mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-24 06:06:45 +01:00
219 lines
6.9 KiB
Java
219 lines
6.9 KiB
Java
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package com.gmail.nossr50.skills.salvage;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.EnchantmentStorageMeta;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.salvage.Salvage.Tier;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class SalvageManager extends SkillManager {
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private boolean placedAnvil;
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private int lastClick;
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public SalvageManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.SALVAGE);
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}
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/**
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* Handles notifications for placing an anvil.
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*
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* @param anvilType The {@link Material} of the anvil block
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*/
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public void placedAnvilCheck(Material anvilType) {
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Player player = getPlayer();
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if (getPlacedAnvil(anvilType)) {
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return;
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}
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player.sendMessage(LocaleLoader.getString("Salvage.Listener.Anvil"));
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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togglePlacedAnvil(anvilType);
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}
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public void handleSalvage(Location location, ItemStack item) {
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Player player = getPlayer();
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if (player.getGameMode() != GameMode.SURVIVAL) {
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return;
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}
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if (item.getDurability() != 0 && (getSkillLevel() < Salvage.advancedSalvageUnlockLevel || !Permissions.advancedSalvage(player))) {
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player.sendMessage(LocaleLoader.getString("Salvage.Skills.AdeptDamaged"));
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return;
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}
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int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), item.getType().getMaxDurability(), Salvage.getSalvagedAmount(item));
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if (salvageableAmount == 0) {
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player.sendMessage(LocaleLoader.getString("Salvage.Skills.TooDamaged"));
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return;
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}
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double salvagePercentage = Math.min((((Salvage.salvageMaxPercentage / Salvage.salvageMaxPercentageLevel) * getSkillLevel()) / 100.0D), Salvage.salvageMaxPercentage / 100.0D);
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salvageableAmount = Math.max((int) (salvageableAmount * salvagePercentage), 1); // Always get at least something back, if you're capable of repairing it.
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player.setItemInHand(new ItemStack(Material.AIR));
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location.add(0, 1, 0);
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Map<Enchantment, Integer> enchants = item.getEnchantments();
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if (!enchants.isEmpty()) {
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ItemStack enchantBook = arcaneSalvageCheck(enchants);
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if (enchantBook != null) {
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Misc.dropItem(location, enchantBook);
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}
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}
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Misc.dropItems(location, new ItemStack(Salvage.getSalvagedItem(item)), salvageableAmount);
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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}
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/**
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* Gets the Arcane Salvage rank
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*
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* @return the current Arcane Salvage rank
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*/
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public int getArcaneSalvageRank() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.toNumerical();
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}
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}
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return 0;
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}
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public double getExtractFullEnchantChance() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getExtractFullEnchantChance();
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}
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}
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return 0;
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}
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public double getExtractPartialEnchantChance() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getExtractPartialEnchantChance();
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}
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}
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return 0;
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}
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private ItemStack arcaneSalvageCheck(Map<Enchantment, Integer> enchants) {
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Player player = getPlayer();
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if (getArcaneSalvageRank() == 0 || !Permissions.arcaneSalvage(player)) {
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player.sendMessage(LocaleLoader.getString("Salvage.Skills.ArcaneFailed"));
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return null;
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}
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ItemStack book = new ItemStack(Material.ENCHANTED_BOOK);
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EnchantmentStorageMeta enchantMeta = (EnchantmentStorageMeta) book.getItemMeta();
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boolean downgraded = false;
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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int successChance = Misc.getRandom().nextInt(activationChance);
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if (!Salvage.arcaneSalvageEnchantLoss || getExtractFullEnchantChance() > successChance) {
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enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue(), true);
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}
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else if (enchant.getValue() > 1 && Salvage.arcaneSalvageDowngrades && getExtractPartialEnchantChance() > successChance) {
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enchantMeta.addStoredEnchant(enchant.getKey(), enchant.getValue() - 1, true);
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downgraded = true;
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}
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else {
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downgraded = true;
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}
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}
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Map<Enchantment, Integer> newEnchants = enchantMeta.getStoredEnchants();
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if (newEnchants.isEmpty()) {
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player.sendMessage(LocaleLoader.getString("Salvage.Skills.ArcaneFailed"));
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return null;
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}
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if (downgraded || newEnchants.size() < enchants.size()) {
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player.sendMessage(LocaleLoader.getString("Salvage.Skills.ArcanePartial"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Salvage.Skills.ArcaneSuccess"));
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}
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book.setItemMeta(enchantMeta);
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return book;
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}
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/*
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* Salvage Anvil Placement
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*/
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public boolean getPlacedAnvil(Material anvilType) {
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if (anvilType == Salvage.anvilMaterial) {
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return placedAnvil;
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}
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return true;
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}
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public void togglePlacedAnvil(Material anvilType) {
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if (anvilType == Salvage.anvilMaterial) {
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placedAnvil = !placedAnvil;
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}
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}
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/*
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* Salvage Anvil Usage
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*/
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public int getLastAnvilUse(Material anvilType) {
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if (anvilType == Salvage.anvilMaterial) {
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return lastClick;
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}
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return 0;
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}
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public void setLastAnvilUse(Material anvilType, int value) {
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if (anvilType == Salvage.anvilMaterial) {
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lastClick = value;
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}
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}
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public void actualizeLastAnvilUse(Material anvilType) {
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if (anvilType == Salvage.anvilMaterial) {
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lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
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}
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}
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}
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