From 86eaf95c5793897614c85bbab1e4c7cf38d567af Mon Sep 17 00:00:00 2001 From: Kristian Knarvik Date: Sun, 7 Nov 2021 04:28:45 +0100 Subject: [PATCH] Update 'Creating a custom gate layout' --- Creating-a-custom-gate-layout.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Creating-a-custom-gate-layout.md b/Creating-a-custom-gate-layout.md index 311925d..68f8f1d 100644 --- a/Creating-a-custom-gate-layout.md +++ b/Creating-a-custom-gate-layout.md @@ -43,7 +43,11 @@ The key `button` is used to define the type of button that is generated for this a type of wall coral (dead or alive), a type of shulker box or a chest. `X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`). -In the gate format, you can see we use `X` to show where obsidian must be, `-` where the controls (Button/sign) are. +In the gate format, you can see we use `X` to show where obsidian must be, `-` where the controls (Button/sign) are. + +For more complex gate designs, it is possible to add more materials. If you add something like a=GLOWSTONE, `a` can then +be used in the gate layout, just as `X` is used. See the `squarenetherglowstonegate.gate` file for an example. + You will also notice a `*` in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of.