From f2332badb69fde95393b25de98d27ee0fcf951f8 Mon Sep 17 00:00:00 2001 From: EpicKnarvik97 Date: Sun, 12 Sep 2021 01:31:21 +0200 Subject: [PATCH] Adds some missing information about creating bungee gates --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index cc4ef46..ee9d14c 100644 --- a/README.md +++ b/README.md @@ -86,6 +86,7 @@ This is the default gate configuration. See the Custom Gate Layout section on ho - 'S' is for showing an always-on gate in the network list - 'N' is for hiding the network name - 'R' is for random gates. These follow standard permissions of gates, but have a random exit location every time a player enters. + - 'U' is for a gate connecting to another through bungee The options are the single letter, not the word. So to make a private hidden gate, your 4th line would be 'PH'. @@ -93,13 +94,15 @@ The options are the single letter, not the word. So to make a private hidden gat - Gates are all part of a network, by default this is "central". - You can specify (and create) your own network on the third line of the sign when making a new gate. - Gates on one network will not see gates on the second network, and vice versa. - - Gates on different worlds, but in the same network, will see eachother. + - Gates on different worlds, but in the same network, will see each other. + - If the gate is a bungee gate, the network name should be the name of the server as displayed when typing /servers #### Fixed gates: - Fixed gates go to only one set destination. - Fixed gates can be linked to other fixed gates, or normal gates. A normal gate cannot open a portal to a fixed gate however. - To create a fixed gate, specify a destination on the second line of the stargate sign. - Set the 4th line of the stargate sign to "A" to enable an always-open fixed gate. + - A bungee gate is always automatically a fixed gate #### Hidden Gates: - Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.