mcMMO/src/main/java/com/gmail/nossr50/util/skills/RankUtils.java

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2019-01-02 17:06:18 +01:00
package com.gmail.nossr50.util.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.skills.SubSkill;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.entity.Player;
import java.util.HashMap;
public class RankUtils {
public static HashMap<SubSkill, HashMap<Integer, Integer>> subSkillRanks;
/**
* Adds ranks to subSkillRanks for target SubSkill
* @param subSkill Target SubSkill
*/
private static void addRanks(SubSkill subSkill) {
int numRanks = subSkill.getNumRanks();
//Fill out the rank array
for(int i = 0; i < numRanks; i++)
{
//This adds the highest ranks first
addRank(subSkill, numRanks-i);
//TODO: Remove debug code
/*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkill.toString());*/
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}
}
/**
* Gets the current rank of the subskill for the player
* @param player The player in question
* @param subSkill Target subskill
* @return The rank the player currently has achieved in this skill. -1 for skills without ranks.
*/
public static int getRank(Player player, SubSkill subSkill)
{
if(subSkillRanks == null)
subSkillRanks = new HashMap<>();
if(subSkill.getNumRanks() == 0)
return -1; //-1 Means the skill doesn't have ranks
if(subSkillRanks.get(subSkill) == null && subSkill.getNumRanks() > 0)
addRanks(subSkill);
//Get our rank map
HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
//Skill level of parent skill
int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkill.getParentSkill());
for(int i = 0; i < subSkill.getNumRanks(); i++)
{
//Compare against the highest to lowest rank in that order
int rank = subSkill.getNumRanks()-i;
int unlockLevel = getUnlockLevel(subSkill, rank);
//TODO: Remove this debug code
/*System.out.println("[DEBUG RANKCHECK] Checking rank "+rank+" of "+subSkill.getNumRanks());
System.out.println("[DEBUG RANKCHECK] Rank "+rank+" -- Unlock level: "+unlockLevel);
System.out.println("[DEBUG RANKCHECK] Rank" +rank+" -- Player Skill Level: "+currentSkillLevel);*/
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//If we check all ranks and still cannot unlock the skill, we return rank 0
if(rank == 0)
return 0;
//True if our skill level can unlock the current rank
if(currentSkillLevel >= unlockLevel)
return rank;
}
return 0; //We should never reach this
}
/**
* Adds ranks to our map
* @param subSkill The subskill to add ranks for
* @param rank The rank to add
*/
private static void addRank(SubSkill subSkill, int rank)
{
if(subSkillRanks == null)
subSkillRanks = new HashMap<>();
if(subSkillRanks.get(subSkill) == null)
subSkillRanks.put(subSkill, new HashMap<>());
HashMap<Integer, Integer> rankMap = subSkillRanks.get(subSkill);
System.out.println("[DEBUG]: Rank "+rank+" for "+subSkill.toString()+" requires skill level "+getUnlockLevel(subSkill, rank));
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rankMap.put(rank, getUnlockLevel(subSkill, rank));
}
/**
* Gets the unlock level for a specific rank in a subskill
* @param subSkill The target subskill
* @param rank The target rank
* @return The level at which this rank unlocks
*/
private static int getUnlockLevel(SubSkill subSkill, int rank)
{
return AdvancedConfig.getInstance().getSubSkillUnlockLevel(subSkill, rank);
}
}