This does prevent using wood axes everytime you tree fell

This commit is contained in:
TfT_02 2012-12-31 11:04:01 +01:00
parent cc18794a93
commit 00279502e4

View File

@ -84,6 +84,8 @@ public class WoodCutting {
if (health >= 2) {
Combat.dealDamage(player, random.nextInt(health - 1));
}
inHand.setDurability((short) (inHand.getType().getMaxDurability()));
return;
}
}
else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
@ -94,11 +96,12 @@ public class WoodCutting {
if (health >= 2) {
Combat.dealDamage(player, random.nextInt(health - 1));
}
inHand.setDurability((short) (inHand.getType().getMaxDurability()));
return;
}
/* Damage the tool */
if (inHand.getDurability() + durabilityLoss > inHand.getType().getMaxDurability()) inHand.setDurability((short) (inHand.getType().getMaxDurability()));
else inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
//Prepare ItemStacks
ItemStack item = null;