mcMMO/src/main/java/com/gmail/nossr50/commands/skills/UnarmedCommand.java

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package com.gmail.nossr50.commands.skills;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
public class UnarmedCommand implements CommandExecutor {
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (!(sender instanceof Player)) {
sender.sendMessage("This command does not support console useage.");
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
String percentage, arrowpercentage;
float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
percentage = String.valueOf((skillvalue / 4000) * 100);
else
percentage = "25";
if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
arrowpercentage = String.valueOf(((skillvalue / 1000) * 100) / 2);
else
arrowpercentage = "50";
int ticks = 2;
int x = PP.getSkillLevel(SkillType.UNARMED);
while (x >= 50) {
x -= 50;
ticks++;
}
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int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50);
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if(bonus > 8)
bonus = 8;
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));
if (mcPermissions.getInstance().unarmed(player))
player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
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//player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) }));
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player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
return true;
}
}