mcMMO/src/com/gmail/nossr50/skills/Excavation.java

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package com.gmail.nossr50.skills;
import java.util.ArrayList;
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import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.config.LoadProperties;
import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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public class Excavation
{
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public static void gigaDrillBreakerActivationCheck(Player player, Block block)
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{
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PlayerProfile PP = Users.getProfile(player);
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if(m.isShovel(player.getItemInHand()))
{
if(block != null)
{
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if(!m.abilityBlockCheck(block))
return;
}
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if(PP.getShovelPreparationMode())
{
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PP.setShovelPreparationMode(false);
}
int ticks = 2;
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int x = PP.getSkillLevel(SkillType.EXCAVATION);
while(x >= 50)
{
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x-=50;
ticks++;
}
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if(!PP.getGigaDrillBreakerMode() && PP.getGigaDrillBreakerDeactivatedTimeStamp() < System.currentTimeMillis())
{
player.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerOn"));
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for(Player y : player.getWorld().getPlayers())
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{
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if(y != null && y != player && m.getDistance(player.getLocation(), y.getLocation()) < 10)
y.sendMessage(mcLocale.getString("Skills.GigaDrillBreakerPlayer", new Object[] {player.getName()}));
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}
PP.setGigaDrillBreakerActivatedTimeStamp(System.currentTimeMillis());
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PP.setGigaDrillBreakerDeactivatedTimeStamp(System.currentTimeMillis() + (ticks * 1000));
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PP.setGigaDrillBreakerMode(true);
}
}
}
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public static boolean canBeGigaDrillBroken(Block block)
{
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return block.getType() == Material.DIRT || block.getType() == Material.GRASS || block.getType() == Material.SAND || block.getType() == Material.GRAVEL || block.getType() == Material.CLAY;
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}
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public static void excavationProcCheck(byte data, Material type, Location loc, Player player)
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{
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PlayerProfile PP = Users.getProfile(player);
ArrayList<ItemStack> is = new ArrayList<ItemStack>();
int xp = 0;
switch(type)
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{
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case GRASS:
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
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{
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//CHANCE TO GET EGGS
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if(LoadProperties.eggs == true && Math.random() * 100 > 99)
{
xp+= LoadProperties.meggs;
is.add(new ItemStack(Material.EGG, 1, (byte)0, (byte)0));
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}
//CHANCE TO GET APPLES
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if(LoadProperties.apples == true && Math.random() * 100 > 99)
{
xp+= LoadProperties.mapple;
is.add(new ItemStack(Material.APPLE, 1, (byte)0, (byte)0));
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}
}
break;
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case GRAVEL:
//CHANCE TO GET NETHERRACK
if(LoadProperties.netherrack == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 850 && Math.random() * 200 > 199)
{
xp+= LoadProperties.mnetherrack;
is.add(new ItemStack(Material.NETHERRACK, 1, (byte)0, (byte)0));
}
//CHANCE TO GET SULPHUR
if(LoadProperties.sulphur == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 75)
{
if(Math.random() * 10 > 9)
{
xp+= LoadProperties.msulphur;
is.add(new ItemStack(Material.SULPHUR, 1, (byte)0, (byte)0));
}
}
//CHANCE TO GET BONES
if(LoadProperties.bones == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 175)
{
if(Math.random() * 10 > 9)
{
xp+= LoadProperties.mbones;
is.add(new ItemStack(Material.BONE, 1, (byte)0, (byte)0));
}
}
break;
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case SAND:
//CHANCE TO GET GLOWSTONE
if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 50 && Math.random() * 100 > 95)
{
xp+= LoadProperties.mglowstone2;
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
}
//CHANCE TO GET SOUL SAND
if(LoadProperties.slowsand == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 650 && Math.random() * 200 > 199)
{
xp+= LoadProperties.mslowsand;
is.add(new ItemStack(Material.SOUL_SAND, 1, (byte)0, (byte)0));
}
break;
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case CLAY:
if(LoadProperties.slimeballs && PP.getSkillLevel(SkillType.EXCAVATION) >= 50)
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{
if(Math.random() * 20 > 19)
{
xp+= LoadProperties.mslimeballs;
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is.add(new ItemStack(Material.SLIME_BALL, 1, (byte)0, (byte)0));
}
}
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if(LoadProperties.string && PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
{
if(Math.random() * 20 > 19)
{
xp+= LoadProperties.mstring;
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is.add(new ItemStack(Material.STRING, 1, (byte)0, (byte)0));
}
}
if(LoadProperties.watch && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
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{
if(Math.random() * 100 > 99)
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{
xp+= LoadProperties.mwatch;
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is.add(new ItemStack(Material.WATCH, 1, (byte)0));
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}
}
if(LoadProperties.bucket && PP.getSkillLevel(SkillType.EXCAVATION) >= 500)
{
if(Math.random() * 100 > 99)
{
xp+= LoadProperties.mbucket;
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is.add(new ItemStack(Material.BUCKET, 1, (byte)0, (byte)0));
}
}
if(LoadProperties.web && PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
{
if(Math.random() * 20 > 19)
{
xp+= LoadProperties.mweb;
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is.add(new ItemStack(Material.WEB, 1, (byte)0, (byte)0));
}
}
break;
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}
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//DIRT SAND OR GRAVEL
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if(type == Material.GRASS || type == Material.DIRT || type == Material.GRAVEL || type == Material.SAND || type == Material.CLAY)
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{
xp+= LoadProperties.mbase;
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 750)
{
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//CHANCE TO GET CAKE
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if(LoadProperties.cake == true && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mcake;
is.add(new ItemStack(Material.CAKE, 1, (byte)0, (byte)0));
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}
}
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
{
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//CHANCE TO GET DIAMOND
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if(LoadProperties.diamond == true && Math.random() * 750 > 749)
{
xp+= LoadProperties.mdiamond2;
is.add(new ItemStack(Material.DIAMOND, 1, (byte)0, (byte)0));
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}
}
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 250)
{
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//CHANCE TO GET YELLOW MUSIC
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if(LoadProperties.music == true && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GOLD_RECORD, 1, (byte)0, (byte)0));
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}
}
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if(PP.getSkillLevel(SkillType.EXCAVATION) >= 350)
{
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//CHANCE TO GET GREEN MUSIC
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if(LoadProperties.music == true && Math.random() * 2000 > 1999)
{
xp+= LoadProperties.mmusic;
is.add(new ItemStack(Material.GREEN_RECORD, 1, (byte)0, (byte)0));
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}
}
}
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//GRASS OR DIRT
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if(type == Material.DIRT || type == Material.GRASS)
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{
if(PP.getSkillLevel(SkillType.EXCAVATION) >= 50)
{
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//CHANCE FOR COCOA BEANS
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if(LoadProperties.cocoabeans == true && Math.random() * 75 > 74)
{
xp+= LoadProperties.mcocoa;
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is.add(new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)3));
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}
}
//CHANCE FOR SHROOMS
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if(LoadProperties.mushrooms == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 500 && Math.random() * 200 > 199)
{
xp+= LoadProperties.mmushroom2;
switch((int) Math.random() * 1)
{
case 0:
is.add(new ItemStack(Material.BROWN_MUSHROOM, 1, (byte)0, (byte)0));
break;
case 1:
is.add(new ItemStack(Material.RED_MUSHROOM, 1, (byte)0, (byte)0));
break;
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}
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}
//CHANCE TO GET GLOWSTONE
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if(LoadProperties.glowstone == true && PP.getSkillLevel(SkillType.EXCAVATION) >= 25 && Math.random() * 100 > 95)
{
xp+= LoadProperties.mglowstone2;
is.add(new ItemStack(Material.GLOWSTONE_DUST, 1, (byte)0, (byte)0));
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}
}
//Drop items
for(ItemStack x : is)
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{
if(x != null)
loc.getWorld().dropItemNaturally(loc, x);
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}
//Handle XP related tasks
PP.addXP(SkillType.EXCAVATION, xp);
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Skills.XpCheckSkill(SkillType.EXCAVATION, player);
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}
}