mcMMO/vminecraftChat.java

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import java.util.logging.Level;
import java.util.logging.Logger;
//=====================================================================
//Class: vMinecraftChat
//Use: Encapsulates all chat commands added by this mod
//Author: nossr50, TrapAlice, cerevisiae
//=====================================================================
public class vminecraftChat {
protected static final Logger log = Logger.getLogger("Minecraft");
//=====================================================================
//Function: gmsg
//Input: String msg: The message to be broadcast to all players
//Output: None
//Use: Outputs a message to everybody
//=====================================================================
public static void gmsg(String msg){
for (Player p : etc.getServer().getPlayerList()) {
if (p != null) {
p.sendMessage(msg);
}
}
}
//=====================================================================
//Function: nameColor
//Input: Player player: The player to get name as color
//Output: String: The name colored
//Use: Returns the colored name;
//=====================================================================
public static String nameColor(Player player){
return player.getColor() + player.getName();
}
//=====================================================================
//Function: colorChange
//Input: char colour: The color code to find the color for
//Output: String: The color that the code identified
//Use: Finds a color giving a color code
//=====================================================================
public static String colorChange(char colour)
{
String color = "";
switch(colour)
{
case '0':
color = Colors.Black;
break;
case '1':
color = Colors.Navy;
break;
case '2':
color = Colors.Green;
break;
case '3':
color = Colors.Blue;
break;
case '4':
color = Colors.Red;
break;
case '5':
color = Colors.Purple;
break;
case '6':
color = Colors.Gold;
break;
case '7':
color = Colors.LightGray;
break;
case '8':
color = Colors.Gray;
break;
case '9':
color = Colors.DarkPurple;
break;
case 'a':
color = Colors.LightGreen;
break;
case 'b':
color = Colors.LightBlue;
break;
case 'c':
color = Colors.Rose;
break;
case 'd':
color = Colors.LightPurple;
break;
case 'e':
color = Colors.Yellow;
break;
case 'f':
color = Colors.White;
break;
case 'A':
color = Colors.LightGreen;
break;
case 'B':
color = Colors.LightBlue;
break;
case 'C':
color = Colors.Rose;
break;
case 'D':
color = Colors.LightPurple;
break;
case 'E':
color = Colors.Yellow;
break;
case 'F':
color = Colors.White;
break;
default:
color = Colors.White;
break;
}
return color;
}
//=====================================================================
//Function: lengthCheck
//Input: String str: The message to make sure isn't too long
//Output: boolean: If the message is too long
//Use: Check if a message is too long
//=====================================================================
public static boolean lengthCheck(String str)
{
int length = 0;
for(int x = 0; x<str.length(); x++)
{
if("i;,.:|!".indexOf(str.charAt(x)) != -1)
{
length+=2;
}
else if("l'".indexOf(str.charAt(x)) != -1)
{
length+=3;
}
else if("tI[]".indexOf(str.charAt(x)) != -1)
{
length+=4;
}
else if("kf{}<>\"*()".indexOf(str.charAt(x)) != -1)
{
length+=5;
}
else if("hequcbrownxjmpsvazydgTHEQUCKBROWNFXJMPSVLAZYDG1234567890#\\/?$%-=_+&".indexOf(str.charAt(x)) != -1)
{
length+=6;
}
else if("@~".indexOf(str.charAt(x)) != -1)
{
length+=7;
}
else if(str.charAt(x)==' ')
{
length+=4;
}
}
if(length<=316)
{
return true;
} else { return false; }
}
//=====================================================================
//Function: adminChat
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: Sends messages only to admins
//=====================================================================
public static boolean adminChat(Player player, String message){
//Check if the player can use this feature
if(player.isAdmin() || player.canUseCommand("/adminchat"))
{
//Special formatting for adminchat {Username}
String adminchat = Colors.DarkPurple + "{" + player.getColor()
+ player.getName() + Colors.DarkPurple +"}" + Colors.White + " ";
//Get the player from the playerlist to send the message to.
for (Player p: etc.getServer().getPlayerList()) {
//If p is not null
if (p != null) {
//And if p is an admin or has access to adminchat
if (p.isAdmin() || (p.canUseCommand("/adminchat"))) {
//Send them the message
p.sendMessage(adminchat
+ message.substring(1, message.length()));
}
}
}
//So you can read adminchat from the server console
log.log(Level.INFO, "@" + "<" + nameColor(player)
+ Colors.White +"> " + message);
return true;
}
return false;
}
//=====================================================================
//Function: quote
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: Displays a message as a quote
//=====================================================================
public static boolean quote(Player player, String message)
{
//Format the name
String playerName = "<" + nameColor(player) + Colors.White +"> ";
if(vminecraftSettings.getInstance().greentext()) {
//Log the chat
log.log(Level.INFO, "<"+player.getName()+"> "+message);
//Output the message
gmsg(playerName + Colors.LightGreen + message);
}
return false;
}
//=====================================================================
//Function: rage
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: Displays a message in red
//=====================================================================
public static boolean rage(Player player, String message)
{
//Format the name
String playerName = "<" + nameColor(player) + Colors.White +"> ";
if (vminecraftSettings.getInstance().FFF()) {
log.log(Level.INFO, "<"+player.getName()+"> "+message);
gmsg(playerName + Colors.Red + message);
return true;
}
return false;
}
//=====================================================================
//Function: quakeColors
//Input: Player player: The player talking
// String message: The message to apply the effect to
//Output: boolean: If this feature is enabled
//Use: Displays a message in red
//=====================================================================
public static boolean quakeColors(Player player, String message)
{
//Format the name
String playerName = "<" + nameColor(player) + Colors.White +"> ";
if(vminecraftSettings.getInstance().quakeColors()&&message.length()>2 && vminecraftChat.lengthCheck(playerName + message)) {
//Loop through the string finding the color codes and inserting them
String temp = "";
for(int x = 0; x< message.length(); x++)
{
if(message.charAt(x)=='^' && x != message.length() - 1)
{
temp += vminecraftChat.colorChange(message.charAt(x+1));
x++;
}
else{
temp+=message.charAt(x);
}
}
//Log the chat
log.log(Level.INFO, "<"+player.getName()+"> "+message);
//Broadcast the message
gmsg(playerName + temp + " ");
return true;
}
return false;
}
}