From b0b31e04fc488fc91a1d15c9a90ef63b0fc76d81 Mon Sep 17 00:00:00 2001 From: Pheotis <49039536+Pheotis@users.noreply.github.com> Date: Wed, 19 Apr 2023 12:40:22 -0400 Subject: [PATCH] Removed some potentially confusing abbreviations --- src/main/resources/config.yml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index a84b5ce..caeac8f 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -51,7 +51,7 @@ gates: # +----------------------------------------------------------------------------------------------+ # # Are you connected to a BungeeCord-compatible proxy? - # Set this value to true if you intend on building gates with the 'u' flag. + # Set this value to true if you intend on building gates with the bUngee flag. enableBungee: false # Will vehicles and their passengers be able to travel through StarGate portals? @@ -101,7 +101,7 @@ gates: # โ€œNOTEโ€ Otherwise, disallowed players, block updates, and snowmen can invalidate your portals! verifyPortals: false - # Should the portal verification process account for ๐‘ก๐‘Ÿ๐‘Ž๐‘ฃ๐‘’๐‘Ÿ๐‘ ๐‘Ž๐‘๐‘™๐‘’ (open/closed) materials? + # Should the portal verification process account for iris (open/closed) materials? # i.e. will a gate still validate if its portal-open material isn't present? # # This is more resource intensive, and should really only be used if verifyPortals is true. @@ -125,14 +125,14 @@ economy: destroyCost: 0 # How much will be deducted from players' accounts when using a stargate to teleport? - # This does not apply to stargates with the 'f' flag. + # This does not apply to stargates with the Free flag. useCost: 0 # Will fees collected for โ€˜usecostโ€™ be paid to whomever created (owns) the applicable stargate? # If false, collected funds will be deleted. toOwner: false - # Will โ€˜createcostโ€™ still be charged if the new gate's destination is a gate with the 'f' flag? + # Will โ€˜createcostโ€™ still be charged if the new gate's destination is a gate with the Free flag? # Note that this only applies to fixed gates. chargeFreeDestination: true