2012-01-09 20:00:13 +01:00
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package com.gmail.nossr50.commands.skills;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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public class SwordsCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("This command does not support console useage.");
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return true;
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}
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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int bleedrank = 2;
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String percentage, counterattackpercentage;
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float skillvalue = (float) PP.getSkillLevel(SkillType.SWORDS);
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if (PP.getSkillLevel(SkillType.SWORDS) < 750)
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percentage = String.valueOf((skillvalue / 1000) * 100);
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else
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percentage = "75";
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if (skillvalue >= 750)
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bleedrank += 1;
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if (PP.getSkillLevel(SkillType.SWORDS) <= 600)
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counterattackpercentage = String.valueOf((skillvalue / 2000) * 100);
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else
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counterattackpercentage = "30";
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.SWORDS);
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while (x >= 50) {
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x -= 50;
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ticks++;
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}
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillSwords") }));
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player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainSwords") }));
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if (mcPermissions.getInstance().swords(player))
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player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.SWORDS), PP.getSkillXpLevel(SkillType.SWORDS), PP.getXpToLevel(SkillType.SWORDS) }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsSwords1_0"), mcLocale.getString("m.EffectsSwords1_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsSwords2_0"), mcLocale.getString("m.EffectsSwords2_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsSwords3_0"), mcLocale.getString("m.EffectsSwords3_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsSwords5_0"), mcLocale.getString("m.EffectsSwords5_1") }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
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player.sendMessage(mcLocale.getString("m.SwordsCounterAttChance", new Object[] { counterattackpercentage }));
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player.sendMessage(mcLocale.getString("m.SwordsBleedLength", new Object[] { bleedrank }));
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player.sendMessage(mcLocale.getString("m.SwordsTickNote"));
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player.sendMessage(mcLocale.getString("m.SwordsBleedLength", new Object[] { percentage }));
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player.sendMessage(mcLocale.getString("m.SwordsSSLength", new Object[] { ticks }));
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return true;
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}
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}
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