mcMMO/src/main/java/com/gmail/nossr50/skills/woodcutting/TreeFeller.java

240 lines
8.2 KiB
Java
Raw Normal View History

package com.gmail.nossr50.skills.woodcutting;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.mods.CustomBlock;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public abstract class TreeFeller {
private static boolean treeFellerReachedThreshold = false;
/**
* Handle the Tree Feller ability.
*
* @param event Event to process
*/
public static void process(BlockBreakEvent event) {
List<Block> treeFellerBlocks = new ArrayList<Block>();
Player player = event.getPlayer();
processRecursively(event.getBlock(), treeFellerBlocks);
// If the player is trying to break to many block
if (treeFellerReachedThreshold) {
treeFellerReachedThreshold = false;
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
return;
}
// If the tool can't sustain the durability loss
if (!handleDurabilityLoss(treeFellerBlocks, player)) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
int health = player.getHealth();
if (health > 1) {
Combat.dealDamage(player, Misc.getRandom().nextInt(health - 1));
}
return;
}
removeBlocks(treeFellerBlocks, player);
}
/**
* Process Tree Feller
*
* @param block Point of origin of the layer
* @param treeFellerBlocks List of blocks to be removed
*/
private static void processRecursively(Block block, List<Block> treeFellerBlocks) {
List<Block> futureCenterBlocks = new ArrayList<Block>();
boolean centerIsLog = BlockChecks.isLog(block);
Block nextBlock = block.getRelative(BlockFace.UP);
// Handle the block above 'block'
if (addBlock(nextBlock, treeFellerBlocks)) {
if (treeFellerReachedThreshold) {
return;
}
if (centerIsLog) {
futureCenterBlocks.add(nextBlock);
}
}
World world = block.getWorld();
// Handle the blocks around 'block'
for (int x = -1 ; x <= 1 ; x++) {
for (int z = -1 ; z <= 1 ; z++) {
nextBlock = world.getBlockAt(block.getLocation().add(x, 0, z));
if (addBlock(nextBlock, treeFellerBlocks)) {
if (treeFellerReachedThreshold) {
return;
}
if (centerIsLog) {
futureCenterBlocks.add(nextBlock);
}
}
}
}
// Recursive call for each log found
for (Block futurCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
processRecursively(futurCenterBlock, treeFellerBlocks);
}
}
/**
* Add a block to the block list
*
* @param block Block to be added
* @param treeFellerBlocks List of blocks to be removed
* @return True if block was added
*/
private static boolean addBlock(Block block, List<Block> treeFellerBlocks) {
if (BlockChecks.treeFellerCompatible(block) && !treeFellerBlocks.contains(block) && !mcMMO.placeStore.isTrue(block)) {
treeFellerBlocks.add(block);
if (treeFellerBlocks.size() >= Config.getInstance().getTreeFellerThreshold()) {
treeFellerReachedThreshold = true;
}
return true;
}
return false;
}
/**
* Handle the durability loss
*
* @param treeFellerBlocks List of blocks to be removed
* @param Player Player using the ability
* @return True if the tool can sustain the durability loss
*/
private static boolean handleDurabilityLoss(List<Block> treeFellerBlocks, Player player) {
ItemStack inHand = player.getItemInHand();
Material inHandMaterial = inHand.getType();
if (inHandMaterial != Material.AIR) {
short durabilityLoss = 0;
for (Block block : treeFellerBlocks) {
if (BlockChecks.isLog(block)) {
durabilityLoss += Misc.toolDurabilityLoss;
}
}
short finalDurability = (short) (inHand.getDurability() + durabilityLoss);
short maxDurability = ModChecks.isCustomTool(inHand) ? ModChecks.getToolFromItemStack(inHand).getDurability() : inHandMaterial.getMaxDurability();
if (finalDurability >= maxDurability) {
inHand.setDurability(maxDurability);
return false;
}
inHand.setDurability(finalDurability);
}
return true;
}
/**
* Handles removing & dropping the blocks
*
* @param treeFellerBlocks List of blocks to be removed
* @param player Player using the ability
*/
private static void removeBlocks(List<Block> treeFellerBlocks, Player player) {
int xp = 0;
for (Block block : treeFellerBlocks) {
if (!Misc.blockBreakSimulate(block, player, true)) {
break; // TODO: Shouldn't we use continue instead?
}
switch (block.getType()) {
case LOG:
Woodcutting.checkDoubleDrop(player, block);
2013-01-22 22:24:53 +01:00
try {
xp += Woodcutting.getExperienceFromLog(block);
}
catch (IllegalArgumentException exception) {
break;
}
// TODO: Nerf XP from jungle trees, as it was done previously
2013-01-22 23:44:53 +01:00
Misc.dropItem(block.getLocation(), new ItemStack(Material.LOG, 1, block.getData()));
break;
case LEAVES:
Misc.randomDropItem(block.getLocation(), new ItemStack(Material.SAPLING, 1, (short) (block.getData() & 3)), 10);
break;
default:
if (ModChecks.isCustomLogBlock(block)) {
Woodcutting.checkDoubleDrop(player, block);
CustomBlock customBlock = ModChecks.getCustomBlock(block);
xp = customBlock.getXpGain();
int minimumDropAmount = customBlock.getMinimumDropAmount();
int maximumDropAmount = customBlock.getMaximumDropAmount();
Location location = block.getLocation();
ItemStack item = customBlock.getItemDrop();;
Misc.dropItems(location, item, minimumDropAmount);
if (minimumDropAmount < maximumDropAmount) {
Misc.randomDropItems(location, item, 50, maximumDropAmount - minimumDropAmount);
}
}
else if (ModChecks.isCustomLeafBlock(block)) {
CustomBlock customBlock = ModChecks.getCustomBlock(block);
Misc.randomDropItem(block.getLocation(), customBlock.getItemDrop(), 10);
}
break;
}
block.setData((byte) 0);
block.setType(Material.AIR);
}
// Do we really have to check the permission here?
if (Permissions.woodcutting(player)) {
Skills.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
}
}
}