mcMMO/src/main/java/com/gmail/nossr50/util/Hardcore.java

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package com.gmail.nossr50.util;
import org.bukkit.entity.Player;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.utilities.SkillType;
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public final class Hardcore {
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public static double statLossPercentage = Config.getInstance().getHardcoreDeathStatPenaltyPercentage();
public static double vampirismStatLeechPercentage = Config.getInstance().getHardcoreVampirismStatLeechPercentage();
public static boolean statLossEnabled = Config.getInstance().getHardcoreEnabled();
public static boolean vampirismEnabled = Config.getInstance().getHardcoreVampirismEnabled();
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private Hardcore() {}
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public static void invokeStatPenalty(Player player) {
if (statLossPercentage <= 0 || statLossPercentage > 100) {
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return;
}
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PlayerProfile playerProfile = Users.getProfile(player);
int totalLost = 0;
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for (SkillType skillType : SkillType.values()) {
if (skillType.equals(SkillType.ALL) || skillType.isChildSkill()) {
continue;
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}
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int playerSkillLevel = playerProfile.getSkillLevel(skillType);
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//Should we really care about negative skill levels?
if (playerSkillLevel <= 0) {
continue;
}
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int levelsLost = (int) (playerSkillLevel * (statLossPercentage * 0.01D));
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totalLost += levelsLost;
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playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost);
}
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player.sendMessage(LocaleLoader.getString("Hardcore.Player.Loss", new Object[] {totalLost}));
}
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public static void invokeVampirism(Player killer, Player victim) {
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if (vampirismStatLeechPercentage <= 0 || vampirismStatLeechPercentage > 100) {
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return;
}
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PlayerProfile killerProfile = Users.getProfile(killer);
PlayerProfile victimProfile = Users.getProfile(victim);
int totalStolen = 0;
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for (SkillType skillType : SkillType.values()) {
if (skillType.equals(SkillType.ALL) || skillType.isChildSkill()) {
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continue;
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}
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int killerSkillLevel = killerProfile.getSkillLevel(skillType);
int victimSkillLevel = victimProfile.getSkillLevel(skillType);
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//Should we really care about negative skill levels?
if (victimSkillLevel <= 0 || victimSkillLevel < killerSkillLevel / 2) {
continue;
}
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int levelsStolen = (int) (victimSkillLevel * (vampirismStatLeechPercentage * 0.01D));
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totalStolen += levelsStolen;
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killerProfile.modifySkill(skillType, killerSkillLevel + levelsStolen);
victimProfile.modifySkill(skillType, victimSkillLevel - levelsStolen);
}
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if (totalStolen > 0) {
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killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Success", new Object[] {totalStolen, victim.getName()} ));
victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Success", new Object[] {killer.getName(), totalStolen} ));
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}
else {
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killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Failure", new Object[] {victim.getName()} ));
victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Failure", new Object[] {killer.getName()} ));
}
}
}