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#
# Advanced configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
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# Its mainly here if you've customized the experience formula.
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# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
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# Enables anonymous statistics
Metrics :
bstats : true
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Feedback :
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PlayerTips : true
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SkillCommand :
BlankLinesAboveHeader : true
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# If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
Events :
XP :
SendTitles : true
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#The actionbar is the message location right above the health bar
## If you disable the action bar messages, mcMMO will send the message to the chat system instead
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ActionBarNotifications :
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AbilityOff :
Enabled : true
SendCopyOfMessageToChat : false
HardcoreMode :
Enabled : true
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SendCopyOfMessageToChat : true
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RequirementsNotMet :
Enabled : true
SendCopyOfMessageToChat : false
AbilityCoolDown :
Enabled : true
SendCopyOfMessageToChat : false
LevelUps :
Enabled : true
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SendCopyOfMessageToChat : true
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Holiday :
Enabled : true
SendCopyOfMessageToChat : true
ToolReady :
Enabled : true
SendCopyOfMessageToChat : false
SubSkillInteraction :
Enabled : true
SendCopyOfMessageToChat : false
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SubSkillFailed :
Enabled : false
SendCopyOfMessageToChat : true
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SubSkillUnlocked :
Enabled : true
SendCopyOfMessageToChat : true
SuperAbilityInteraction :
Enabled : true
SendCopyOfMessageToChat : false
SuperAbilityAlertOthers :
Enabled : true
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SendCopyOfMessageToChat : true
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ExperienceGain :
Enabled : true
SendCopyOfMessageToChat : false
ItemMessage :
Enabled : true
SendCopyOfMessageToChat : false
NoPermission :
Enabled : true
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SendCopyOfMessageToChat : true
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PartyMessage :
Enabled : true
SendCopyOfMessageToChat : true
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Skills :
General :
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StartingLevel : 0
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Ability :
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Length :
Standard :
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CapLevel : 100
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IncreaseLevel : 5
RetroMode :
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CapLevel : 1000
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IncreaseLevel : 50
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EnchantBuff : 5
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# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
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#
# Settings for Acrobatics
###
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Acrobatics :
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Dodge :
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# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifier: Dodge damage will be divided by this modifier
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ChanceMax : 20.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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DamageModifier : 2.0
Roll :
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# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
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ChanceMax : 100.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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DamageThreshold : 7.0
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#
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# Settings for Alchemy
###
Alchemy :
Catalysis :
# MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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MinSpeed : 1.0
MaxSpeed : 4.0
#
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# Settings for Archery
###
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Archery :
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SkillShot :
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# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
# RankDamageMultiplier is a percentage
RankDamageMultiplier : 10.0
# MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
# You should be careful to not set this too low
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MaxDamage : 9.0
Daze :
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# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
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# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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ChanceMax : 50.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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BonusDamage : 4.0
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ArrowRetrieval :
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# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax : 100.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier : 2.0
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#
# Settings for Axes
###
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Axes :
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AxeMastery :
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# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
RankDamageMultiplier : 1.0
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CriticalStrikes :
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
ChanceMax : 37.50
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier : 1.5
PVE_Modifier : 2.0
GreaterImpact :
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# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance : 25.0
KnockbackModifier : 1.5
BonusDamage : 2.0
ArmorImpact :
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# Multiplied against the skill rank to determine how much damage to do
DamagePerRank : 6.5
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# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
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# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
Chance : 25.0
SkullSplitter :
# DamageModifier: Damage will get divided by this modifier
DamageModifier : 2.0
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#
# Settings for Fishing
###
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Fishing :
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ShakeChance :
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Rank_1 : 15.0
Rank_2 : 15.0
Rank_3 : 25.0
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Rank_4 : 35.0
Rank_5 : 45.0
Rank_6 : 55.0
Rank_7 : 65.0
Rank_8 : 75.0
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# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier :
Rank_1 : 1
Rank_2 : 2
Rank_3 : 3
Rank_4 : 3
Rank_5 : 4
Rank_6 : 4
Rank_7 : 5
Rank_8 : 5
FishermansDiet :
# This determines when Fisherman's Diet adds extra hunger recovery to food
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RankChange : 20
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MasterAngler :
# BoatMultiplier: Catch rate is multiplied by this modifier
# BiomeModifier: Catch rate is multiplied by this modifier
BoatModifier : 2.0
BiomeModifier : 2.0
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#
# Settings for Herbalism
###
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Herbalism :
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GreenThumb :
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# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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ChanceMax : 100.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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DoubleDrops :
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax : 100.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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HylianLuck :
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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ChanceMax : 10.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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ShroomThumb :
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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ChanceMax : 50.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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#
# Settings for Mining
###
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Mining :
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DoubleDrops :
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SilkTouch : true
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax : 100.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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BlastMining :
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease :
Rank_1 : 0.0
Rank_2 : 0.0
Rank_3 : 0.0
Rank_4 : 25.0
Rank_5 : 25.0
Rank_6 : 50.0
Rank_7 : 50.0
Rank_8 : 100.0
# OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus :
Rank_1 : 35.0
Rank_2 : 40.0
Rank_3 : 45.0
Rank_4 : 50.0
Rank_5 : 55.0
Rank_6 : 60.0
Rank_7 : 65.0
Rank_8 : 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction :
Rank_1 : 10.0
Rank_2 : 20.0
Rank_3 : 30.0
Rank_4 : 30.0
Rank_5 : 30.0
Rank_6 : 30.0
Rank_7 : 30.0
Rank_8 : 30.0
# DropMultiplier Ranks: # of times each ore will drop
DropMultiplier :
Rank_1 : 1
Rank_2 : 1
Rank_3 : 1
Rank_4 : 1
Rank_5 : 2
Rank_6 : 2
Rank_7 : 3
Rank_8 : 3
# BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier :
Rank_1 : 1.0
Rank_2 : 1.0
Rank_3 : 2.0
Rank_4 : 2.0
Rank_5 : 3.0
Rank_6 : 3.0
Rank_7 : 4.0
Rank_8 : 4.0
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#
# Settings for Repair
###
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Repair :
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RepairMastery :
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# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
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# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage : 200.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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SuperRepair :
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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ChanceMax : 100.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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ArcaneForging :
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May_Lose_Enchants : true
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Keep_Enchants_Chance :
Rank_1 : 10.0
Rank_2 : 20.0
Rank_3 : 30.0
Rank_4 : 40.0
Rank_5 : 50.0
Rank_6 : 50.0
Rank_7 : 60.0
Rank_8 : 60.0
Downgrades_Enabled : true
Downgrades_Chance :
Rank_1 : 75.0
Rank_2 : 50.0
Rank_3 : 40.0
Rank_4 : 30.0
Rank_5 : 25.0
Rank_6 : 20.0
Rank_7 : 15.0
Rank_8 : 10.0
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#
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# Settings for Salvage
###
Salvage :
ArcaneSalvage :
# EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
# EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
EnchantLossEnabled : true
EnchantDowngradeEnabled : true
# ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
ExtractFullEnchant :
Rank_1 : 2.5
Rank_2 : 5.0
Rank_3 : 7.5
Rank_4 : 10.0
Rank_5 : 12.5
Rank_6 : 17.5
Rank_7 : 25.0
Rank_8 : 32.5
# ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
ExtractPartialEnchant :
Rank_1 : 2.0
Rank_2 : 2.5
Rank_3 : 5.0
Rank_4 : 7.5
Rank_5 : 10.0
Rank_6 : 12.5
Rank_7 : 15.0
Rank_8 : 17.5
#
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# Settings for Smelting
###
Smelting :
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SecondSmelt :
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# ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
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ChanceMax : 50.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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FluxMining :
# Chance: Chance for Flux Mining to activate
Chance : 33.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier :
Rank_1 : 1
Rank_2 : 2
Rank_3 : 3
Rank_4 : 3
Rank_5 : 4
Rank_6 : 4
Rank_7 : 5
Rank_8 : 5
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#
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# Settings for Swords
###
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Swords :
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Rupture :
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# ChanceMax: Maximum chance of triggering bleeding
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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ChanceMax : 33.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
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DamagePlayer : 2.0
DamageMobs : 3.0
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# These settings determine how long the Bleeding effect lasts
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MaxTicks : 8
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BaseTicks : 2
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CounterAttack :
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# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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ChanceMax : 30.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier : 2.0
SerratedStrikes :
# DamageModifier: Damage will get divided by this modifier
# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
DamageModifier : 4.0
BleedTicks : 5
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#
# Settings for Taming
###
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Taming :
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Gore :
# ChanceMax: Maximum chance of triggering gore
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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ChanceMax : 100.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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# Modifier: Damage will get multiplied by this modifier
Modifier : 2.0
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FastFoodService :
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# Chance: The chance for wolves to heal hp when inflicting damage
Chance : 50.0
EnvironmentallyAware :
ThickFur :
# Modifier: Damage will get divided by this modifier
Modifier : 2.0
ShockProof :
# Modifier: Damage will get divided by this modifier
Modifier : 6.0
SharpenedClaws :
# Bonus: This bonus will get added to the damage caused
Bonus : 2.0
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CallOfTheWild :
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# MinHorseJumpStrength: The minimum jump strength a summoned horse must have
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# MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
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MinHorseJumpStrength : 0.7
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MaxHorseJumpStrength : 2.0
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Pummel :
# ChanceMax: Maximum chance of triggering pummel
Chance : 10.0
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#
# Settings for Unarmed
###
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Unarmed :
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Disarm :
# ChanceMax: Maximum chance of disarming other players
# MaxBonusLevel: Level when the maximum chance to disarm is reached
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# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
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ChanceMax : 33.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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AntiTheft : false
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ArrowDeflect :
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# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax : 50.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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IronGrip :
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax : 100.0
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MaxBonusLevel :
Standard : 100
RetroMode : 1000
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IronArmStyle :
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# BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed
# IncreaseLevel: Bonus damage increases every increase level
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IncreaseLevel : 10
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#
# Settings for Woodcutting
###
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Woodcutting :
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TreeFeller :
# If set to true then tree feller will not use the new system and will use its old behaviour
Classic : false
# This is the time in seconds to build a new charge of Tree Feller
ChargeRate : 600
Rank_Levels :
Rank_1 :
TreeSizeMax : 100
Charges : 1
Rank_2 :
TreeSizeMax : 200
Charges : 1
Rank_3 :
TreeSizeMax : 200
Charges : 2
Rank_4 :
TreeSizeMax : 200
Charges : 3
Rank_5 :
TreeSizeMax : 500
Charges : 3
# Double Drops
HarvestLumber :
# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
2013-10-01 17:01:11 +02:00
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax : 100.0
2019-02-05 06:56:57 +01:00
MaxBonusLevel :
Standard : 100
RetroMode : 1000