mcMMO/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java

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Squashed commit of the following: commit cb3e057dee1f2b29838ab654a526baac1baab7d6 Author: NuclearW <incongruency@gmail.com> Date: Fri Mar 1 00:43:57 2013 -0500 1.4.00 release commit 4f9628d2e4cde31c8946e9a911ee6f10e1fb6b35 Author: NuclearW <incongruency@gmail.com> Date: Fri Mar 1 00:07:30 2013 -0500 \r -> \n commit b2ca22e0477c747143b0f08a28a096967ee6ffd7 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 23:53:56 2013 -0500 Commented-out code shouldn't be done like that. commit 92f131712cc671e3e616c14a22e22769ef6d6d0b Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 23:45:36 2013 -0500 More things we missed. commit 408b03766f6261a03a862a1ab7f5835772feda4a Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 23:20:13 2013 -0500 Format: util through spout and backup lib commit d6bd2c29bbb51bee3607247468cfe145d4f38c9e Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 22:50:08 2013 -0500 The things we missed the first time through... commit 393f0b889aa1b7011ee81ee7b15413d8824b8cfb Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 22:05:29 2013 -0500 Formatting: Skills commit c097a6e188a7b760dd1b4389ed81dca417146b16 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:30:12 2013 -0500 Organize imports. commit 34c3e74be7eb5f983f21d969e30155c5d82c01c1 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:09:45 2013 -0500 Fixed a missing fallthrough comment from ChatCommand commit b4a76c9f022a2fd98bdd8f083accfea03becfd71 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 19:09:36 2013 -0500 Formatting: datatypes.* through events.* commit 3e57dd41d3265a7c8106c7eb026df926770a4d15 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:56:15 2013 -0500 Fix issue with bad rebase commit e8c8e06b2971555b7334e49128257e3af6f36892 Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 17:35:32 2013 -0500 Formatting: DatabaseManager, LeaderboardManager, DatabaseUpdateType, and PlayerStat commit 13ecf1cc41f377a12991e357ac10abdcda24d6de Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:31:43 2013 -0500 Format: listeners.* through runnables.* commit 71686e3c0d96c2dcf25442b91703fadda1ea3bb0 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 17:13:57 2013 -0500 Format PartyLockCommand commit d50abed10bf94e1a88df3dc5cc07c259aea920ea Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 16:54:08 2013 -0500 Format: base through config.* commit 7004823eeebbae5be7728bf9cafc3b04e57b64cf Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:21:40 2013 -0500 Example of using spaces to align like things commit 534190cfe2481e466fe459d65628550458cc2993 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:12:19 2013 -0500 Capitalization commit 5b61d3ba4c8d81e6f358b0cf4f460abfe9798414 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 15:07:43 2013 -0500 Updated readme, added standards.md commit 5ec0df70fb82c527420a2f437f27f31bd758f884 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 14:42:16 2013 -0500 Markdown was here, Creole is a loser commit 70d557c59d086b6a5fb5e0e63c0c1d8eb4c8d19c Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 13:46:24 2013 -0500 Move MCStats shading to .metrics.mcstats commit eb9d67e66b1659d6abd2397ecf403343cfeffdda Author: GJ <gjmcferrin@gmail.com> Date: Thu Feb 28 13:37:37 2013 -0500 Move ALL the packages! commit 8ffa9e7b75417b6c7f158613d4b4ffb783dcf2d0 Author: NuclearW <incongruency@gmail.com> Date: Thu Feb 28 12:37:12 2013 -0500 /r/n -> /n
2013-03-01 06:52:01 +01:00
package com.gmail.nossr50.skills.fishing;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.treasure.TreasureConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.fishing.Fishing.Tier;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class FishingManager extends SkillManager {
public FishingManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.FISHING);
}
public boolean canShake(Entity target) {
Player player = getPlayer();
return target instanceof LivingEntity && SkillUtils.unlockLevelReached(player, skill, AdvancedConfig.getInstance().getShakeUnlockLevel()) && Permissions.shake(player);
}
/**
* Gets the loot tier
*
* @return the loot tier
*/
public int getLootTier() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.toNumerical();
}
}
return 0;
}
/**
* Gets the Shake Mob probability
*
* @return Shake Mob probability
*/
public int getShakeProbability() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getShakeChance();
}
}
return 0;
}
/**
* Handle the Fisherman's Diet ability
*
* @param rankChange The # of levels to change rank for the food
* @param eventFoodLevel The initial change in hunger from the event
* @return the modified change in hunger for the event
*/
public int handleFishermanDiet(int rankChange, int eventFoodLevel) {
return SkillUtils.handleFoodSkills(getPlayer(), skill, eventFoodLevel, Fishing.fishermansDietRankLevel1, Fishing.fishermansDietMaxLevel, rankChange);
}
/**
* Process the results from a successful fishing trip
*
* @param fishingCatch The {@link Item} initially caught
*/
public void handleFishing(Item fishingCatch) {
int treasureXp = 0;
Player player = getPlayer();
FishingTreasure treasure = null;
if (Config.getInstance().getFishingDropsEnabled() && Permissions.fishingTreasureHunter(player)) {
treasure = getFishingTreasure();
}
if (treasure != null) {
player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
treasureXp = treasure.getXp();
ItemStack treasureDrop = treasure.getDrop();
if (Permissions.magicHunter(player) && ItemUtils.isEnchantable(treasureDrop) && handleMagicHunter(treasureDrop)) {
player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
}
// Drop the original catch at the feet of the player and set the treasure as the real catch
Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
fishingCatch.setItemStack(treasureDrop);
}
applyXpGain(Config.getInstance().getFishingBaseXP() + treasureXp);
}
/**
* Handle the vanilla XP boost for Fishing
*
* @param experience The amount of experience initially awarded by the event
* @return the modified event damage
*/
public int handleVanillaXpBoost(int experience) {
return experience * getVanillaXpMultiplier();
}
/**
* Handle the Shake ability
*
* @param mob The {@link LivingEntity} affected by the ability
*/
public void shakeCheck(LivingEntity target) {
if (SkillUtils.activationSuccessful(getPlayer(), skill, getShakeProbability())) {
Map<ItemStack, Integer> possibleDrops = new HashMap<ItemStack, Integer>();
Fishing.findPossibleDrops(target, possibleDrops);
if (possibleDrops.isEmpty()) {
return;
}
ItemStack drop = Fishing.chooseDrop(possibleDrops);
// It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
if (drop == null) {
return;
}
// Extra processing depending on the mob and drop type
switch (target.getType()) {
case SHEEP:
Sheep sheep = (Sheep) target;
if (drop.getType() == Material.WOOL) {
if (sheep.isSheared()) {
return;
}
drop.setDurability(sheep.getColor().getWoolData());
sheep.setSheared(true);
}
break;
case SKELETON:
Skeleton skeleton = (Skeleton) target;
if (skeleton.getSkeletonType() == SkeletonType.WITHER) {
switch (drop.getType()) {
case SKULL_ITEM:
drop.setDurability((short) 1);
break;
case ARROW:
drop.setType(Material.COAL);
break;
default:
break;
}
}
break;
default:
break;
}
Misc.dropItem(target.getLocation(), drop);
CombatUtils.dealDamage(target, target.getMaxHealth() / 4); // Make it so you can shake a mob no more than 4 times.
}
}
/**
* Process the Treasure Hunter ability for Fishing
*
* @return The {@link FishingTreasure} found, or null if no treasure was found.
*/
private FishingTreasure getFishingTreasure() {
List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
int skillLevel = getSkillLevel();
for (FishingTreasure treasure : TreasureConfig.getInstance().fishingRewards) {
int maxLevel = treasure.getMaxLevel();
if (treasure.getDropLevel() <= skillLevel && (maxLevel >= skillLevel || maxLevel <= 0)) {
rewards.add(treasure);
}
}
if (rewards.isEmpty()) {
return null;
}
FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
ItemStack treasureDrop = treasure.getDrop();
if (!SkillUtils.treasureDropSuccessful(treasure.getDropChance(), skillLevel)) {
return null;
}
short maxDurability = treasureDrop.getType().getMaxDurability();
if (maxDurability > 0) {
treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
}
return treasure;
}
/**
* Process the Magic Hunter ability
*
* @param treasureDrop The {@link ItemStack} to enchant
* @return true if the item has been enchanted
*/
private boolean handleMagicHunter(ItemStack treasureDrop) {
Player player = getPlayer();
int activationChance = this.activationChance;
if (player.getWorld().hasStorm()) {
activationChance *= Fishing.STORM_MODIFIER;
}
if (Misc.getRandom().nextInt(activationChance) > getLootTier() * AdvancedConfig.getInstance().getFishingMagicMultiplier()) {
return false;
}
List<Enchantment> possibleEnchantments = new ArrayList<Enchantment>();
for (Enchantment enchantment : Enchantment.values()) {
if (enchantment.canEnchantItem(treasureDrop)) {
possibleEnchantments.add(enchantment);
}
}
// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
Collections.shuffle(possibleEnchantments, Misc.getRandom());
boolean enchanted = false;
int specificChance = 1;
for (Enchantment possibleEnchantment : possibleEnchantments) {
boolean conflicts = false;
for (Enchantment currentEnchantment : treasureDrop.getEnchantments().keySet()) {
conflicts = currentEnchantment.conflictsWith(possibleEnchantment);
if (conflicts) {
break;
}
}
if (!conflicts && Misc.getRandom().nextInt(specificChance) == 0) {
treasureDrop.addEnchantment(possibleEnchantment, Misc.getRandom().nextInt(possibleEnchantment.getMaxLevel()) + 1);
specificChance++;
enchanted = true;
}
}
return enchanted;
}
/**
* Gets the vanilla XP multiplier
*
* @return the vanilla XP multiplier
*/
private int getVanillaXpMultiplier() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getVanillaXPBoostModifier();
}
}
return 0;
}
}