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synced 2025-07-13 11:04:42 +02:00
Skill commands now show the perk effect, if any are active
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@ -13,7 +13,9 @@ public class UnarmedCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String berserkLength;
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private String deflectChance;
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private String deflectChanceLucky;
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private String disarmChance;
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private String disarmChanceLucky;
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private String ironArmBonus;
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private float disarmChanceMax = advancedConfig.getDisarmChanceMax();
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@ -36,13 +38,21 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float disarmChanceF;
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float deflectChanceF;
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berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
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else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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if(skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
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else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
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disarmChance = df.format(disarmChanceF);
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if(disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
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else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
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if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
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else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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if(skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
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else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
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deflectChance = df.format(deflectChanceF);
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if(deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
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else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
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@ -97,11 +107,17 @@ public class UnarmedCommand extends SkillCommand {
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}
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if (canDeflect) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
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if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
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}
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if (canDisarm) {
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
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if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
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}
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if (canBerserk) {
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