mcMMO/src/main/java/com/gmail/nossr50/util/Leaderboard.java

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package com.gmail.nossr50.util;
import java.io.BufferedReader;
import java.io.FileReader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerStat;
import com.gmail.nossr50.skills.SkillType;
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public class Leaderboard {
private static mcMMO plugin = mcMMO.p;
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private final static String location = mcMMO.getUsersFile();
private static HashMap<SkillType, List<PlayerStat>> playerStatHash = new HashMap<SkillType, List<PlayerStat>>();
private static long lastUpdate = 0;
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/**
* Update the leader boards.
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*/
public static void updateLeaderboards() {
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if(System.currentTimeMillis() < lastUpdate + 600000) {
return; //Only update FFS leaderboards every 10 minutes.. this puts a lot of strain on the server (depending on the size of the database) and should not be done frequently
}
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lastUpdate = System.currentTimeMillis(); //Log when the last update was run
//Initialize lists
List<PlayerStat> mining, woodcutting, herbalism, excavation, acrobatics, repair, swords, axes, archery, unarmed, taming, fishing, powerlevel;
mining = new ArrayList<PlayerStat>();
woodcutting = new ArrayList<PlayerStat>();
herbalism = new ArrayList<PlayerStat>();
excavation = new ArrayList<PlayerStat>();
acrobatics = new ArrayList<PlayerStat>();
repair = new ArrayList<PlayerStat>();
swords = new ArrayList<PlayerStat>();
axes = new ArrayList<PlayerStat>();
archery = new ArrayList<PlayerStat>();
unarmed = new ArrayList<PlayerStat>();
taming = new ArrayList<PlayerStat>();
fishing = new ArrayList<PlayerStat>();
powerlevel = new ArrayList<PlayerStat>();
//Read from the FlatFile database and fill our arrays with information
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try {
FileReader file = new FileReader(location);
BufferedReader in = new BufferedReader(file);
String line = "";
ArrayList<String> players = new ArrayList<String>();
while ((line = in.readLine()) != null) {
String[] character = line.split(":");
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String p = character[0];
int powerLevel = 0;
//Prevent the same player from being added multiple times (I'd like to note that this shouldn't happen...)
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if (players.contains(p)) {
continue;
}
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players.add(p);
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if (character.length > 1 && Misc.isInt(character[1])) {
mining.add(new PlayerStat(p, Integer.valueOf(character[1])));
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powerLevel += Integer.valueOf(character[1]);
}
if (character.length > 5 && Misc.isInt(character[5])) {
woodcutting.add(new PlayerStat(p, Integer.valueOf(character[5])));
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powerLevel += Integer.valueOf(character[5]);
}
if (character.length > 7 && Misc.isInt(character[7])) {
repair.add(new PlayerStat(p, Integer.valueOf(character[7])));
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powerLevel += Integer.valueOf(character[7]);
}
if (character.length > 8 && Misc.isInt(character[8])) {
unarmed.add(new PlayerStat(p, Integer.valueOf(character[8])));
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powerLevel += Integer.valueOf(character[8]);
}
if (character.length > 9 && Misc.isInt(character[9])) {
herbalism.add(new PlayerStat(p, Integer.valueOf(character[9])));
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powerLevel += Integer.valueOf(character[9]);
}
if (character.length > 10 && Misc.isInt(character[10])) {
excavation.add(new PlayerStat(p, Integer.valueOf(character[10])));
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powerLevel += Integer.valueOf(character[10]);
}
if (character.length > 11 && Misc.isInt(character[11])) {
archery.add(new PlayerStat(p, Integer.valueOf(character[11])));
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powerLevel += Integer.valueOf(character[11]);
}
if (character.length > 12 && Misc.isInt(character[12])) {
swords.add(new PlayerStat(p, Integer.valueOf(character[12])));
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powerLevel += Integer.valueOf(character[12]);
}
if (character.length > 13 && Misc.isInt(character[13])) {
axes.add(new PlayerStat(p, Integer.valueOf(character[13])));
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powerLevel += Integer.valueOf(character[13]);
}
if (character.length > 14 && Misc.isInt(character[14])) {
acrobatics.add(new PlayerStat(p, Integer.valueOf(character[14])));
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powerLevel += Integer.valueOf(character[14]);
}
if (character.length > 24 && Misc.isInt(character[24])) {
taming.add(new PlayerStat(p, Integer.valueOf(character[24])));
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powerLevel += Integer.valueOf(character[24]);
}
if (character.length > 34 && Misc.isInt(character[34])) {
fishing.add(new PlayerStat(p, Integer.valueOf(character[34])));
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powerLevel += Integer.valueOf(character[34]);
}
powerlevel.add(new PlayerStat(p, powerLevel));
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}
in.close();
}
catch (Exception e) {
plugin.getLogger().severe(("Exception while reading " + location + " (Are you sure you formatted it correctly?)" + e.toString()));
}
SkillComparator c = new SkillComparator();
Collections.sort(mining, c);
Collections.sort(woodcutting, c);
Collections.sort(repair, c);
Collections.sort(unarmed, c);
Collections.sort(herbalism, c);
Collections.sort(excavation, c);
Collections.sort(archery, c);
Collections.sort(swords, c);
Collections.sort(axes, c);
Collections.sort(acrobatics, c);
Collections.sort(taming, c);
Collections.sort(fishing, c);
Collections.sort(powerlevel, c);
playerStatHash.put(SkillType.MINING, mining);
playerStatHash.put(SkillType.WOODCUTTING, woodcutting);
playerStatHash.put(SkillType.REPAIR, repair);
playerStatHash.put(SkillType.UNARMED, unarmed);
playerStatHash.put(SkillType.HERBALISM, herbalism);
playerStatHash.put(SkillType.EXCAVATION, excavation);
playerStatHash.put(SkillType.ARCHERY, archery);
playerStatHash.put(SkillType.SWORDS, swords);
playerStatHash.put(SkillType.AXES, axes);
playerStatHash.put(SkillType.ACROBATICS, acrobatics);
playerStatHash.put(SkillType.TAMING, taming);
playerStatHash.put(SkillType.FISHING, fishing);
playerStatHash.put(SkillType.ALL, powerlevel);
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}
/**
* Retrieve leaderboard info.
*
* @param skillName Skill to retrieve info on.
* @param pagenumber Which page in the leaderboards to retrieve
* @return the requested leaderboard information
*/
public static String[] retrieveInfo(SkillType skillType, int pagenumber) {
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String[] info = new String[10];
List<PlayerStat> statsList = playerStatHash.get(skillType);
if(statsList != null) {
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int destination;
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//How many lines to skip through
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if (pagenumber == 1) {
destination = 0;
}
else {
destination = (pagenumber * 10) - 9;
}
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int currentPos = 0;
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for(PlayerStat ps : statsList) {
if(currentPos == 10)
break;
if(destination > 1) {
destination--;
continue;
}
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info[currentPos] = ps.name+":"+ps.statVal;
currentPos++;
}
} else {
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info[0] = "DummyPlayer:0"; //Coming up with a better solution soon...
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}
return info;
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}
public static int[] getPlayerRank(String playerName, SkillType skillType) {
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int currentPos = 1;
List<PlayerStat> statsList = playerStatHash.get(skillType);
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if (statsList != null) {
for (PlayerStat stat : statsList) {
if (stat.name.equalsIgnoreCase(playerName)) {
return new int[] {currentPos, stat.statVal};
}
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currentPos++;
continue;
}
return new int[] {0, 0};
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}
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return new int[] {0, 0};
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}
private static class SkillComparator implements Comparator<PlayerStat> {
@Override
public int compare(PlayerStat o1, PlayerStat o2) {
return (o2.statVal - o1.statVal);
}
}
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}