mcMMO/src/main/java/com/gmail/nossr50/skills/salvage/Salvage.java

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2013-03-06 18:31:48 +01:00
package com.gmail.nossr50.skills.salvage;
import org.bukkit.Material;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
public class Salvage {
// The order of the values is extremely important, a few methods depend on it to work properly
public enum Tier {
EIGHT(8),
SEVEN(7),
SIX(6),
FIVE(5),
FOUR(4),
THREE(3),
TWO(2),
ONE(1);
int numerical;
private Tier(int numerical) {
this.numerical = numerical;
}
public int toNumerical() {
return numerical;
}
protected int getLevel() {
return AdvancedConfig.getInstance().getArcaneSalvageRankLevel(this);
}
protected double getExtractFullEnchantChance() {
return AdvancedConfig.getInstance().getArcaneSalvageExtractFullEnchantsChance(this);
}
protected double getExtractPartialEnchantChance() {
return AdvancedConfig.getInstance().getArcaneSalvageExtractPartialEnchantsChance(this);
}
}
public static Material anvilMaterial = Config.getInstance().getSalvageAnvilMaterial();
public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
public static double salvageMaxPercentage = AdvancedConfig.getInstance().getSalvageMaxPercentage();
public static int advancedSalvageUnlockLevel = AdvancedConfig.getInstance().getAdvancedSalvageUnlockLevel();
public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();
protected static int calculateSalvageableAmount(short currentDurability, short maxDurability, int baseAmount) {
double percentDamaged = (maxDurability <= 0) ? 1D : (double) (maxDurability - currentDurability) / maxDurability;
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return (int) Math.floor(baseAmount * percentDamaged);
}
}