# Version: ${project.version} # +--------------▄▄▄-- ‚——. -▄--▄-▄--▄-▄-▄▄▄▄▄---------------------------------------------------+ # # | █▄▄▀ (“‡‡”) █▄▄▀ █▄▄▀ █ █ Support available at: sgrewritten.org/discord | # # | █▄▄█ \__/ █ █ █ █ █ █ ‚-. | # # | —————————————————————————————————————————————————— ((_)) —————————————————— | # # | ‘-’ | # # | .|'''.| |''||''| | '||''|. ..|'''.| | |''||''| '||''''| | # # | ||.. ' || ||| || || .|' ' ||| || || . | # # | ''|||. || | || ||''|' || .... | || || ||''| | # # | . '|| || .''''|. || |. '|. || ;’ |. || || | # # | '....|' .||. .|. .||. .||. '|' ''|...'| .|. .||. .||. .||.....| | # # +----------------------------------------------------------------------------------------------+ # # | UNIFIED LEGACY BRANCH | # # +----------------------------------------------+-----------------------------------------------+ # # | Documentation: sgrewritten.org/legacywiki | Bug Reports: sgrewritten.org/report | # # +----------------------------------------------+-----------------------------------------------+ # # +----------------------------------------------------------------------------------------------+ # # | General Preferences | # # +----------------------------------------------------------------------------------------------+ # # What language will stargate use when communicating with your users? # Supported values: [de, en, es, fr, hu, it, ja, nb-no, nl, nn-no, pt-br, ru, zh-cn] # # If SG isn't yet available in your language, please consider adding a translation: # https://sgrewritten.org/translate # For more information on language codes, see ISO 639-1: https://git.io/JcwaI language: en # Would you like to us to notify admin users when new StarGate updates are available? adminUpdateAlert: true # +----------------------------------------------------------------------------------------------+ # # | Compatibility | # # +----------------------------------------------------------------------------------------------+ # dynmap: # Should StarGate enable integration with Dynmap? This will show StarGates on your map. enableDynmap: true # Should StarGate icons be hidden by default? (must users manually enable their checkbox?) dynmapIconsHiddenByDefault: true gates: functionality: # Should an alternative (and less effective) teleportation script be used to teleport vehicles? # This will fix an incompatibility with CraftBook, but will cause vehicles' data to be wiped on teleportation. enableCraftBookRemoveOnEjectFix: false # +----------------------------------------------------------------------------------------------+ # # | Gate Behaviour | # # +----------------------------------------------------------------------------------------------+ # # Are you connected to a BungeeCord-compatible proxy? # Set this value to true if you intend on building gates with the bUngee flag. enableBungee: false # Will vehicles and their passengers be able to travel through StarGate portals? # [minecarts, boats, & saddled mobs = vehicles | players & mobs = passengers] handleVehicles: true # Should vehicles without any passengers be allowed to go through a StarGate? handleEmptyVehicles: true # Should StarGate teleport creatures through portals? # For example, if a player and a mob are in a boat, should the teleportation be allowed? handleCreatureTransportation: true # If handleCreatureTransportation is true, must the player be present? # I.e., can a mob in a vehicle go through a gate on its own? handleNonPlayerVehicles: true # Should StarGate also handle creatures attached to a player via a lead? handleLeashedCreatures: true # What is the maximum number of gates a single network may contain? (0 for unlimited) maxGatesEachNetwork: 0 # What network will be used when none has been specified? (Max length 12 characters) # # Note that this primarily applies to users with the stargate.create.network node. # Generally, that node is given to staff (we recommend stargate.create.personal for users). defaultGateNetwork: central # At what speed should players be sent out of portals? # When exiting a gate, players retain their original movement velocity, multiplied by this value. exitVelocity: 0.1 integrity: # Can StarGates be broken via an explosion? # [tnt, creepers, etc.] destroyedByExplosion: false # Will the server re-verify all existing portals on startup? # # This checks that the expected gates are both present and using a valid layout. # Designed to catch .gate file modifications, world changes, and terrain regeneration. # # …««»»… If you set this to true, you should also set protectEntrance (below) to true! # “NOTE” Otherwise, disallowed players, block updates, and snowmen can invalidate your portals! verifyPortals: false # Should the portal verification process account for iris (open/closed) materials? # i.e. will a gate still validate if its portal-open material isn't present? # # This is more resource intensive, and should really only be used if verifyPortals is true. # Or if using an easily destroyable open/closed material. protectEntrance: false # +----------------------------------------------------------------------------------------------+ # # | Aesthetic Tweaks | # # +----------------------------------------------------------------------------------------------+ # cosmetic: # Will the destination a networked portal last connected to be listed first in its scroll menu? rememberDestination: false # For networked gates, are destinations listed alphabetically instead of chronologically? # (This applies to all non-fixed and non-random gates). sortNetworkDestinations: false # What color will StarGate use for the text on gate signs? # Note that players can override this with DYE and/or GLOW_INK_SAC mainSignColor: BLACK # What color will StarGate use to accent the above text? highlightSignColor: WHITE # Text and highlight colors can be modified on a per-sign basis (below). # Format: 'SIGN_TYPE:mainSignColor,highlightSignColor' perSignColors: - 'ACACIA:default,default' - 'BIRCH:default,default' - 'CRIMSON:inverted,inverted' - 'DARK_OAK:inverted,inverted' - 'JUNGLE:default,default' - 'OAK:default,default' - 'SPRUCE:inverted,inverted' - 'WARPED:inverted,inverted' - 'BAMBOO:default,default' - 'CHERRY:default,default' economy: # When scrolling through a networked portal's destination list, should SG color free gates? freeGatesColored: false # If freeGatesColored is true, which color should SG use? # # All color names should follow this format: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/ChatColor.html freeGatesColor: DARK_GREEN # +----------------------------------------------------------------------------------------------+ # # | Economy | # # +----------------------------------------------------------------------------------------------+ # # Will StarGate interact with your server's economy? # # …««»»… For these features, StarGate depends on the Vault plugin. # “NOTE” https://www.spigotmc.org/resources/vault.34315/ useEconomy: false # How much will be deducted from players' accounts when creating a new gate? createCost: 0 # How much will be deducted from players' accounts when destroying an existing gate? destroyCost: 0 # How much will be deducted from players' accounts when using a stargate to teleport? # This does not apply to stargates with the Free flag. useCost: 0 # Will fees collected for ‘usecost’ be paid to whomever created (owns) the applicable stargate? # If false, collected funds will be deleted. toOwner: false # Will ‘createcost’ still be charged if the new gate's destination is a gate with the Free flag? # Note that this only applies to fixed gates. chargeFreeDestination: true # Does your server have a tax account (closed economy)? # If so, please provide the name of your tax account (collected money will be sent to it). # If not, leave this section blank (collected money will be deleted). # # Note that useCost money is excluded from this system when toOwner is true. taxAccount: '' # +----------------------------------------------------------------------------------------------+ # # | Technical | # # +----------------------------------------------------------------------------------------------+ # # | [ Storage ] | # # |__ These settings are provided to customise how SG stores its data. __| # folders: # Currently, all valid gates, their details, and their owners, are stored in a flatfile database # Where should that flatfile be stored? # # This option is provided as a patch to allow data to be imported from some older forks. portalFolder: plugins/Stargate/portals/ # Currently, on startup, a folder is checked for gate layouts stored as ‘.gate’ files. # Where is that folder? # # This option is provided as a patch to allow data to be imported from some older forks. gateFolder: plugins/Stargate/gates/ # | [ Debug ] | # # |__ These settings are provided to help developers diagnose issues with this plugin. __| # debugging: # Should SG spam console with A LOT of technical information? # This includes checks, events, etc. debug: false # Should SG spam console with A LOT of permission-based information? # This visualises how stargate determines what players can do. # # Note that (regardless of this setting), permdebug is always hidden when ‘debug’ is false. permissionDebug: false advanced: # How long should SG wait before returning players to their vehicles after teleportation? # This is done to prevent possible visual bugs; slower servers need larger values. # In most cases, a value of 6 should be fine. waitForPlayerAfterTeleportDelay: 6