From 1270c95bb3b56b510cb446eb811cb9c7239188a9 Mon Sep 17 00:00:00 2001 From: Kristian Knarvik Date: Sun, 14 Sep 2025 01:12:34 +0200 Subject: [PATCH] Update Creating a custom gate layout --- Creating-a-custom-gate-layout.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Creating-a-custom-gate-layout.md b/Creating-a-custom-gate-layout.md index 68f8f1d..23fb33f 100644 --- a/Creating-a-custom-gate-layout.md +++ b/Creating-a-custom-gate-layout.md @@ -28,6 +28,8 @@ X*.X XX ``` +Materials for a gate can be specified as a material identifier (like `STONE`), a material tag (like `#WOOL`) or a comma-separated list of materials, tags or both (like `#buttons,#wall_corals,CHEST`). If several materials are specified for the border, the creation allows any specified material used in the border. If several materials are specified for the button, a random button from the options will be generated. If several materials are specified for the portal-open and/or portal-closed materials, a random material will be picked from the options each time the Stargate is opened/closed. + The keys `portal-open` and `portal-closed` are used to define the material in the gate when it is open or closed. The material for `portal-closed` can be most things, including solid blocks. Some materials may act weirdly though. The material for `portal-open` can be any block the player can partially enter, even things like `GLOW_LICHEN`.