int getShockProofUnlock() { return config.getInt("Skills.Taming.ShockProof_UnlockLevel", 500); }
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public int getShockProofModifier() { return config.getInt("Skills.Taming.ShockProof_Modifier", 6); }
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public int getShockProofUnlock() { return config.getInt("Skills.Taming.ShockProof_UnlockLevel", 500); }
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public int getShockProofModifier() { return config.getInt("Skills.Taming.ShockProof_Modifier", 6); }
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public int getSharpenedClawsUnlock() { return config.getInt("Skills.Taming.SharpenedClaws_UnlockLevel", 750); }
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public int getSharpenedClawsBonus() { return config.getInt("Skills.Taming.SharpenedClaws_Bonus", 2); }
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public int getSharpenedClawsUnlock() { return config.getInt("Skills.Taming.SharpenedClaws_UnlockLevel", 750); }
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public int getSharpenedClawsBonus() { return config.getInt("Skills.Taming.SharpenedClaws_Bonus", 2); }
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/* UNARMED */
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public int getDisarmChanceMax() { return config.getInt("Skills.Unarmed.Disarm_ChanceMax", 33); }
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public int getDisarmMaxBonusLevel() { return config.getInt("Skills.Unarmed.Disarm_MaxBonusLevel", 1000); }
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public int getDeflectChanceMax() { return config.getInt("Skills.Unarmed.Deflect_ChanceMax", 50); }
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public int getDeflectMaxBonusLevel() { return config.getInt("Skills.Unarmed.Deflect_MaxBonusLevel", 1000); }
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public int getIronGripChanceMax() { return config.getInt("Skills.Unarmed.IronGrip_ChanceMax", 100); }
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public int getIronGripMaxBonusLevel() { return config.getInt("Skills.Unarmed.IronGrip_MaxBonusLevel", 1000); }
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public int getIronArmBonus() { return config.getInt("Skills.Unarmed.IronArm_Bonus", 8); }
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public int getIronArmIncreaseLevel() { return config.getInt("Skills.Unarmed.IronArm_IncreaseLevel", 50); }
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public int getDisarmChanceMax() { return config.getInt("Skills.Unarmed.Disarm_ChanceMax", 33); }
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public int getDisarmMaxBonusLevel() { return config.getInt("Skills.Unarmed.Disarm_MaxBonusLevel", 1000); }
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public int getDeflectChanceMax() { return config.getInt("Skills.Unarmed.Deflect_ChanceMax", 50); }
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public int getDeflectMaxBonusLevel() { return config.getInt("Skills.Unarmed.Deflect_MaxBonusLevel", 1000); }
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public int getIronGripChanceMax() { return config.getInt("Skills.Unarmed.IronGrip_ChanceMax", 100); }
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public int getIronGripMaxBonusLevel() { return config.getInt("Skills.Unarmed.IronGrip_MaxBonusLevel", 1000); }
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public int getIronArmBonus() { return config.getInt("Skills.Unarmed.IronArm_Bonus", 8); }
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public int getIronArmIncreaseLevel() { return config.getInt("Skills.Unarmed.IronArm_IncreaseLevel", 50); }
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/* WOODCUTTING */
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public int getLeafBlowUnlockLevel() { return config.getInt("Skills.Woodcutting.LeafBlower_UnlockLevel", 100); }
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public int getWoodcuttingDoubleDropChance() { return config.getInt("Skills.Woodcutting.DoubleDrops_ChanceMax", 100); }
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public int getWoodcuttingDoubleDropMaxLevel() { return config.getInt("Skills.Woodcutting.DoubleDrops_MaxBonusLevel", 1000); }
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/* SPOUT STUFF*/
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public int getSpoutNotificationTier1() { return config.getInt("Spout.Notifications.Tier1", 200); }
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public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
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public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
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public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
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//TODO Make the sounds configurable! :D
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// public String getSpoutSoundRepair() { return config.getString("Spout.Sounds.RepairSound", "url here"); }
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// public String getSpoutSoundLevelUp() { return config.getString("Spout.Sounds.LevelUp", "url here"); }
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public int getSpoutNotificationTier1() { return config.getInt("Spout.Notifications.Tier1", 200); }
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public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
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public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
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public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
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//TODO Make the sounds configurable! :D
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// public String getSpoutSoundRepair() { return config.getString("Spout.Sounds.RepairSound", "url here"); }
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// public String getSpoutSoundLevelUp() { return config.getString("Spout.Sounds.LevelUp", "url here"); }
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}
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@ -5,7 +5,7 @@ import java.util.Random;
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import com.gmail.nossr50.config.AdvancedConfig;
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public class Acrobatics {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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public static final int DODGE_MAX_BONUS_LEVEL = advancedConfig.getDodgeMaxBonusLevel();
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public static final int DODGE_XP_MODIFIER = advancedConfig.getDodgeXPModifier();
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@ -13,7 +13,7 @@ import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.util.Misc;
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public class Archery {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private static Random random = new Random();
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private static List<TrackedEntity> trackedEntities = new ArrayList<TrackedEntity>();
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@ -11,17 +11,17 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class ArcheryManager {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private Player player;
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private PlayerProfile profile;
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private int skillLevel;
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private Permissions permissionsInstance;
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private float dazeBonusMax = advancedConfig.getDazeBonusMax();
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private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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private float dazeBonusMax = advancedConfig.getDazeBonusMax();
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private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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public ArcheryManager (Player player) {
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this.player = player;
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@ -57,7 +57,7 @@ public class ArcheryManager {
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if (player.hasPermission("mcmmo.perks.lucky.archery")) {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (retrieveBonusMax / retrieveMaxBonusLevel) * skillLevel;
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final float chance = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * (double) skillLevel);
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.addToTracker();
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}
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@ -88,10 +88,10 @@ public class ArcheryManager {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (dazeBonusMax / dazeMaxBonusLevel) * skillLevel;
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final float chance = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * (double) skillLevel);
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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}
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}
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@ -21,7 +21,7 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class Axes {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private static Random random = new Random();
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@ -40,7 +40,7 @@ public class Axes {
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final int INCREASE_LEVEL = MAX_LEVEL / MAX_BONUS;
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/* Add 1 DMG for every 50 skill levels */
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int bonus = Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / INCREASE_LEVEL;
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int bonus = (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) INCREASE_LEVEL);
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if (bonus > MAX_BONUS) {
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bonus = MAX_BONUS;
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@ -87,7 +87,7 @@ public class Axes {
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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int randomChance = 100;
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double chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillCheck;
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double chance = ((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillCheck;
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if (attacker.hasPermission("mcmmo.perks.lucky.axes")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
@ -130,7 +130,7 @@ public class Axes {
|
||||
|
||||
/* Every 30 Skill Levels you gain 1 durability damage */
|
||||
int impactIncreaseLevel = advancedConfig.getGreaterImpactIncreaseLevel();
|
||||
durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/impactIncreaseLevel;
|
||||
durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
|
||||
|
||||
if (!hasArmor(targetPlayer)) {
|
||||
applyGreaterImpact(attacker, target, event);
|
||||
|
@ -28,18 +28,18 @@ import com.gmail.nossr50.util.Skills;
|
||||
import com.gmail.nossr50.util.Users;
|
||||
|
||||
public class BlastMining {
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
private static Random random = new Random();
|
||||
|
||||
private static int blastMiningRank1 = advancedConfig.getBlastMiningRank1();
|
||||
private static int blastMiningRank2 = advancedConfig.getBlastMiningRank2();
|
||||
private static int blastMiningRank3 = advancedConfig.getBlastMiningRank3();
|
||||
private static int blastMiningRank4 = advancedConfig.getBlastMiningRank4();
|
||||
private static int blastMiningRank5 = advancedConfig.getBlastMiningRank5();
|
||||
private static int blastMiningRank6 = advancedConfig.getBlastMiningRank6();
|
||||
private static int blastMiningRank7 = advancedConfig.getBlastMiningRank7();
|
||||
private static int blastMiningRank8 = advancedConfig.getBlastMiningRank8();
|
||||
private static int blastMiningRank1 = advancedConfig.getBlastMiningRank1();
|
||||
private static int blastMiningRank2 = advancedConfig.getBlastMiningRank2();
|
||||
private static int blastMiningRank3 = advancedConfig.getBlastMiningRank3();
|
||||
private static int blastMiningRank4 = advancedConfig.getBlastMiningRank4();
|
||||
private static int blastMiningRank5 = advancedConfig.getBlastMiningRank5();
|
||||
private static int blastMiningRank6 = advancedConfig.getBlastMiningRank6();
|
||||
private static int blastMiningRank7 = advancedConfig.getBlastMiningRank7();
|
||||
private static int blastMiningRank8 = advancedConfig.getBlastMiningRank8();
|
||||
/**
|
||||
* Handler for what blocks drop from the explosion.
|
||||
*
|
||||
|
@ -27,7 +27,7 @@ import com.gmail.nossr50.util.Users;
|
||||
|
||||
public class Mining {
|
||||
private static Random random = new Random();
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
/**
|
||||
* Handle double drops when using Silk Touch.
|
||||
@ -323,7 +323,7 @@ public class Mining {
|
||||
miningXP(player, block);
|
||||
|
||||
final int MAX_BONUS_LEVEL = advancedConfig.getMiningDoubleDropMaxLevel();
|
||||
int MAX_CHANCE = advancedConfig.getMiningDoubleDropChance();
|
||||
int MAX_CHANCE = advancedConfig.getMiningDoubleDropChance();
|
||||
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.MINING);
|
||||
int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||
|
@ -32,7 +32,7 @@ import com.gmail.nossr50.util.Users;
|
||||
|
||||
public class WoodCutting {
|
||||
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
private static Random random = new Random();
|
||||
|
||||
/**
|
||||
@ -330,7 +330,7 @@ public class WoodCutting {
|
||||
*/
|
||||
private static void woodCuttingProcCheck(Player player, Block block) {
|
||||
|
||||
final int MAX_CHANCE = advancedConfig.getMiningDoubleDropChance();
|
||||
final int MAX_CHANCE = advancedConfig.getMiningDoubleDropChance();
|
||||
final int MAX_BONUS_LEVEL = advancedConfig.getMiningDoubleDropMaxLevel();
|
||||
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING);
|
||||
@ -345,7 +345,7 @@ public class WoodCutting {
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
|
||||
int randomChance = 100;
|
||||
int chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillLevel;
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
|
@ -28,12 +28,12 @@ public class Repair {
|
||||
private static Config configInstance = Config.getInstance();
|
||||
private static Permissions permInstance = Permissions.getInstance();
|
||||
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
private static int repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
|
||||
private static int repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
|
||||
private static int superRepairChanceMax = advancedConfig.getSuperRepairChanceMax();
|
||||
private static int superRepairMaxBonusLevel = advancedConfig.getSuperRepairMaxLevel();
|
||||
private static int repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
|
||||
private static int repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
|
||||
private static int superRepairChanceMax = advancedConfig.getSuperRepairChanceMax();
|
||||
private static int superRepairMaxBonusLevel = advancedConfig.getSuperRepairMaxLevel();
|
||||
|
||||
/**
|
||||
* Handle the XP gain for repair events.
|
||||
@ -211,9 +211,9 @@ public class Repair {
|
||||
*/
|
||||
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
|
||||
// float bonus = (float) skillLevel / 500;
|
||||
float bonus;
|
||||
if(skillLevel >= repairMasteryMaxBonusLevel) bonus = repairMasteryChanceMax;
|
||||
else bonus = ((float) skillLevel / (float) repairMasteryMaxBonusLevel) * (float) repairMasteryChanceMax;
|
||||
float bonus;
|
||||
if(skillLevel >= repairMasteryMaxBonusLevel) bonus = repairMasteryChanceMax;
|
||||
else bonus = ((float) skillLevel / (float) repairMasteryMaxBonusLevel) * (float) repairMasteryChanceMax;
|
||||
|
||||
if (permInstance.repairMastery(player)) {
|
||||
bonus = (repairAmount * bonus);
|
||||
@ -240,20 +240,20 @@ public class Repair {
|
||||
* @return true if bonus granted, false otherwise
|
||||
*/
|
||||
public static boolean checkPlayerProcRepair(Player player) {
|
||||
final int MAX_CHANCE = superRepairChanceMax;
|
||||
final int MAX_CHANCE = superRepairChanceMax;
|
||||
final int MAX_BONUS_LEVEL = superRepairMaxBonusLevel;
|
||||
|
||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
||||
|
||||
int randomChance = 100;
|
||||
int chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillLevel;
|
||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
|
||||
if (skillLevel >= MAX_BONUS_LEVEL) chance = MAX_CHANCE;
|
||||
|
||||
if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
|
||||
|
||||
if (chance > random.nextInt(randomChance) && permInstance.repairBonus(player)){
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
||||
return true;
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ import java.util.Random;
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
|
||||
public class Swords {
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
public static final int BLEED_MAX_BONUS_LEVEL = advancedConfig.getBleedMaxBonusLevel();
|
||||
public static final int MAX_BLEED_TICKS = advancedConfig.getBleedMaxTicks();
|
||||
|
@ -50,7 +50,7 @@ public class SwordsManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (bleedChanceMax / bleedMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * (double) skillLevel);
|
||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.addBleedTicks();
|
||||
eventHandler.sendAbilityMessages();
|
||||
@ -81,7 +81,7 @@ public class SwordsManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (counterChanceMax / counterMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * (double) skillLevel);
|
||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.dealDamage();
|
||||
eventHandler.sendAbilityMessages();
|
||||
|
@ -5,7 +5,7 @@ import java.util.Random;
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
|
||||
public class Taming {
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
public static final int ENVIRONMENTALLY_AWARE_ACTIVATION_LEVEL = advancedConfig.getEnviromentallyAwareUnlock();
|
||||
|
||||
|
@ -111,7 +111,7 @@ public class TamingManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (goreChanceMax / goreMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) goreChanceMax / (double) goreMaxLevel) * (double) skillLevel);
|
||||
if (chance > Taming.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.modifyEventDamage();
|
||||
eventHandler.applyBleed();
|
||||
|
@ -5,7 +5,7 @@ import java.util.Random;
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
|
||||
public class Unarmed {
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
|
||||
public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
|
||||
|
@ -51,7 +51,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (disarmChanceMax / disarmMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
if (!hasIronGrip(defender)) {
|
||||
eventHandler.sendAbilityMessage();
|
||||
@ -88,7 +88,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (deflectChanceMax / deflectMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.cancelEvent();
|
||||
eventHandler.sendAbilityMessage();
|
||||
@ -144,7 +144,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (ironGripChanceMax / ironGripMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * (double) skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.sendAbilityMessages();
|
||||
return true;
|
||||
|
Loading…
Reference in New Issue
Block a user