mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 22:56:45 +01:00
74 lines
2.5 KiB
YAML
74 lines
2.5 KiB
YAML
|
#
|
||
|
# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
|
||
|
# All repair configs have a main section titled "Repairables"
|
||
|
# Afterwards, all sub-items are considered a Repairable to be loaded
|
||
|
# The bare minimum of a Repairable is that it have an ItemId, a RepairMaterialId, and a MaximumDurability
|
||
|
#
|
||
|
# ItemId: This is the id of the item to be repairable.
|
||
|
## This is required to be set.
|
||
|
#
|
||
|
# ItemType: This is the type of item to be repaired, this is only important to permissions.
|
||
|
## Valid values are ARMOR, TOOL, and OTHER.
|
||
|
## This defaults to OTHER.
|
||
|
#
|
||
|
# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions.
|
||
|
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
|
||
|
## This defaults to OTHER.
|
||
|
#
|
||
|
# RepairMaterialId: This is the id of the item used to repair this repairable.
|
||
|
## This is required to be set.
|
||
|
#
|
||
|
# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable.
|
||
|
## A value of -1 means to ignore all metadata when repairing.
|
||
|
## This defaults to -1
|
||
|
#
|
||
|
# MaximumDurability: This is the maximum durability of the item.
|
||
|
## This is required to be set.
|
||
|
#
|
||
|
# MinimumLevel: This is the minimum repair level needed to repair this item.
|
||
|
## Valid values are > 0
|
||
|
## This defaults to 0
|
||
|
#
|
||
|
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
|
||
|
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
|
||
|
## This defaults to 2
|
||
|
#
|
||
|
# XpMultiplier: This is the amount to multiply the xp bonus by.
|
||
|
## This defaults to 1
|
||
|
#
|
||
|
#
|
||
|
# The following is an example of a repair.*.yml config which adds the ability to repair Chainmail armor using fire.
|
||
|
#
|
||
|
#
|
||
|
###
|
||
|
Repairables:
|
||
|
ChainHelmet:
|
||
|
ItemId: 302
|
||
|
ItemType: ARMOR
|
||
|
RepairMaterialId: 51
|
||
|
MaximumDurability: 165
|
||
|
MinimumQuantity: 5
|
||
|
XpMultiplier: 2
|
||
|
ChainChest:
|
||
|
ItemId: 303
|
||
|
ItemType: ARMOR
|
||
|
RepairMaterialId: 51
|
||
|
MaximumDurability: 240
|
||
|
MinimumQuantity: 8
|
||
|
XpMultiplier: 2
|
||
|
ChainLegs:
|
||
|
ItemId: 304
|
||
|
ItemType: ARMOR
|
||
|
RepairMaterialId: 51
|
||
|
MaximumDurability: 225
|
||
|
MinimumQuantity: 7
|
||
|
XpMultiplier: 2
|
||
|
ChainBoots:
|
||
|
ItemId: 305
|
||
|
ItemType: ARMOR
|
||
|
RepairMaterialId: 51
|
||
|
RepairMaterialMetadata: -1
|
||
|
MaximumDurability: 195
|
||
|
MinimumQuantity: 4
|
||
|
XpMultiplier: 2
|