mcMMO/src/main/resources/advanced.yml

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#
# Advanced configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've customized the experience formula.
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# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
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# Enables anonymous statistics
Metrics:
bstats: true
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Feedback:
# If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
Events:
XP:
SendTitles: true
#The actionbar is the message location right above the health bar
## If you disable the action bar messages, mcMMO will send the message to the chat system instead
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ActionBarNotifications:
AbilityOff:
Enabled: true
SendCopyOfMessageToChat: false
HardcoreMode:
Enabled: true
SendCopyOfMessageToChat: true
RequirementsNotMet:
Enabled: true
SendCopyOfMessageToChat: false
AbilityCoolDown:
Enabled: true
SendCopyOfMessageToChat: false
LevelUps:
Enabled: true
SendCopyOfMessageToChat: false
Holiday:
Enabled: true
SendCopyOfMessageToChat: true
ToolReady:
Enabled: true
SendCopyOfMessageToChat: false
SubSkillInteraction:
Enabled: true
SendCopyOfMessageToChat: false
SubSkillFailure:
Enabled: true
SendCopyOfMessageToChat: false
SubSkillUnlocked:
Enabled: true
SendCopyOfMessageToChat: true
SuperAbilityInteraction:
Enabled: true
SendCopyOfMessageToChat: false
SuperAbilityAlertOthers:
Enabled: true
SendCopyOfMessageToChat: false
ExperienceGain:
Enabled: true
SendCopyOfMessageToChat: false
ItemMessage:
Enabled: true
SendCopyOfMessageToChat: false
NoPermission:
Enabled: true
SendCopyOfMessageToChat: true
PartyMessage:
Enabled: true
SendCopyOfMessageToChat: true
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Skills:
General:
StartingLevel: 1
Ability:
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Length:
Standard:
IncreaseLevel: 5
RetroMode:
IncreaseLevel: 50
EnchantBuff: 5
# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
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#
# Settings for Acrobatics
###
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Acrobatics:
Dodge:
# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifier: Dodge damage will be divided by this modifier
ChanceMax: 20.0
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MaxBonusLevel: 80
DamageModifier: 2.0
Roll:
# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll
ChanceMax: 100.0
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MaxBonusLevel: 100
DamageThreshold: 7.0
GracefulRoll:
# ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax: 100.0
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MaxBonusLevel: 50
DamageThreshold: 14.0
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#
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# Settings for Alchemy
###
Alchemy:
Catalysis:
# UnlockLevel: Alchemy level when the Catalysis ability unlocks
# MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
UnlockLevel: 10
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MaxBonusLevel: 100
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MinSpeed: 1.0
MaxSpeed: 4.0
#
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# Settings for Archery
###
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Archery:
SkillShot:
# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
# RankDamageMultiplier is a percentage
RankDamageMultiplier: 10.0
# MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
# You should be careful to not set this too low
MaxDamage: 9.0
Daze:
# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
ChanceMax: 50.0
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MaxBonusLevel: 100
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BonusDamage: 4.0
ArrowRetrieval:
# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax: 100.0
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MaxBonusLevel: 100
# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier: 2.0
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#
# Settings for Axes
###
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Axes:
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AxeMastery:
# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
RankDamageMultiplier: 1.0
CriticalStrikes:
# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
ChanceMax: 37.50
MaxBonusLevel: 75
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier: 1.5
PVE_Modifier: 2.0
GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance: 25.0
KnockbackModifier: 1.5
BonusDamage: 2.0
ArmorImpact:
# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
IncreaseLevel: 5
Chance: 25.0
MaxPercentageDurabilityDamage: 20.0
SkullSplitter:
# DamageModifier: Damage will get divided by this modifier
DamageModifier: 2.0
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#
# Settings for Fishing
###
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Fishing:
ShakeChance:
Rank_1: 15.0
Rank_2: 15.0
Rank_3: 25.0
Rank_4: 35.0
Rank_5: 45.0
Rank_6: 55.0
Rank_7: 65.0
Rank_8: 75.0
# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
FishermansDiet:
# This determines when Fisherman's Diet adds extra hunger recovery to food
RankChange: 20
IceFishing:
# UnlockLevel: Fishing level when the Ice Fishing ability unlocks
UnlockLevel: 5
MasterAngler:
# UnlockLevel: Fishing level when the Master Angler ability unlocks
# BoatMultiplier: Catch rate is multiplied by this modifier
# BiomeModifier: Catch rate is multiplied by this modifier
UnlockLevel: 12
BoatModifier: 2.0
BiomeModifier: 2.0
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#
# Settings for Herbalism
###
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Herbalism:
GreenThumb:
# StageChange: Level value when the GreenThumb stage rank goes up
# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 100
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
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MaxBonusLevel: 100
HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
ChanceMax: 10.0
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MaxBonusLevel: 100
ShroomThumb:
# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
ChanceMax: 50.0
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MaxBonusLevel: 100
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#
# Settings for Mining
###
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Mining:
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
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MaxBonusLevel: 100
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# BlastMining_Rank: BlastMining rank unlocks
BlastMining:
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease:
Rank_1: 0.0
Rank_2: 0.0
Rank_3: 0.0
Rank_4: 25.0
Rank_5: 25.0
Rank_6: 50.0
Rank_7: 50.0
Rank_8: 100.0
# OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus:
Rank_1: 35.0
Rank_2: 40.0
Rank_3: 45.0
Rank_4: 50.0
Rank_5: 55.0
Rank_6: 60.0
Rank_7: 65.0
Rank_8: 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 30.0
Rank_5: 30.0
Rank_6: 30.0
Rank_7: 30.0
Rank_8: 30.0
# DropMultiplier Ranks: # of times each ore will drop
DropMultiplier:
Rank_1: 1
Rank_2: 1
Rank_3: 1
Rank_4: 1
Rank_5: 2
Rank_6: 2
Rank_7: 3
Rank_8: 3
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier:
Rank_1: 1.0
Rank_2: 1.0
Rank_3: 2.0
Rank_4: 2.0
Rank_5: 3.0
Rank_6: 3.0
Rank_7: 4.0
Rank_8: 4.0
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#
# Settings for Repair
###
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Repair:
RepairMastery:
# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage: 200.0
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MaxBonusLevel: 100
SuperRepair:
# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
ChanceMax: 100.0
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MaxBonusLevel: 100
ArcaneForging:
May_Lose_Enchants: true
Keep_Enchants_Chance:
Rank_1: 10.0
Rank_2: 20.0
Rank_3: 30.0
Rank_4: 40.0
Rank_5: 50.0
Rank_6: 50.0
Rank_7: 60.0
Rank_8: 60.0
Downgrades_Enabled: true
Downgrades_Chance:
Rank_1: 75.0
Rank_2: 50.0
Rank_3: 40.0
Rank_4: 30.0
Rank_5: 25.0
Rank_6: 20.0
Rank_7: 15.0
Rank_8: 10.0
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#
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# Settings for Salvage
###
Salvage:
# MaxPercentage: Maximum percentage of materials to be returned when Salvaging
# MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
MaxPercentage: 100.0
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MaxPercentageLevel: 100
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# AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
AdvancedSalvage:
UnlockLevel: 35
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ArcaneSalvage:
# EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
# EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
EnchantLossEnabled: true
EnchantDowngradeEnabled: true
# ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
ExtractFullEnchant:
Rank_1: 2.5
Rank_2: 5.0
Rank_3: 7.5
Rank_4: 10.0
Rank_5: 12.5
Rank_6: 17.5
Rank_7: 25.0
Rank_8: 32.5
# ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
ExtractPartialEnchant:
Rank_1: 2.0
Rank_2: 2.5
Rank_3: 5.0
Rank_4: 7.5
Rank_5: 10.0
Rank_6: 12.5
Rank_7: 15.0
Rank_8: 17.5
#
# Settings for Smelting
###
Smelting:
FuelEfficiency:
# Multiplier: The furnace burn time will be multiplied by this value.
# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
Multiplier: 3.0
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MaxBonusLevel: 100
SecondSmelt:
# ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
ChanceMax: 100.0
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MaxBonusLevel: 100
FluxMining:
# UnlockLevel: Level when Flux Mining becomes available
# Chance: Chance for Flux Mining to activate
UnlockLevel: 25
Chance: 33.0
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
Rank_2: 2
Rank_3: 3
Rank_4: 3
Rank_5: 4
Rank_6: 4
Rank_7: 5
Rank_8: 5
#
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# Settings for Swords
###
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Swords:
Bleed:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 75.0
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MaxBonusLevel: 75
# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
DamagePlayer: 1.0
DamageMobs: 2.0
# These settings determine how long the Bleeding effect lasts
MaxTicks: 3
BaseTicks: 2
CounterAttack:
# RequiresBlock: Determines if blocking is required to trigger counter attack
RequiresBlock: true
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
ChanceMax: 30.0
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MaxBonusLevel: 60
# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier: 2.0
SerratedStrikes:
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier: 4.0
BleedTicks: 5
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#
# Settings for Taming
###
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Taming:
Gore:
# ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
ChanceMax: 100.0
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MaxBonusLevel: 100
# BleedTicks: Determines the length of the bleeding effect
# Modifier: Damage will get multiplied by this modifier
BleedTicks: 2
Modifier: 2.0
FastFood:
# UnlockLevel: Level when FastFood unlocks
# Chance: The chance for wolves to heal hp when inflicting damage
UnlockLevel: 5
Chance: 50.0
EnvironmentallyAware:
# UnlockLevel: Level when EnvironmentallyAware unlocks
UnlockLevel: 10
ThickFur:
# UnlockLevel: Level when ThickFur unlocks
# Modifier: Damage will get divided by this modifier
UnlockLevel: 25
Modifier: 2.0
HolyHound:
# UnlockLevel: Level when HolyHound unlocks
UnlockLevel: 37
ShockProof:
# UnlockLevel: Level when ShockProof unlocks
# Modifier: Damage will get divided by this modifier
UnlockLevel: 50
Modifier: 6.0
SharpenedClaws:
# UnlockLevel: Level when SharpenedClaws unlocks
# Bonus: This bonus will get added to the damage caused
UnlockLevel: 75
Bonus: 2.0
CallOfTheWild:
# MinHorseJumpStrength: The minimum jump strength a summoned horse must have
# MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
MinHorseJumpStrength: 0.7
MaxHorseJumpStrength: 2.0
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Pummel:
# ChanceMax: Maximum chance of triggering pummel
Chance: 10.0
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#
# Settings for Unarmed
###
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Unarmed:
Disarm:
# ChanceMax: Maximum chance of disarming other players
# MaxBonusLevel: Level when the maximum chance to disarm is reached
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# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
ChanceMax: 33.0
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MaxBonusLevel: 100
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AntiTheft: false
ArrowDeflect:
# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax: 50.0
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MaxBonusLevel: 100
IronGrip:
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax: 100.0
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MaxBonusLevel: 100
IronArmStyle:
# BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed
# IncreaseLevel: Bonus damage increases every increase level
BonusMin: 3.0
BonusMax: 8.0
IncreaseLevel: 5
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#
# Settings for Woodcutting
###
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Woodcutting:
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TreeFeller:
# If set to true then tree feller will not use the new system and will use its old behaviour
Classic: false
# This is the time in seconds to build a new charge of Tree Feller
ChargeRate: 600
Rank_Levels:
Rank_1:
TreeSizeMax: 100
Charges: 1
Rank_2:
TreeSizeMax: 200
Charges: 1
Rank_3:
TreeSizeMax: 200
Charges: 2
Rank_4:
TreeSizeMax: 200
Charges: 3
Rank_5:
TreeSizeMax: 500
Charges: 3
# Double Drops
HarvestLumber:
# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
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MaxBonusLevel: 100
Style:
JSON:
Notification:
SubSkillFailure:
Color: RED
AbilityOff:
Color: GRAY
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LevelRequirementNotMet:
Color: RED
AbilityCoolDown:
Color: RED
LevelUps:
Color: GOLD
ToolReady:
Color: GREEN
SubSkillInteraction:
Color: YELLOW
SubSkillUnlocked:
Color: PURPLE
SuperAbilityInteraction:
Color: DARK_AQUA
SuperAbilityAlertOthers:
Color:
Party: GREEN
Others: DARK_RED
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ExperienceGain:
Color: WHITE
Hover:
Details:
Header:
Bold: true
Italics: false
Underline: false
Color: DARK_GRAY
Description:
Bold: true
Italics: false
Underline: false
Color: YELLOW
Target:
Enable: true
Prefix:
Bold: false
Italics: false
Underline: false
Color: YELLOW
Value:
Bold: false
Italics: false
Underline: false
Color: YELLOW
Duration:
Prefix:
Bold: false
Italics: false
Underline: false
Color: GOLD
Value:
Bold: false
Italics: false
Underline: false
Color: GREEN
Reward:
Prefix:
Bold: false
Italics: false
Underline: false
Color: GOLD
Value:
Bold: false
Italics: false
Underline: false
Color: GREEN
Limit:
Prefix:
Bold: false
Italics: false
Underline: false
Color: GOLD
Value:
Bold: false
Italics: false
Underline: false
Color: GREEN
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#
# Customize the kraken!
###
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Kraken:
Enabled: true
Tries_Before_Release: 50
Health: 50.0
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Name: The Kraken
Attack_Interval_Seconds: 1
Attack_Damage: 1.0
Global_Effects: false
Allow_Escaping: false
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Unleashed_Message:
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Server: (PLAYER) has unleashed the kraken!
Player: THE KRAKEN HAS BEEN UNLEASHED!
Defeated_Message:
Escape: You have escaped from the kraken!
Killed: You have slain the kraken!