2013-03-01 06:52:01 +01:00
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#
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2014-06-15 17:28:54 +02:00
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# Tools example configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# Any file named tools.*.yml in the mod folder will be loaded as a tools config
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# For every tool type there is a separate section.
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# The names of each subitem should be the exact material name.
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# The bare minimum of a Tool is that it has a Repair_Material
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#
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#
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#
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# XP_Modifier: This is the xp modifier of the tool, xp is multiplied by this modifier.
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## Valid values are > 0
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## This defaults to 1.0.
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#
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2014-06-15 17:41:21 +02:00
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# Tier: The tier of the tool
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## Used to determine the capabilities of AoE abilities with certain skills
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## Valid values range from 1 to 4
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## This defaults to 1
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#
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# Ability_Enabled: Whether or not abilities are enabled with this tool
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## This defaults to true
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#
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# Repairable: Whether or not the item is repairable
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## This defaults to true
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#
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# Repair_Material: This is the material name of the item used to repair this tool.
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2014-06-15 17:28:54 +02:00
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## This is required to be set if you want to be able to repair the item.
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#
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2014-06-15 17:41:21 +02:00
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# Repair_Material_Data_Value: This is the metadata of the item used to repair this tool.
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2014-06-15 17:28:54 +02:00
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## A value of -1 means to ignore all metadata when repairing.
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## This defaults to -1
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#
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# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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## This defaults to 9
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#
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2014-06-15 17:31:50 +02:00
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# Repair_Material_Pretty_Name: The pretty name of the repair material.
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## Used in the feedback message when not enough repair materials are found.
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## This defaults to the Repair_Material converted to string.
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#
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2014-06-15 17:28:54 +02:00
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# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
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## Valid values are => 0
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## This defaults to 0
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#
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# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
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## This defaults to 1
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#
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# Durability: This is the maximum durability of the tool.
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## Valid values are >= 1
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#
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###
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#
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2013-03-01 06:52:01 +01:00
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# Settings for Axes
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###
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Axes:
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Axe_1:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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Axe_2:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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#
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# Settings for Bows
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###
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Bows:
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Bow_1:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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Bow_2:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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#
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# Settings for Hoes
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###
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Hoes:
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Hoe_1:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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Hoe_2:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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#
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# Settings for Pickaxes
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###
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Pickaxes:
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Pickaxe_1:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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Pickaxe_2:
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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#
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# Settings for Shovels
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###
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Shovels:
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Shovel_1:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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Shovel_2:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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#
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# Settings for Swords
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###
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Swords:
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Sword_1:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-03-01 06:52:01 +01:00
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Durability: 9999
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Sword_2:
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2014-06-15 17:18:49 +02:00
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XP_Modifier: 1.0
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2013-03-01 06:52:01 +01:00
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Ability_Enabled: true
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Tier: 1
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Repairable: true
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2013-09-22 17:31:54 +02:00
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Repair_Material: REPAIR_MATERIAL_NAME
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2013-03-01 06:52:01 +01:00
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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2014-06-15 17:31:50 +02:00
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Repair_Material_Pretty_Name: Repair Item Name
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2014-06-15 17:28:54 +02:00
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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2013-09-22 17:31:54 +02:00
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Durability: 9999
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