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#
# Experience configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
# Configure the experience formula and experience settings here.
#
#####
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# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
# These are the only valid colors for Experience Bars, use the exact name found here
# BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW (As of the time of this update these are the only Bar colors available, this could change in the future so check the BarColor enum to see if it has)
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# BarStyle Settings (USE THE EXACT NAME) :
#SEGMENTED_10
# Splits the boss bar into 10 segments
#SEGMENTED_12
# Splits the boss bar into 12 segments
#SEGMENTED_20
# Splits the boss bar into 20 segments
#SEGMENTED_6
# Splits the boss bar into 6 segments
#SOLID
# The bar is one solid piece
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Experience_Bars :
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# Turn this to false if you wanna disable XP bars
Enable : true
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# If you want to use a fancy edited title from the locale, then you'll probably want to turn this on, but it will make your server do a lot more work!
# I recommend leaving this off!
ThisMayCauseLag :
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AlwaysUpdateTitlesWhenXPIsGained :
Enable : false
# You can make your own custom details in the locale file without having to use the ExtraDetails setting!
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ExtraDetails : false
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Acrobatics :
Enable : true
Color : PINK
BarStyle : SEGMENTED_6
Alchemy :
Enable : true
Color : PURPLE
BarStyle : SEGMENTED_6
Archery :
Enable : true
Color : BLUE
BarStyle : SEGMENTED_6
Axes :
Enable : true
Color : BLUE
BarStyle : SEGMENTED_6
Excavation :
Enable : true
Color : YELLOW
BarStyle : SEGMENTED_6
Fishing :
Enable : true
Color : PURPLE
BarStyle : SEGMENTED_6
Herbalism :
Enable : true
Color : GREEN
BarStyle : SEGMENTED_6
Mining :
Enable : true
Color : YELLOW
BarStyle : SEGMENTED_6
Repair :
Enable : true
Color : PURPLE
BarStyle : SEGMENTED_6
Salvage :
Enable : true
Color : PURPLE
BarStyle : SEGMENTED_6
Smelting :
Enable : true
Color : PURPLE
BarStyle : SEGMENTED_6
Swords :
Enable : true
Color : BLUE
BarStyle : SEGMENTED_6
Taming :
Enable : true
Color : RED
BarStyle : SEGMENTED_6
Unarmed :
Enable : true
Color : BLUE
BarStyle : SEGMENTED_6
Woodcutting :
Enable : true
Color : GREEN
BarStyle : SEGMENTED_6
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#
# Settings for XP formula
###
Experience_Formula :
# Valid values are: LINEAR and EXPONENTIAL
# If an invalid value is entered, this will reset to the default setting, which is LINEAR
# LINEAR: base + (level * multiplier)
# EXPONENTIAL: multiplier * level ^ exponent + base
Curve : LINEAR
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# If invalid values are entered mcMMO will not start and print an error in the console
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Linear_Values :
base : 1020
multiplier : 20
Exponential_Values :
multiplier : 0.1
exponent : 1.80
base : 2000
# Cumulative experience curves will use a players power level instead of their skill level,
# players with high power levels will have to gain a lot more experience to reach the next level in every skill.
Cumulative_Curve : false
# Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much
Multiplier :
Global : 1.0
PVP : 1.0
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# Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default.
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Mobspawners :
Multiplier : 0
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Breeding :
Multiplier : 1.0
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# Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained.
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Modifier :
Swords : 1.0
Taming : 1.0
Acrobatics : 1.0
Excavation : 1.0
Herbalism : 1.0
Unarmed : 1.0
Woodcutting : 1.0
Mining : 1.0
Archery : 1.0
Axes : 1.0
Repair : 1.0
Fishing : 1.0
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Alchemy : 1.0
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# XP earned by players with the permission mcmmo.perks.xp.customboost.<skillname> will get multiplied
# with 1.25 by default, resulting in a 25% XP boost
Custom_XP_Perk :
Boost : 1.25
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#
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# Settings for Diminished Returns
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###
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Diminished_Returns :
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#This is the minimum amount of XP a player will earn after reaching the timed threshold (this is to prevent punishing a player too hard for earning XP)
## A value of 1 would mean that a player gets FULL XP, which defeats the purpose of diminished returns, the default value is 0.05 (5% minimum XP)
### Set this value to 0 to turn it off
Guaranteed_Minimum_Percentage : 0.05
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Enabled : false
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# Limit the amount of experience a player can earn:
# Threshold (amount of experience) per Time_Interval (in minutes)
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Threshold :
Swords : 20000
Taming : 20000
Acrobatics : 20000
Excavation : 20000
Herbalism : 20000
Unarmed : 20000
Woodcutting : 20000
Mining : 20000
Archery : 20000
Axes : 20000
Repair : 20000
Fishing : 20000
Alchemy : 20000
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Time_Interval : 10
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#
# Settings for XP conversion with '/mcconvert experience'
###
Conversion :
# Old experience will get divided by this modifier
Exp_Modifier : 1
#
# Settings for XP distribution
###
Experience :
PVP :
Rewards : true
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Acrobatics :
Dodge : 120
Roll : 80
Fall : 120
# FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant
FeatherFall_Multiplier : 2.0
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Alchemy :
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# Alchemy potion stages are based on the number of ingredients added
# Potion_Stage_1 represents a base potion
# Potion_Stage_2 represents a base potion with one ingredient
# Potion_Stage_3 represents a base potion with one ingredient and one amplifier
# Potion_Stage_4 represents a base potion with one ingredient and two amplifiers
# Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped
Potion_Stage_1 : 15
Potion_Stage_2 : 30
Potion_Stage_3 : 60
Potion_Stage_4 : 120
Potion_Stage_5 : 0
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Archery :
Distance_Multiplier : 0.025
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Fishing :
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Cod : 100
Salmon : 600
Tropical_Fish : 10000
Pufferfish : 2400
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Shake : 50
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Excavation :
Clay : 40
Dirt : 40
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Coarse_Dirt : 40
Podzol : 40
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Grass_Block : 40
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Gravel : 40
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Mycelium : 40
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Sand : 40
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Red_Sand : 40
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Snow : 20
Snow_Block : 40
Soul_Sand : 40
Woodcutting :
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Oak_Log : 70
Spruce_Log : 80
Birch_Log : 90
Jungle_Log : 100
Acacia_Log : 90
Dark_Oak_Log : 90
Stripped_Oak_Log : 70
Stripped_Spruce_Log : 80
Stripped_Birch_Log : 90
Stripped_Jungle_Log : 100
Stripped_Acacia_Log : 90
Stripped_Dark_Oak_Log : 90
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Mycelium : 70
Red_Mushroom_Block : 70
Brown_Mushroom_Block : 70
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Herbalism :
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Tube_Coral_Fan : 80
Brain_Coral : 90
Bubble_Coral : 75
Fire_Coral : 120
Horn_Coral : 175
Dead_Tube_Coral : 30
Dead_Brain_Coral : 30
Dead_Bubble_Coral : 30
Dead_Fire_Coral : 30
Dead_Horn_Coral : 30
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Allium : 300
Azure_Bluet : 150
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Beetroots_Ripe : 50
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Blue_Orchid : 150
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Brown_Mushroom : 150
Cactus : 30
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Carrots_Ripe : 50
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Chorus_Flower_Ripe : 25
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Chorus_Plant : 1
[bugfix] Resolve issues with Herbalism exp.
Due to flaws the previous changes to the configuration system combined with some bad lines in the experience.config that I mistakenly recommended, herbalism was not granting experience in most cases, as it was marking newly planted crops and such as player placed no exp granting blocks, rather than ignoring them as it should.
block types now are evaluated in 3 steps:
1: Explicit Name i.e. ("Crops|4", "Crops|0"), Which is the material name then data value
2: "friendly name" i.e. ("Crops_Ripe", "Crops_Ungrown"), Which is a typically data valueless name, some of which I make up in mcMMO, but most of which are just the Material name
3: Wildcard name i.e. ("Crops|*") Which is any block with that block value, regardless of data value
In order to be sure herbalism grants exp for you once again, make sure your configuration for herbalism looks similar to this:
https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/experience.yml#L151
In terms of which blocks are listed there. Specifically, there should be no blocks marked "ungrown"
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Cocoa_Ripe : 30
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Wheat_Ripe : 50
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Dead_Bush : 30
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Lilac : 50
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Melon : 20
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Nether_Wart_Ripe : 50
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Orange_Tulip : 150
Oxeye_Daisy : 150
Peony : 50
Pink_Tulip : 150
Poppy : 100
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Potatoes_Ripe : 50
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Pumpkin : 20
Red_Mushroom : 150
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Red_Tulip : 150
Rose_Bush : 50
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Fern : 10
Grass : 10
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Sugar_Cane : 30
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Sunflower : 50
Tall_Grass : 50
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Large_Fern : 50
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Vine : 10
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Lily_Pad : 100
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White_Tulip : 150
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Dandelion : 100
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Mining :
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Tube_Coral_Block : 75
Brain_Coral_Block : 80
Bubble_Coral_Block : 70
Fire_Coral_Block : 90
Horn_Coral_Block : 125
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Coal_Ore : 100
Diamond_Ore : 750
Emerald_Ore : 1000
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End_Bricks : 200
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Nether_Brick : 50
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End_Stone : 150
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Glowstone : 30
Gold_Ore : 350
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Terracotta : 30
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Iron_Ore : 250
Lapis_Ore : 400
Mossy_Cobblestone : 30
Netherrack : 30
Obsidian : 150
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Packed_Ice : 50
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Blue_Ice : 100
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Nether_Quartz_Ore : 100
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Redstone_Ore : 150
Sandstone : 30
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Black_Terracotta : 50
Blue_Terracotta : 50
Brown_Terracotta : 50
Cyan_Terracotta : 50
Gray_Terracotta : 50
Green_Terracotta : 50
Light_Blue_Terracotta : 50
Light_Gray_Terracotta : 50
Lime_Terracotta : 50
Magenta_Terracotta : 50
Orange_Terracotta : 50
Pink_Terracotta : 50
Purple_Terracotta : 50
Red_Terracotta : 50
White_Terracotta : 50
Yellow_Terracotta : 50
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Stone : 30
Granite : 30
Andesite : 30
Diorite : 30
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Red_Sandstone : 100
Prismarine : 70
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Purpur_Block : 200
Purpur_Pillar : 250
Purpur_Slab : 150
Purpur_Stairs : 250
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Repair :
Base : 1000.0
Wood : 0.6
Stone : 1.3
Iron : 2.5
Gold : 0.3
Diamond : 5.0
Leather : 1.6
String : 1.8
Other : 1.5
Smelting :
Coal_Ore : 10
Diamond_Ore : 75
Emerald_Ore : 100
Gold_Ore : 35
Iron_Ore : 25
Lapis_Ore : 40
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Nether_Quartz_Ore : 25
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Redstone_Ore : 15
Taming :
Animal_Taming :
Wolf : 250
Ocelot : 500
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Horse : 1000
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Donkey : 1000
Mule : 1000
Skeleton_Horse : 1000
Zombie_Horse : 1000
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Combat :
Multiplier :
Animals : 1.0
Creeper : 4.0
Skeleton : 3.0
Spider : 2.0
Giant : 4.0
Zombie : 2.0
Slime : 2.0
Ghast : 3.0
Pig_Zombie : 3.0
Enderman : 1.0
Cave_Spider : 3.0
Silverfish : 3.0
Blaze : 3.0
Magma_Cube : 2.0
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Ender_Dragon : 0.0
Wither : 0.0
Witch : 0.0
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Iron_Golem : 2.0
Wither_Skeleton : 4.0
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Endermite : 2.0
Guardian : 3.0
Elder_Guardian : 4.0
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Shulker : 2.0
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Donkey : 1.0
Mule : 1.0
Horse : 1.0
Zombie_Villager : 2.0
Skeleton_Horse : 1.0
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Zombie_Horse : 1.2
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Husk : 3.0
Evoker : 3.0
Polar_Bear : 1.0
Llama : 1.0
Vindicator : 3.0
Stray : 2.0
Rabbit : 1.0
Chicken : 1.0
Bat : 1.0
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Mushroom_Cow : 1.2
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Cow : 1.0
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Turtle : 1.1
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Sheep : 1.0
Pig : 1.0
Squid : 1.0
Ocelot : 1.0
Villager : 1.0
Snowman : 0.0
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Parrot : 1.0
Illusioner : 3.0
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Drowned : 1.0
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Dolphin : 1.3