mcMMO/src/main/java/com/gmail/nossr50/skills/repair/Repair.java

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package com.gmail.nossr50.skills.repair;
import java.util.Map;
import java.util.Random;
import java.util.Map.Entry;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.spout.SpoutSounds;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Skills;
import com.gmail.nossr50.util.Users;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.mods.CustomItem;
import com.gmail.nossr50.datatypes.mods.CustomTool;
import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
import com.gmail.nossr50.locale.LocaleLoader;
public class Repair {
private static Random random = new Random();
private static Config configInstance = Config.getInstance();
private static Permissions permInstance = Permissions.getInstance();
/**
* Handle all the item repair checks.
*
* @param player Player repairing the item
* @param is The item being repaired
*/
public static void repairCheck(Player player, ItemStack is) {
PlayerProfile PP = Users.getProfile(player);
short durabilityBefore = is.getDurability();
PlayerInventory inventory = player.getInventory();
int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
if (durabilityBefore > 0 && is.getAmount() == 1) {
/*
* REPAIR ARMOR
*/
if (ItemChecks.isArmor(is) && permInstance.armorRepair(player)) {
if (ItemChecks.isDiamondArmor(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
xpHandler(player, PP, is, durabilityBefore, 6);
}
else if (ItemChecks.isIronArmor(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
xpHandler(player, PP, is, durabilityBefore, 2);
}
else if (ItemChecks.isGoldArmor(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
xpHandler(player, PP, is, durabilityBefore, 4);
}
else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getRepairLeatherMaterial()) && permInstance.leatherRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairLeatherMaterial()));
xpHandler(player, PP, is, durabilityBefore, 1);
}
else {
needMoreVespeneGas(is, player); //UNABLE TO REPAIR
}
}
/*
* REPAIR TOOLS
*/
else if (ItemChecks.isTool(is) && permInstance.toolRepair(player)) {
if (ItemChecks.isStoneTool(is) && inventory.contains(configInstance.getRepairStoneMaterial()) && skillLevel >= configInstance.getRepairStoneLevelRequirement() && permInstance.stoneRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairStoneMaterial()));
xpHandler(player, PP, is, durabilityBefore, .5);
}
else if (ItemChecks.isWoodTool(is) && inventory.contains(configInstance.getRepairWoodMaterial()) && permInstance.woodRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairWoodMaterial()));
xpHandler(player, PP, is, durabilityBefore, .5);
}
else if (ItemChecks.isIronTool(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
xpHandler(player, PP, is, durabilityBefore, 1);
}
else if (ItemChecks.isDiamondTool(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
xpHandler(player, PP, is, durabilityBefore, 1);
}
else if (ItemChecks.isGoldTool(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
xpHandler(player, PP, is, durabilityBefore, 8);
}
else if (ItemChecks.isStringTool(is) && inventory.contains(configInstance.getRepairStringMaterial()) && permInstance.stringRepair(player)){
repairItem(player, is, new ItemStack(configInstance.getRepairStringMaterial()));
xpHandler(player, PP, is, durabilityBefore, .5);
}
else {
needMoreVespeneGas(is, player); //UNABLE TO REPAIR
}
}
/*
* REPAIR CUSTOM TOOLS
*/
else if (ModChecks.isCustomTool(is) && permInstance.toolRepair(player)) {
ItemStack repairMaterial = ModChecks.getToolFromItemStack(is).getRepairMaterial();
if (inventory.contains(repairMaterial)) {
repairCustomItem(player, is, repairMaterial);
xpHandler(player, PP, is, durabilityBefore, 1);
}
else {
needMoreVespeneGas(is, player);
}
}
/*
* REPAIR CUSTOM ARMOR
*/
else if (ModChecks.isCustomArmor(is) && permInstance.armorRepair(player)) {
ItemStack repairMaterial = ModChecks.getArmorFromItemStack(is).getRepairMaterial();
if (inventory.contains(repairMaterial)) {
repairCustomItem(player, is, repairMaterial);
xpHandler(player, PP, is, durabilityBefore, 1);
}
else {
needMoreVespeneGas(is, player);
}
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
}
}
/**
* Handle the XP gain for repair events.
*
* @param player Player repairing the item
* @param PP PlayerProfile of the repairing player
* @param is Item being repaired
* @param durabilityBefore Durability of the item before repair
* @param modify Amount to modify the durability by
* @param boost True if the modifier is a boost, false if the modifier is a reduction
*/
private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, double modify) {
short durabilityAfter = is.getDurability();
short dif = (short) (durabilityBefore - durabilityAfter);
dif = (short) (dif * modify);
//TODO: What exactly is this for, and should we have it for armor as well?
if (ItemChecks.isShovel(is)) {
dif = (short) (dif / 3);
}
else if(ItemChecks.isSword(is)) {
dif = (short) (dif / 2);
}
else if(ItemChecks.isHoe(is)) {
dif = (short) (dif / 2);
}
PP.addXP(player, SkillType.REPAIR, dif * 10);
Skills.XpCheckSkill(SkillType.REPAIR, player);
//CLANG CLANG
if (configInstance.spoutEnabled) {
SpoutSounds.playRepairNoise(player, mcMMO.p);
}
}
/**
* Get current Arcane Forging rank.
*
* @param skillLevel The skill level of the player whose rank is being checked
* @return The player's current Arcane Forging rank
*/
public static int getArcaneForgingRank(PlayerProfile PP) {
int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) {
return 4;
}
else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) {
return 3;
}
else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) {
return 2;
}
else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) {
return 1;
}
else {
return 0;
}
}
/**
* Handles removing & downgrading enchants.
*
* @param player Player repairing the item
* @param is Item being repaired
*/
protected static void addEnchants(Player player, ItemStack is) {
Map<Enchantment, Integer> enchants = is.getEnchantments();
if (enchants.size() == 0) {
return;
}
int rank = getArcaneForgingRank(Users.getProfile(player));
if (rank == 0 || !permInstance.arcaneForging(player)) {
for (Enchantment x : enchants.keySet()) {
is.removeEnchantment(x);
}
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost"));
return;
}
boolean downgraded = false;
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
Enchantment enchantment = enchant.getKey();
if (random.nextInt(100) <= getEnchantChance(rank)) {
int enchantLevel = enchant.getValue();
if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
if (random.nextInt(100) <= getDowngradeChance(rank)) {
is.addEnchantment(enchantment, enchantLevel--);
downgraded = true;
}
}
}
else {
is.removeEnchantment(enchantment);
}
}
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
if (newEnchants.isEmpty()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail"));
}
else if (downgraded || newEnchants.size() < enchants.size()) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade"));
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
}
}
/**
* Gets chance of keeping enchantment during repair.
*
* @param rank Arcane Forging rank
* @return The chance of keeping the enchantment
*/
public static int getEnchantChance(int rank) {
switch (rank) {
case 4:
return configInstance.getArcaneForgingKeepEnchantsChanceRank4();
case 3:
return configInstance.getArcaneForgingKeepEnchantsChanceRank3();
case 2:
return configInstance.getArcaneForgingKeepEnchantsChanceRank2();
case 1:
return configInstance.getArcaneForgingKeepEnchantsChanceRank1();
default:
return 0;
}
}
/**
* Gets chance of enchantment being downgraded during repair.
*
* @param rank Arcane Forging rank
* @return The chance of the enchantment being downgraded
*/
public static int getDowngradeChance(int rank) {
switch (rank) {
case 4:
return configInstance.getArcaneForgingDowngradeChanceRank4();
case 3:
return configInstance.getArcaneForgingDowngradeChanceRank3();
case 2:
return configInstance.getArcaneForgingDowngradeChanceRank2();
case 1:
return configInstance.getArcaneForgingDowngradeChanceRank1();
default:
return 100;
}
}
/**
* Computes repair bonuses.
*
* @param player The player repairing an item
* @param durability The durability of the item being repaired
* @param repairAmount The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/
private static short repairCalculate(Player player, short durability, int repairAmount) {
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
return repairCalculate(player, skillLevel, durability, repairAmount);
}
/**
* Computes repair bonuses.
*
* @param player The player repairing an item
* @param skillLevel the skillLevel of the player in Repair
* @param durability The durability of the item being repaired
* @param repairAmount The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
float bonus = (float) skillLevel / 500;
if (permInstance.repairMastery(player)) {
bonus = (repairAmount * bonus);
repairAmount += bonus;
}
if (checkPlayerProcRepair(player)) {
repairAmount = (short) (repairAmount * 2);
}
durability -= repairAmount;
if (durability < 0) {
durability = 0;
}
return durability;
}
/**
* Gets the base durability amount to repair an item.
*
* @param is The item being repaired
* @param player The player repairing the item
* @return The final amount of durability repaired to the item
*/
private static short getRepairAmount(ItemStack is, Player player){
short maxDurability = is.getType().getMaxDurability();
int repairAmount = 0;
if (ItemChecks.isShovel(is)) {
repairAmount = maxDurability;
}
else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS) || is.getType().equals(Material.FISHING_ROD)) {
repairAmount = maxDurability / 2;
}
else if (ItemChecks.isAxe(is) || ItemChecks.isPickaxe(is) || is.getType().equals(Material.BOW)) {
repairAmount = maxDurability / 3;
}
else if (ItemChecks.isBoots(is)) {
repairAmount = maxDurability / 4;
}
else if (ItemChecks.isHelmet(is)) {
repairAmount = maxDurability / 5;
}
else if (ItemChecks.isPants(is)) {
repairAmount = maxDurability / 7;
}
else if (ItemChecks.isChestplate(is)) {
repairAmount = maxDurability / 8;
}
return repairCalculate(player, is.getDurability(), repairAmount);
}
/**
* Gets the base durability amount to repair a custom item.
*
* @param is The custom item being repaired
* @param player The player repairing the custom item
* @return The final amount of durability repaired to the custom item
*/
private static short getCustomRepairAmount(ItemStack is, Player player) {
short maxDurability = 0;
int materialsRequired = 0;
int repairAmount = 0;
CustomTool tool = ModChecks.getToolFromItemStack(is);
CustomItem armor = ModChecks.getArmorFromItemStack(is);
if (tool != null) {
maxDurability = tool.getDurability();
materialsRequired = tool.getRepairQuantity();
}
else if (armor != null) {
maxDurability = armor.getDurability();
materialsRequired = armor.getRepairQuantity();
}
repairAmount = maxDurability / materialsRequired;
return repairCalculate(player, is.getDurability(), repairAmount);
}
/**
* Informs a player that the repair has failed.
*
* @param is The item being repaired
* @param player The player repairing the item
*/
private static void needMoreVespeneGas(ItemStack is, Player player) {
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
if (is.getAmount() != 1) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
}
else {
if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
if (skillLevel < configInstance.getRepairDiamondLevelRequirement()) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptDiamond"));
}
else {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.BLUE + Misc.prettyItemString(configInstance.getRepairDiamondMaterial()));
}
}
else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
if (skillLevel < configInstance.getRepairIronLevelRequirement()) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptIron"));
}
else {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairIronMaterial()));
}
}
else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
if (skillLevel < configInstance.getRepairGoldLevelRequirement()) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptGold"));
}
else {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GOLD + Misc.prettyItemString(configInstance.getRepairGoldMaterial()));
}
}
else if (ItemChecks.isStoneTool(is)) {
if (skillLevel < configInstance.getRepairStoneLevelRequirement()) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptStone"));
}
else {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairStoneMaterial()));
}
}
else if (ItemChecks.isWoodTool(is)) {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + Misc.prettyItemString(configInstance.getRepairWoodMaterial()));
}
else if (ItemChecks.isLeatherArmor(is)) {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairLeatherMaterial()));
}
else if (ItemChecks.isStringTool(is)) {
player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairStringMaterial()));
}
else {
player.sendMessage("You do not have the material needed to repair this item!"); //TODO: Use locale
}
}
}
/**
* Checks for Super Repair bonus.
*
* @param player The player repairing an item
* @return true if bonus granted, false otherwise
*/
public static boolean checkPlayerProcRepair(Player player) {
final int MAX_BONUS_LEVEL = 1000;
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && permInstance.repairBonus(player)) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
return true;
}
return false;
}
/**
* Repairs an item.
*
* @param player The player repairing an item
* @param item The item being repaired
* @param repairMaterial The repair reagent
*/
private static void repairItem(Player player, ItemStack item, ItemStack repairMaterial) {
short initialDurability = item.getDurability();
short newDurability = getRepairAmount(item, player);
PlayerInventory inventory = player.getInventory();
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
if (repairMaterial.getType().equals(Material.WOOD)) {
removeWood(inventory);
}
else {
inventory.removeItem(repairMaterial);
}
/* Handle the enchants */
if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
addEnchants(player, item);
}
item.setDurability(newDurability);
}
/**
* Repairs a custom item.
*
* @param player The player repairing an item
* @param item The custom item being repaired
* @param repairMaterial The repair reagent
*/
private static void repairCustomItem(Player player, ItemStack item, ItemStack repairMaterial) {
short initialDurability = item.getDurability();
short newDurability = getCustomRepairAmount(item, player);
PlayerInventory inventory = player.getInventory();
McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
inventory.removeItem(repairMaterial);
if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
addEnchants(player, item);
}
item.setDurability(newDurability);
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(Player player, int anvilID) {
PlayerProfile PP = Users.getProfile(player);
if (!PP.getPlacedAnvil()) {
if (configInstance.spoutEnabled) {
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
if (sPlayer.isSpoutCraftEnabled()) {
sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
PP.togglePlacedAnvil();
}
}
/**
* Removes wood from a player's inventory on repair. Needed due to wood having multiple possible data values.
*
* @param inventory The inventory to remove wood from
*/
private static void removeWood(PlayerInventory inventory) {
//TODO: Make this less hackish once there's a better way to do it...
int slot = inventory.first(Material.WOOD);
ItemStack item = inventory.getItem(slot);
item.setAmount(item.getAmount() - 1);
inventory.setItem(slot, item);
}
}