# stargate Configuration File # Main stargate config # language - The language file to load for messages language: en # adminUpdateAlert - Whether to alert admins about new plugin updates adminUpdateAlert: true folders: # portalFolder - The folder for storing portals portalFolder: plugins/Stargate/portals/ # gateFolder - The folder for storing gate layouts gateFolder: plugins/Stargate/gates/ gates: # maxGatesEachNetwork - The maximum number of gates allowed on a network - 0 for unlimited maxGatesEachNetwork: 0 # defaultGateNetwork - The default gate network defaultGateNetwork: central cosmetic: # rememberDestination - Whether to remember the cursor location between uses rememberDestination: false # sortNetworkDestinations - Whether to sort network lists alphabetically sortNetworkDestinations: false # mainSignColor - The color used for drawing signs (Default: BLACK). mainSignColor: BLACK # highlightSignColor - The color used for sign markings (Default: WHITE) highlightSignColor: WHITE perSignColors: - 'ACACIA:default,default' - 'BIRCH:default,default' - 'CRIMSON:inverted,inverted' - 'DARK_OAK:inverted,inverted' - 'JUNGLE:default,default' - 'OAK:default,default' - 'SPRUCE:inverted,inverted' - 'WARPED:inverted,inverted' integrity: # destroyedByExplosion - Whether to destroy gates with explosions (Creeper, TNT, etc.) destroyedByExplosion: false # verifyPortals - Whether all the non-sign blocks are checked to match the gate layout when a stargate is loaded. verifyPortals: false # protectEntrance - Whether to protect gate entrance material (More resource intensive. Only enable if using destroyable open/closed material) protectEntrance: false functionality: enableBungee: false # handleVehicles - Whether to allow vehicles through gates. This overrides other vehicle settings handleVehicles: true # handleEmptyVehicles - Whether to allow empty vehicles through gates (chest/hopper/tnt/furnace minecarts included) handleEmptyVehicles: true # handleCreatureTransportation - Whether to allow players to transport creatures by sending vehicles (minecarts, boats) through gates handleCreatureTransportation: true # handleNonPlayerVehicles - Whether to allow vehicles with a passenger which is not a player through gates. handleCreatureTransportation must be enabled handleNonPlayerVehicles: true # handleLeashedCreatures - Whether to allow creatures lead by a player to teleport with the player handleLeashedCreatures: true # I------------I-------------I # # stargate economy options # # I------------I-------------I # economy: # useEconomy - Whether to use an economy plugin useEconomy: false # createCost - The cost to create a gate createCost: 0 # destroyCost - The cost to destroy a gate destroyCost: 0 # useCost - The cost to use a gate useCost: 0 # toOwner - Whether the charge for using a gate goes to the gate's owner toOwner: false # chargeFreeDestination - Whether a gate whose destination is a free gate is still charged chargeFreeDestination: true # freeGatesColored - Whether a free gate in the destination list is marked with a color freeGatesColored: false # freeGatesColor - The color to use for marking free gates freeGatesColor: DARK_GREEN # I-------I-------I # # Debug options # # I-------I-------I # debugging: # debug - Debug -- Only enable if you have issues, massive console output debug: false # permissionDebug - This will output any and all Permissions checks to console, used for permissions debugging (Requires debug: true) permissionDebug: false