2013-01-11 04:39:08 +01:00
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package com.gmail.nossr50.skills.axes;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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public class AxeBonusDamageEventHandler {
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private int skillLevel;
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private EntityDamageByEntityEvent event;
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private int damageBonus;
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public AxeBonusDamageEventHandler(AxeManager manager, EntityDamageByEntityEvent event) {
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this.skillLevel = manager.getSkillLevel();
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this.event = event;
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}
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protected void calculateDamageBonus() {
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2013-01-14 17:55:43 +01:00
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int increaseLevel = Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus;
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2013-01-11 04:39:08 +01:00
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/* Add 1 DMG for every 50 skill levels (default value) */
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damageBonus = skillLevel / increaseLevel;
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2013-01-14 17:55:43 +01:00
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if (damageBonus > Axes.bonusDamageMaxBonus) {
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damageBonus = Axes.bonusDamageMaxBonus;
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2013-01-11 04:39:08 +01:00
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}
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}
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protected void modifyEventDamage() {
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int damage = event.getDamage();
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event.setDamage(damage + damageBonus);
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}
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2013-02-16 00:32:49 +01:00
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}
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