2013-03-01 06:52:01 +01:00
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package com.gmail.nossr50.runnables.skills;
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import org.bukkit.entity.LivingEntity;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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public class AwardCombatXpTask implements Runnable {
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private McMMOPlayer mcMMOPlayer;
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private double baseXp;
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private SkillType skillType;
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private LivingEntity target;
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private int baseHealth;
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public AwardCombatXpTask(McMMOPlayer mcMMOPlayer, SkillType skillType, double baseXp, LivingEntity target) {
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this.mcMMOPlayer = mcMMOPlayer;
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this.skillType = skillType;
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this.baseXp = baseXp;
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this.target = target;
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baseHealth = target.getHealth();
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}
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@Override
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public void run() {
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int health = target.getHealth();
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int damage = baseHealth - health;
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// May avoid negative xp, we don't know what other plugins do with the entity health
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if (damage <= 0) {
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return;
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}
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// Don't reward the player for overkills
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if (health < 0) {
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damage += health;
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}
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mcMMOPlayer.beginXpGain(skillType, (int) (damage * baseXp));
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}
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}
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