mcMMO/src/com/gmail/nossr50/skills/Repair.java

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package com.gmail.nossr50.skills;
import org.bukkit.ChatColor;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcPermissions;
import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale;
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public class Repair {
/*
* Repair requirements for each material
*/
private static int rGold = LoadProperties.rGold;
private static String nGold = LoadProperties.nGold;
private static int rStone = LoadProperties.rStone;
private static String nStone = LoadProperties.nStone;
private static int rWood = LoadProperties.rWood;
private static String nWood = LoadProperties.nWood;
private static int rDiamond = LoadProperties.rDiamond;
private static String nDiamond = LoadProperties.nDiamond;
private static int rIron = LoadProperties.rIron;
private static String nIron = LoadProperties.nIron;
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@SuppressWarnings("deprecation")
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public static void repairCheck(Player player, ItemStack is, Block block){
PlayerProfile PP = Users.getProfile(player);
short durabilityBefore = player.getItemInHand().getDurability();
short durabilityAfter = 0;
short dif = 0;
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if(block != null && mcPermissions.getInstance().repair(player)){
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if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
/*
* ARMOR
*/
if(isArmor(is)){
/*
* DIAMOND ARMOR
*/
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if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
removeItem(player, rDiamond);
player.getItemInHand().setDurability(getRepairAmount(is, player));
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durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 6); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
}
else if (isIronArmor(is) && hasItem(player, rIron)){
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/*
* IRON ARMOR
*/
removeItem(player, rIron);
player.getItemInHand().setDurability(getRepairAmount(is, player));
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durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 2); //Boost XP
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PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
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//GOLD ARMOR
} else if (isGoldArmor(is) && hasItem(player, rGold)){
removeItem(player, rGold);
player.getItemInHand().setDurability(getRepairAmount(is, player));
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durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 4); //Boost XP of Gold to around Iron
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PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
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} else {
needMoreVespeneGas(is, player);
}
}
/*
* TOOLS
*/
if(isTools(is)){
if(isStoneTools(is) && hasItem(player, rStone)){
removeItem(player, rStone);
/*
* Repair Durability and calculate dif
*/
player.getItemInHand().setDurability(getRepairAmount(is, player));
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
//STONE NERF
dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10);
} else if(isWoodTools(is) && hasItem(player,rWood)){
removeItem(player,rWood);
/*
* Repair Durability and calculate dif
*/
player.getItemInHand().setDurability(getRepairAmount(is, player));
durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
//WOOD NERF
dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10);
} else if(isIronTools(is) && hasItem(player, rIron)){
removeItem(player, rIron);
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/*
* Repair Durability and calculate dif
*/
player.getItemInHand().setDurability(getRepairAmount(is, player));
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durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
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} else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){ //Check if its diamond and the player has diamonds
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/*
* DIAMOND TOOLS
*/
player.getItemInHand().setDurability(getRepairAmount(is, player));
removeItem(player, rDiamond);
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durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
} else if(isGoldTools(is) && hasItem(player, rGold)){
player.getItemInHand().setDurability(getRepairAmount(is, player));
removeItem(player, rGold);
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durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * 7.6); //Boost XP for Gold to that of around Iron
if(m.isShovel(is))
dif = (short) (dif / 3);
if(m.isSwords(is))
dif = (short) (dif / 2);
if(m.isHoe(is))
dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10);
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//CLANG CLANG
if(LoadProperties.spoutEnabled)
SpoutStuff.playRepairNoise(player);
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} else {
needMoreVespeneGas(is, player);
}
}
} else {
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
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}
player.updateInventory();
/*
* GIVE SKILL IF THERE IS ENOUGH XP
*/
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Skills.XpCheckSkill(SkillType.REPAIR, player);
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}
}
public static boolean isArmor(ItemStack is){
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return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 ||
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is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 ||
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is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
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}
public static boolean isGoldArmor(ItemStack is){
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return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
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}
public static boolean isIronArmor(ItemStack is){
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return is.getTypeId() == 306 || is.getTypeId() == 307 || is.getTypeId() == 308 || is.getTypeId() == 309;
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}
public static boolean isDiamondArmor(ItemStack is){
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return is.getTypeId() == 310 || is.getTypeId() == 311 || is.getTypeId() == 312 || is.getTypeId() == 313;
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}
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public static boolean isTools(ItemStack is)
{
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
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is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || //GOLD
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is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
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is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
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}
public static boolean isStoneTools(ItemStack is){
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return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
}
public static boolean isWoodTools(ItemStack is){
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return is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290;
}
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public static boolean isGoldTools(ItemStack is){
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return is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294;
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}
public static boolean isIronTools(ItemStack is){
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return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
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}
public static boolean isDiamondTools(ItemStack is){
if(is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293)
{
return true;
} else {
return false;
}
}
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public static void removeItem(Player player, int typeid)
{
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ItemStack[] inventory = player.getInventory().getContents();
for(ItemStack x : inventory){
if(x != null && x.getTypeId() == typeid){
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if(x.getAmount() == 1){
x.setTypeId(0);
x.setAmount(0);
player.getInventory().setContents(inventory);
} else{
x.setAmount(x.getAmount() - 1);
player.getInventory().setContents(inventory);
}
return;
}
}
}
public static boolean hasItem(Player player, int typeid){
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ItemStack[] inventory = player.getInventory().getContents();
for(ItemStack x : inventory){
if(x != null && x.getTypeId() == typeid){
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return true;
}
}
return false;
}
public static short repairCalculate(Player player, short durability, short ramt){
PlayerProfile PP = Users.getProfile(player);
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float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
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bonus = (ramt * bonus);
ramt = ramt+=bonus;
if(checkPlayerProcRepair(player)){
ramt = (short) (ramt * 2);
}
//player.sendMessage(ChatColor.DARK_RED + "test " +ChatColor.BLUE+ );
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durability-=ramt;
// player.sendMessage(ChatColor.DARK_RED + "durability " +ChatColor.BLUE+ durability);
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if(durability < 0){
durability = 0;
}
return durability;
}
public static short getRepairAmount(ItemStack is, Player player){
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short durability = is.getDurability();
short ramt = 0;
switch(is.getTypeId())
{
/*
* TOOLS
*/
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//SHEARS
case 359:
ramt = 119;
break;
//WOOD SWORD
case 268:
ramt = 30;
break;
//WOOD SHOVEL
case 269:
ramt = 60;
break;
//WOOD PICKAXE
case 270:
ramt = 20;
break;
//WOOD AXE
case 271:
ramt = 20;
break;
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//WOOD HOE
case 290:
ramt = 30;
break;
//STONE SWORD
case 272:
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ramt = 66;
break;
//STONE SHOVEL
case 273:
ramt = 132;
break;
//STONE PICKAXE
case 274:
ramt = 44;
break;
//STONE AXE
case 275:
ramt = 44;
break;
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//STONE HOE
case 291:
ramt = 66;
break;
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//GOLD SHOVEL
case 284:
ramt = 33;
break;
//IRON SHOVEL
case 256:
ramt = 251;
break;
//DIAMOND SHOVEL
case 277:
ramt = 1562;
break;
//IRON PICK
case 257:
ramt = 84;
break;
//IRON AXE
case 258:
ramt = 84;
break;
//IRON SWORD
case 267:
ramt = 126;
break;
//IRON HOE
case 292:
ramt = 126;
break;
//DIAMOND SWORD
case 276:
ramt = 781;
break;
//DIAMOND PICK
case 278:
ramt = 521;
break;
//DIAMOND AXE
case 279:
ramt = 521;
break;
//DIAMOND HOE
case 293:
ramt = 781;
break;
//GOLD SWORD
case 283:
ramt = 17;
break;
//GOLD PICK
case 285:
ramt = 11;
break;
//GOLD AXE
case 286:
ramt = 11;
break;
//GOLD HOE
case 294:
ramt = 17;
break;
/*
* ARMOR
*/
case 306:
ramt = 27;
break;
case 310:
ramt = 55;
break;
case 307:
ramt = 24;
break;
case 311:
ramt = 48;
break;
case 308:
ramt = 27;
break;
case 312:
ramt = 53;
break;
case 309:
ramt = 40;
break;
case 313:
ramt = 80;
break;
case 314:
ramt = 13;
break;
case 315:
ramt = 12;
break;
case 316:
ramt = 14;
break;
case 317:
ramt = 20;
break;
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}
return repairCalculate(player, durability, ramt);
}
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public static void needMoreVespeneGas(ItemStack is, Player player)
{
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PlayerProfile PP = Users.getProfile(player);
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if ((isDiamondTools(is) || isDiamondArmor(is)) && PP.getSkillLevel(SkillType.REPAIR) < LoadProperties.repairdiamondlevel)
{
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player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
} else if (isDiamondTools(is) && !hasItem(player, rDiamond) || isIronTools(is) && !hasItem(player, rIron) || isGoldTools(is) && !hasItem(player, rGold)){
if(isDiamondTools(is) && !hasItem(player, rDiamond))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
if(isIronTools(is) && !hasItem(player, rIron))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
if(isGoldTools(is) && !hasItem(player, rGold))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
if(isWoodTools(is) && !hasItem(player,rWood))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
if(isStoneTools(is) && !hasItem(player, rStone))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
} else if (isDiamondArmor(is) && !hasItem(player, rDiamond)){
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
} else if (isIronArmor(is) && !hasItem(player, rIron)){
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
} else if (isGoldArmor(is) && !hasItem(player, rGold)){
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
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} else if (is.getAmount() > 1)
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
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}
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public static boolean checkPlayerProcRepair(Player player)
{
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PlayerProfile PP = Users.getProfile(player);
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if(player != null)
{
if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR))
{
player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
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return true;
}
}
return false;
}
}