From 42e208402e45e12edb221edc7862431b4025dc24 Mon Sep 17 00:00:00 2001 From: EpicKnarvik97 Date: Sun, 7 Nov 2021 04:27:39 +0100 Subject: [PATCH] Documents stargates using several border materials --- README.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 426677f..7e32eca 100644 --- a/README.md +++ b/README.md @@ -202,7 +202,11 @@ The key `button` is used to define the type of button that is generated for this a type of wall coral (dead or alive), a type of shulker box or a chest. `X` and `-` are used to define block types for the layout (Any single-character can be used, such as `#`). -In the gate format, you can see we use `X` to show where obsidian must be, `-` where the controls (Button/sign) are. +In the gate format, you can see we use `X` to show where obsidian must be, `-` where the controls (Button/sign) are. + +For more complex gate designs, it is possible to add more materials. If you add something like a=GLOWSTONE, `a` can then +be used in the gate layout, just as `X` is used. See the `squarenetherglowstonegate.gate` file for an example. + You will also notice a `*` in the gate layout, this is the "exit point" of the gate, the block at which the player will teleport in front of. @@ -380,6 +384,7 @@ bungeeSign=Teleport to - Validates and updates stargate buttons when the plugin is loaded or reloaded - Adds an option to make a stargate silent (no text in chat when teleporting) for better immersion on RP servers - Makes buttons update and/or remove themselves when their location or material changes +- Adds another default gate to show that it's possible to use any number of materials for a stargate's border #### \[Version 0.9.0.5] EpicKnarvik97 fork