mcMMO/src/main/java/com/gmail/nossr50/skills/gathering/BlastMining.java

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package com.gmail.nossr50.skills.gathering;
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import java.util.ArrayList;
import java.util.HashSet;
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import java.util.Iterator;
import java.util.List;
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import java.util.Random;
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import org.bukkit.ChatColor;
import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.ExplosionPrimeEvent;
import org.bukkit.event.player.PlayerInteractEvent;
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import com.gmail.nossr50.McMMO;
import com.gmail.nossr50.datatypes.AbilityType;
import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Skills;
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import com.gmail.nossr50.util.Users;
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public class BlastMining {
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private static Random random = new Random();
/**
* Handler for what blocks drop from the explosion.
*
* @param ores List of ore blocks destroyed by the explosion
* @param debris List of non-ore blocks destroyed by the explosion
* @param yield Percentage of blocks to drop
* @param oreBonus Percentage bonus for ore drops
* @param debrisReduction Percentage reduction for non-ore drops
* @param extraDrops Number of times to drop each block
* @return A list of blocks dropped from the explosion
*/
private static List<Block> explosionYields(List<Block> ores, List<Block> debris, float yield, float oreBonus, float debrisReduction, int extraDrops) {
Iterator<Block> oresIterator = ores.iterator();
List<Block> blocksDropped = new ArrayList<Block>();
while (oresIterator.hasNext()) {
Block temp = oresIterator.next();
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if (random.nextFloat() < (yield + oreBonus)) {
blocksDropped.add(temp);
Mining.miningDrops(temp);
if (!McMMO.placeStore.isTrue(temp)) {
for (int i = 1 ; i < extraDrops ; i++) {
blocksDropped.add(temp);
Mining.miningDrops(temp);
}
}
}
}
if (yield - debrisReduction > 0) {
Iterator<Block> debrisIterator = debris.iterator();
while (debrisIterator.hasNext()) {
Block temp = debrisIterator.next();
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if (random.nextFloat() < (yield - debrisReduction))
Mining.miningDrops(temp);
}
}
return blocksDropped;
}
/**
* Handler for explosion drops and XP gain.
*
* @param player Player triggering the explosion
* @param event Event whose explosion is being processed
*/
public static void dropProcessing(Player player, EntityExplodeEvent event) {
final int RANK_1_LEVEL = 125;
final int RANK_2_LEVEL = 250;
final int RANK_3_LEVEL = 375;
final int RANK_4_LEVEL = 500;
final int RANK_5_LEVEL = 625;
final int RANK_6_LEVEL = 750;
final int RANK_7_LEVEL = 875;
final int RANK_8_LEVEL = 1000;
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.MINING);
float yield = event.getYield();
List<Block> blocks = event.blockList();
Iterator<Block> iterator = blocks.iterator();
List<Block> ores = new ArrayList<Block>();
List<Block> debris = new ArrayList<Block>();
List<Block> xp = new ArrayList<Block>();
while (iterator.hasNext()) {
Block temp = iterator.next();
if (BlockChecks.isOre(temp)) {
ores.add(temp);
}
else {
debris.add(temp);
}
}
//Normal explosion
if (skillLevel < RANK_1_LEVEL) {
return;
}
event.setYield(0);
//Triple Drops, No debris, +70% ores
if (skillLevel >= RANK_8_LEVEL) {
xp = explosionYields(ores, debris, yield, .70f, .30f, 3);
}
//Triple Drops, No debris, +65% ores
else if (skillLevel >= RANK_7_LEVEL) {
xp = explosionYields(ores, debris, yield, .65f, .30f, 3);
}
//Double Drops, No Debris, +60% ores
else if (skillLevel >= RANK_6_LEVEL) {
xp = explosionYields(ores, debris, yield, .60f, .30f, 2);
}
//Double Drops, No Debris, +55% ores
else if (skillLevel >= RANK_5_LEVEL) {
xp = explosionYields(ores, debris, yield, .55f, .30f, 2);
}
//No debris, +50% ores
else if (skillLevel >= RANK_4_LEVEL) {
xp = explosionYields(ores, debris, yield, .50f, .30f, 1);
}
//No debris, +45% ores
else if (skillLevel >= RANK_3_LEVEL) {
xp = explosionYields(ores, debris, yield, .45f, .30f, 1);
}
//+40% ores, -20% debris
else if (skillLevel >= RANK_2_LEVEL) {
xp = explosionYields(ores, debris, yield, .40f, .20f, 1);
}
//+35% ores, -10% debris
else if (skillLevel >= RANK_1_LEVEL) {
xp = explosionYields(ores, debris, yield, .35f, .10f, 1);
}
for (Block block : xp) {
if (!McMMO.placeStore.isTrue(block)) {
Mining.miningXP(player, block);
}
}
}
/**
* Increases the blast radius of the explosion.
*
* @param player Player triggering the explosion
* @param event Event whose explosion radius is being changed
*/
public static void biggerBombs(Player player, ExplosionPrimeEvent event) {
final int RANK_1_LEVEL = 250;
final int RANK_2_LEVEL = 500;
final int RANK_3_LEVEL = 750;
final int RANK_4_LEVEL = 1000;
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.MINING);
float radius = event.getRadius();
if (skillLevel < RANK_1_LEVEL) {
return;
}
if (skillLevel >= RANK_1_LEVEL) {
radius++;
}
if (skillLevel >= RANK_2_LEVEL) {
radius++;
}
if (skillLevel >= RANK_3_LEVEL) {
radius++;
}
if (skillLevel >= RANK_4_LEVEL) {
radius++;
}
event.setRadius(radius);
}
/**
* Decreases damage dealt by the explosion.
*
* @param player Player triggering the explosion
* @param event Event whose explosion damage is being reduced
*/
public static void demolitionsExpertise(Player player, EntityDamageEvent event) {
final int RANK_1_LEVEL = 500;
final int RANK_2_LEVEL = 750;
final int RANK_3_LEVEL = 1000;
int skill = Users.getProfile(player).getSkillLevel(SkillType.MINING);
int damage = event.getDamage();
if (skill < RANK_1_LEVEL) {
return;
}
if (skill >= RANK_3_LEVEL) {
damage = 0;
}
else if (skill >= RANK_2_LEVEL) {
damage = damage / 2;
}
else if (skill >= RANK_1_LEVEL) {
damage = damage/4;
}
event.setDamage(damage);
}
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/**
* Detonate TNT for Blast Mining
*
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* @param event The PlayerInteractEvent
* @param player Player detonating the TNT
* @param plugin mcMMO plugin instance
*/
public static void detonate(PlayerInteractEvent event, Player player, McMMO plugin) {
PlayerProfile PP = Users.getProfile(player);
if (PP.getSkillLevel(SkillType.MINING) < 125)
return;
Block block = event.getClickedBlock();
if (block == null || block.getType() != Material.TNT) {
final byte SNOW = 78;
final byte AIR = 0;
final int BLOCKS_AWAY = 100;
HashSet<Byte> transparent = new HashSet<Byte>();
transparent.add(SNOW);
transparent.add(AIR);
block = player.getTargetBlock(transparent, BLOCKS_AWAY);
if (block.getType() != Material.TNT) {
return;
}
}
else if (block.getType() == Material.TNT) {
event.setCancelled(true); // This is the only way I know to avoid the original TNT to be triggered (in case the player is close to it)
}
if (!Misc.blockBreakSimulate(block, player, true)) {
return;
}
final double MAX_DISTANCE_AWAY = 10.0;
final int TIME_CONVERSION_FACTOR = 1000;
AbilityType ability = AbilityType.BLAST_MINING;
/* Check Cooldown */
if(!Skills.cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown())) {
player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
return;
}
/* Send message to nearby players */
for (Player y : player.getWorld().getPlayers()) {
if (y != player && Misc.isNear(player.getLocation(), y.getLocation(), MAX_DISTANCE_AWAY)) {
y.sendMessage(ability.getAbilityPlayer(player));
}
}
player.sendMessage(LocaleLoader.getString("Mining.Blast.Boom"));
/* Create the TNT entity */
TNTPrimed tnt = player.getWorld().spawn(block.getLocation(), TNTPrimed.class);
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plugin.addToTNTTracker(tnt.getEntityId(), player.getName());
tnt.setFuseTicks(0);
/* Disable the original one */
block.setType(Material.AIR);
PP.setSkillDATS(ability, System.currentTimeMillis()); //Save DATS for Blast Mining
PP.setAbilityInformed(ability, false);
}
}