mcMMO/src/main/java/com/gmail/nossr50/Combat.java

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/*
* Copyright (C) 2012 Matt 'The Yeti' Burnett & mcMMO Development
* Copyright (C) 2010-2011 'nossr50'
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.gmail.nossr50;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.*;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.events.FakeEntityDamageByEntityEvent;
import com.gmail.nossr50.events.FakeEntityDamageEvent;
import com.gmail.nossr50.locale.mcLocale;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.skills.Acrobatics;
import com.gmail.nossr50.skills.Archery;
import com.gmail.nossr50.skills.Axes;
import com.gmail.nossr50.skills.Skills;
import com.gmail.nossr50.skills.Swords;
import com.gmail.nossr50.skills.Taming;
import com.gmail.nossr50.skills.Unarmed;
public class Combat
{
public static void combatChecks(EntityDamageByEntityEvent event, mcMMO pluginx)
{
if (event.getDamage() == 0 || event.getEntity().isDead())
return;
Entity damager = event.getDamager();
LivingEntity target = (LivingEntity) event.getEntity();
int damage = event.getDamage();
EntityType damagerType = damager.getType();
EntityType targetType = target.getType();
switch (damagerType)
{
case PLAYER:
Player attacker = (Player) event.getDamager();
ItemStack itemInHand = attacker.getItemInHand();
PlayerProfile PPa = Users.getProfile(attacker);
combatAbilityChecks(attacker, PPa);
if (m.isSwords(itemInHand) && mcPermissions.getInstance().swords(attacker))
{
if (!pluginx.misc.bleedTracker.contains(target))
Swords.bleedCheck(attacker, target, pluginx);
if (PPa.getSerratedStrikesMode())
Swords.applySerratedStrikes(attacker, event, pluginx);
if (targetType.equals(EntityType.PLAYER))
PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.SWORDS);
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
PvEExperienceGain(attacker, PPa, target, damage, SkillType.SWORDS);
}
else if (m.isAxes(itemInHand) && mcPermissions.getInstance().axes(attacker))
{
Axes.axesBonus(attacker, event);
Axes.axeCriticalCheck(attacker, event, pluginx);
Axes.impact(attacker, target, event);
if (PPa.getSkullSplitterMode())
Axes.applyAoeDamage(attacker, event, pluginx);
if (targetType.equals(EntityType.PLAYER))
PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES); //use getDamage because damage is modified in earlier functions
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
PvEExperienceGain(attacker, PPa, target, event.getDamage(), SkillType.AXES); //use getDamage because damage is modified in earlier functions
}
else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker))
{
Unarmed.unarmedBonus(attacker, event);
if (PPa.getBerserkMode())
event.setDamage(damage + (damage / 2));
if (targetType.equals(EntityType.PLAYER))
{
Unarmed.disarmProcCheck(attacker, (Player) target);
PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.UNARMED); //use getDamage because damage is modified in earlier functions
}
else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId()))
PvEExperienceGain(attacker, PPa, target, event.getDamage(), SkillType.UNARMED); //use getDamage because damage is modified in earlier functions
}
else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().taming(attacker) && targetType.equals(EntityType.WOLF))
{
Wolf wolf = (Wolf) target;
String message = "Combat.BeastLore" + " ";
int health = wolf.getHealth();
event.setCancelled(true);
if (wolf.isTamed())
{
message.concat(mcLocale.getString("Combat.BeastLoreOwner", new Object[] {Taming.getOwnerName(wolf)}) + " ");
message.concat(mcLocale.getString("Combat.BeastLoreHealthWolfTamed", new Object[] {health}));
}
else
message.concat(mcLocale.getString("Combat.BeastLoreHealthWolf", new Object[] {health}));
attacker.sendMessage(message);
}
case WOLF:
{
Wolf wolf = (Wolf) damager;
if (wolf.isTamed() && wolf.getOwner() instanceof Player)
{
Player master = (Player) wolf.getOwner();
PlayerProfile PPo = Users.getProfile(master);
if (mcPermissions.getInstance().taming(master))
{
Taming.fastFoodService(PPo, wolf, event);
Taming.sharpenedClaws(PPo, event);
Taming.gore(PPo, event, master, pluginx);
Taming.rewardXp(event, pluginx, master);
}
}
}
case ARROW:
archeryCheck((EntityDamageByEntityEvent)event, pluginx);
}
if (targetType.equals(EntityType.PLAYER))
{
Swords.counterAttackChecks(event);
Acrobatics.dodgeChecks(event);
}
}
public static void combatAbilityChecks(Player attacker, PlayerProfile PPa)
{
//Check to see if any abilities need to be activated
if(PPa.getAxePreparationMode())
Skills.abilityCheck(attacker, SkillType.AXES);
if(PPa.getSwordsPreparationMode())
Skills.abilityCheck(attacker, SkillType.SWORDS);
if(PPa.getFistsPreparationMode())
Skills.abilityCheck(attacker, SkillType.UNARMED);
}
public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx)
{
Arrow arrow = (Arrow)event.getDamager();
Entity y = arrow.getShooter();
Entity x = event.getEntity();
if(x instanceof Player)
{
Player defender = (Player)x;
PlayerProfile PPd = Users.getProfile(defender);
if(PPd == null)
Users.addUser(defender);
if(mcPermissions.getInstance().unarmed(defender) && defender.getItemInHand().getTypeId() == 0)
{
if(defender != null && PPd.getSkillLevel(SkillType.UNARMED) >= 1000)
{
if(Math.random() * 1000 <= 500)
{
event.setCancelled(true);
defender.sendMessage(mcLocale.getString("Combat.ArrowDeflect")); //$NON-NLS-1$
return;
}
} else if(defender != null && Math.random() * 1000 <= (PPd.getSkillLevel(SkillType.UNARMED) / 2))
{
event.setCancelled(true);
defender.sendMessage(mcLocale.getString("Combat.ArrowDeflect")); //$NON-NLS-1$
return;
}
}
}
/*
* If attacker is player
*/
if(y instanceof Player)
{
Player attacker = (Player)y;
PlayerProfile PPa = Users.getProfile(attacker);
int damage = event.getDamage();
if(mcPermissions.getInstance().archery(attacker) && damage > 0)
{
Archery.trackArrows(pluginx, x, PPa);
/*
* IGNITION
*/
Archery.ignitionCheck(x, attacker);
/*
* Defender is Monster
*/
if(!pluginx.misc.mobSpawnerList.contains(x.getEntityId()))
{
int xp = getXp(x, damage);
PPa.addXP(SkillType.ARCHERY, xp*10, attacker);
}
/*
* Attacker is Player
*/
if(x instanceof Player){
Player defender = (Player)x;
PlayerProfile PPd = Users.getProfile(defender);
/*
* Stuff for the daze proc
*/
if(PPa.inParty() && PPd.inParty())
{
if(Party.getInstance().inSameParty(defender, attacker))
{
event.setCancelled(true);
return;
}
}
/*
* PVP XP
*/
if(LoadProperties.pvpxp && ((PPd.getLastLogin()+5)*1000) < System.currentTimeMillis() && !attacker.getName().equals(defender.getName()))
{
int xp = (int) ((damage * 2) * 10);
PPa.addXP(SkillType.ARCHERY, xp, attacker);
}
/*
* DAZE PROC
*/
Archery.dazeCheck(defender, attacker);
}
}
Skills.XpCheckSkill(SkillType.ARCHERY, attacker);
}
}
/**
* Attempt to damage target for value dmg with reason CUSTOM
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
*/
public static void dealDamage(LivingEntity target, int dmg){
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
}
/**
* Attempt to damage target for value dmg with reason cause
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param cause DamageCause to pass to damage event
*/
public static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
if(LoadProperties.eventCallback) {
EntityDamageEvent ede = (EntityDamageEvent) new FakeEntityDamageEvent(target, cause, dmg);
Bukkit.getPluginManager().callEvent(ede);
if(ede.isCancelled()) return;
target.damage(ede.getDamage());
} else {
target.damage(dmg);
}
}
/**
* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
*
* @param target LivingEntity which to attempt to damage
* @param dmg Amount of damage to attempt to do
* @param attacker Player to pass to event as damager
*/
public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
if(LoadProperties.eventCallback) {
EntityDamageEvent ede = (EntityDamageByEntityEvent) new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
Bukkit.getPluginManager().callEvent(ede);
if(ede.isCancelled()) return;
target.damage(ede.getDamage());
} else {
target.damage(dmg);
}
}
private static void PvPExperienceGain(Player attacker, PlayerProfile PPa, Player defender, int damage, SkillType skillType)
{
if (!LoadProperties.pvpxp)
return;
PlayerProfile PPd = Users.getProfile(defender);
if(System.currentTimeMillis() >= (PPd.getRespawnATS()*1000) + 5000
&& ((PPd.getLastLogin()+5)*1000) < System.currentTimeMillis()
&& defender.getHealth() >= 1)
{
//Prevent a ridiculous amount of XP being granted by capping it at the remaining health of the mob
int hpLeft = defender.getHealth(), xpinc = 0;
if(hpLeft < damage)
{
if(hpLeft > 0)
xpinc = hpLeft;
else
xpinc = 0;
} else
xpinc = damage;
int xp = (int) (xpinc * 2 * LoadProperties.pvpxprewardmodifier);
PPa.addXP(skillType, xp*10, attacker);
Skills.XpCheckSkill(skillType, attacker);
}
}
private static void PvEExperienceGain(Player attacker, PlayerProfile PPa, LivingEntity target, int damage, SkillType skillType)
{
int xp = getXp(target, damage);
PPa.addXP(skillType, xp*10, attacker);
Skills.XpCheckSkill(skillType, attacker);
}
public static int getXp(Entity entity, int damage)
{
int xp = 0;
if(entity instanceof LivingEntity)
{
LivingEntity le = (LivingEntity) entity;
//Prevent a ridiculous amount of XP being granted by capping it at the remaining health of the entity
int hpLeft = le.getHealth();
int xpinc = 0;
if(hpLeft < damage)
{
if(hpLeft > 0)
xpinc = hpLeft;
else
xpinc = 0;
}
else
xpinc = damage;
if(entity instanceof Animals)
xp = (int) (xpinc * LoadProperties.animalXP);
else
{
EntityType type = entity.getType();
switch(type){
case BLAZE:
xp = (int) (xpinc * LoadProperties.blazeXP);
break;
case CAVE_SPIDER:
xp = (int) (xpinc * LoadProperties.cavespiderXP);
break;
case CREEPER:
xp = (int) (xpinc * LoadProperties.creeperXP);
break;
case ENDER_DRAGON:
xp = (int) (xpinc * LoadProperties.enderdragonXP);
break;
case ENDERMAN:
xp = (int) (xpinc * LoadProperties.endermanXP);
break;
case GHAST:
xp = (int) (xpinc * LoadProperties.ghastXP);
break;
case MAGMA_CUBE:
xp = (int) (xpinc * LoadProperties.magmacubeXP);
break;
case PIG_ZOMBIE:
xp = (int) (xpinc * LoadProperties.pigzombieXP);
break;
case SILVERFISH:
xp = (int) (xpinc * LoadProperties.silverfishXP);
break;
case SKELETON:
xp = (int) (xpinc * LoadProperties.skeletonXP);
break;
case SLIME:
xp = (int) (xpinc * LoadProperties.slimeXP);
break;
case SPIDER:
xp = (int) (xpinc * LoadProperties.spiderXP);
break;
case ZOMBIE:
xp = (int) (xpinc * LoadProperties.zombieXP);
break;
}
}
}
return xp;
}
}