mcMMO/src/main/java/com/gmail/nossr50/runnables/mcTimer.java

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/*
This file is part of mcMMO.
mcMMO is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
mcMMO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50.runnables;
import org.bukkit.entity.*;
import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Swords;
public class mcTimer implements Runnable
{
private final mcMMO plugin;
int thecount = 1;
public mcTimer(final mcMMO plugin)
{
this.plugin = plugin;
}
public void run()
{
long curTime = System.currentTimeMillis();
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for(Player player : plugin.getServer().getOnlinePlayers())
{
if(player == null)
continue;
PlayerProfile PP = Users.getProfile(player);
if(PP == null)
continue;
/*
* MONITOR SKILLS
*/
Skills.monitorSkill(player, PP, curTime, SkillType.AXES);
Skills.monitorSkill(player, PP, curTime, SkillType.EXCAVATION);
Skills.monitorSkill(player, PP, curTime, SkillType.HERBALISM);
Skills.monitorSkill(player, PP, curTime, SkillType.MINING);
Skills.monitorSkill(player, PP, curTime, SkillType.SWORDS);
Skills.monitorSkill(player, PP, curTime, SkillType.UNARMED);
Skills.monitorSkill(player, PP, curTime, SkillType.WOODCUTTING);
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/*
* COOLDOWN MONITORING
*/
Skills.watchCooldown(player, PP, curTime, AbilityType.SKULL_SPLIITER);
Skills.watchCooldown(player, PP, curTime, AbilityType.GIGA_DRILL_BREAKER);
Skills.watchCooldown(player, PP, curTime, AbilityType.GREEN_TERRA);
Skills.watchCooldown(player, PP, curTime, AbilityType.SUPER_BREAKER);
Skills.watchCooldown(player, PP, curTime, AbilityType.SERRATED_STRIKES);
Skills.watchCooldown(player, PP, curTime, AbilityType.BERSERK);
Skills.watchCooldown(player, PP, curTime, AbilityType.TREE_FELLER);
Skills.watchCooldown(player, PP, curTime, AbilityType.BLAST_MINING);
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/*
* PLAYER BLEED MONITORING
*/
if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
{
//Never kill with Bleeding
if(player.getHealth() - 2 < 0)
{
if(player.getHealth() - 1 > 0)
Combat.dealDamage(player, 1);
} else
Combat.dealDamage(player, 2);
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PP.decreaseBleedTicks();
if(PP.getBleedTicks() == 0)
player.sendMessage(mcLocale.getString("Swords.StoppedBleeding"));
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}
/*
* NON-PLAYER BLEED MONITORING
*/
if(thecount % 2 == 0)
Swords.bleedSimulate(plugin);
//SETUP FOR HP REGEN/BLEED
thecount++;
if(thecount >= 81)
thecount = 1;
}
}
}