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Sanitize ability buffs when using Item Frames (#4475)
* Remove skill ability buffs from items when placed into Item Frames * Ensure compatibility on versions before 1.16
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@ -973,6 +973,43 @@ public class PlayerListener implements Listener {
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}
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}
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}
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}
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}
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}
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/**
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* When a {@link Player} attempts to place an {@link ItemStack}
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* into an {@link ItemFrame}, we want to make sure to remove any
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* Ability buffs from that item.
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*
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* @param event The {@link PlayerInteractEntityEvent} to handle
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*/
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
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/*
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* We can check for an instance instead of EntityType here, so we are
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* ready for the infamous "Glow Item Frame" in 1.17 too!
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*/
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if (event.getRightClicked() instanceof ItemFrame) {
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ItemFrame frame = (ItemFrame) event.getRightClicked();
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// Check for existing items (ignore rotations)
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if (frame.getItem().getType() != Material.AIR) {
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return;
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}
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// Get the item the Player is about to place
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ItemStack itemInHand;
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if (event.getHand() == EquipmentSlot.OFF_HAND) {
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itemInHand = event.getPlayer().getInventory().getItemInOffHand();
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}
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else {
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itemInHand = event.getPlayer().getInventory().getItemInMainHand();
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}
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// and remove any skill ability buffs!
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SkillUtils.removeAbilityBuff(itemInHand);
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}
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}
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//
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//
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// @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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// @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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// public void onPlayerStatisticIncrementEvent(PlayerStatisticIncrementEvent event) {
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// public void onPlayerStatisticIncrementEvent(PlayerStatisticIncrementEvent event) {
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