Skill commands now show the perk effect, if any are active

This commit is contained in:
TfT_02
2013-01-06 12:16:08 +01:00
parent 99c6c46d54
commit 00020a9cbb
31 changed files with 229 additions and 66 deletions

View File

@ -13,7 +13,9 @@ public class UnarmedCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String berserkLength;
private String deflectChance;
private String deflectChanceLucky;
private String disarmChance;
private String disarmChanceLucky;
private String ironArmBonus;
private float disarmChanceMax = advancedConfig.getDisarmChanceMax();
@ -36,13 +38,21 @@ public class UnarmedCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float disarmChanceF;
float deflectChanceF;
berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
if(skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
disarmChance = df.format(disarmChanceF);
if(disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
if(skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
deflectChance = df.format(deflectChanceF);
if(deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
@ -97,11 +107,17 @@ public class UnarmedCommand extends SkillCommand {
}
if (canDeflect) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
}
if (canDisarm) {
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
}
if (canBerserk) {