mcMMO/src/main/java/com/gmail/nossr50/skills/Excavation.java

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/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.skills;
import java.util.ArrayList;
import org.bukkit.Bukkit;
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import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.event.player.PlayerAnimationEvent;
import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.config.LoadTreasures;
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import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import org.getspout.spoutapi.sound.SoundEffect;
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public class Excavation
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{
public static boolean canBeGigaDrillBroken(Block block)
{
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switch(block.getType()){
case CLAY:
case DIRT:
case GRASS:
case GRAVEL:
case MYCEL:
case SAND:
case SOUL_SAND:
return true;
}
return false;
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}
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public static void excavationProcCheck(Block block, Player player)
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{
Material type = block.getType();
Location loc = block.getLocation();
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PlayerProfile PP = Users.getProfile(player);
int skillLevel = PP.getSkillLevel(SkillType.EXCAVATION);
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ArrayList<ItemStack> is = new ArrayList<ItemStack>();
int xp = LoadProperties.mbase;
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switch(type)
{
case DIRT:
for(ExcavationTreasure treasure : LoadTreasures.excavationFromDirt)
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{
if(skillLevel >= treasure.getDropLevel())
{
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
{
xp += treasure.getXp();
is.add(treasure.getDrop());
}
}
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}
break;
case GRASS:
for(ExcavationTreasure treasure : LoadTreasures.excavationFromGrass)
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{
if(skillLevel >= treasure.getDropLevel())
{
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
{
xp += treasure.getXp();
is.add(treasure.getDrop());
}
}
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}
break;
case SAND:
for(ExcavationTreasure treasure : LoadTreasures.excavationFromSand)
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{
if(skillLevel >= treasure.getDropLevel())
{
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
{
xp += treasure.getXp();
is.add(treasure.getDrop());
}
}
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}
break;
case GRAVEL:
for(ExcavationTreasure treasure : LoadTreasures.excavationFromGravel)
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{
if(skillLevel >= treasure.getDropLevel())
{
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
{
xp += treasure.getXp();
is.add(treasure.getDrop());
}
}
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}
break;
case CLAY:
for(ExcavationTreasure treasure : LoadTreasures.excavationFromClay)
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{
if(skillLevel >= treasure.getDropLevel())
{
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
{
xp += treasure.getXp();
is.add(treasure.getDrop());
}
}
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}
break;
case MYCEL:
for(ExcavationTreasure treasure : LoadTreasures.excavationFromMycel)
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{
if(skillLevel >= treasure.getDropLevel())
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{
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
{
xp += treasure.getXp();
is.add(treasure.getDrop());
}
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}
}
break;
case SOUL_SAND:
for(ExcavationTreasure treasure : LoadTreasures.excavationFromSoulSand)
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{
if(skillLevel >= treasure.getDropLevel())
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{
if(Math.random() * 100 > (100.00 - treasure.getDropChance()))
{
xp += treasure.getXp();
is.add(treasure.getDrop());
}
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}
}
break;
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}
//Drop items
for(ItemStack x : is)
{
if(x != null)
m.mcDropItem(loc, x);
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}
//Handle XP related tasks
PP.addXP(SkillType.EXCAVATION, xp, player);
Skills.XpCheckSkill(SkillType.EXCAVATION, player);
}
public static void gigaDrillBreaker(Player player, Block block)
{
Skills.abilityDurabilityLoss(player.getItemInHand(), LoadProperties.abilityDurabilityLoss);
if(block.getData() != (byte)5)
{
PlayerAnimationEvent armswing = new PlayerAnimationEvent(player);
Bukkit.getPluginManager().callEvent(armswing);
Excavation.excavationProcCheck(block, player);
Excavation.excavationProcCheck(block, player);
Excavation.excavationProcCheck(block, player);
}
if(LoadProperties.spoutEnabled)
SpoutStuff.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
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}