From 292ea7344d745318927d0d248511726f63556245 Mon Sep 17 00:00:00 2001 From: Kristian Knarvik Date: Tue, 8 Feb 2022 18:35:15 +0100 Subject: [PATCH] Update 'Configuration' --- Configuration.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Configuration.md b/Configuration.md index a509052..a205a6d 100644 --- a/Configuration.md +++ b/Configuration.md @@ -26,6 +26,7 @@ gates: handleCreatureTransportation - Whether or not to handle players that transport creatures by sending vehicles (minecarts, boats) through gates. handleNonPlayerVehicles - Whether or not to handle vehicles with a passenger which is not a player going through gates (pigs, horses, villagers, creepers, etc.). handleCreatureTransportation must be enabled. handleLeashedCreatures - Whether or not to handle creatures leashed by a player going through gates. Set to false to disallow leashed creatures going through gates. + enableCraftBookRemoveOnEjectFix - Whether to enable a fix that causes loss of NBT data, but allows vehicle teleportation to work when CraftBook's remove minecart/boat on eject setting is enabled economy: useEconomy - Whether or not to use Economy createCost - The cost to create a stargate @@ -38,6 +39,8 @@ economy: debugging: debug - Whether to show massive debug output permissionDebug - Whether to show massive permission debug output +advanced: + waitForPlayerAfterTeleportDelay - The amount of ticks to wait before adding a player as passenger of a vehicle. On slow servers, a value of 6 is required to avoid client glitches after teleporting on a vehicle. ``` ### Vehicle teleportation options