Kristian Knarvik 27e4259f00 Small fixes and improvements
A boss will drop all its items
A girl will choose a name from a list (not finalized)
Carrots will no longer spawn randomly
Lets a message overflow to the next line
Added a new method for dropping an item at any location (for Boss.java)
Improves backpacks
Improves symbols for existing items
Added an interact-message to all containers, and removed it from IStatic
Makes it possible to get any of the 1-10 items in a chest
Makes an item dropped on the same tile as a static container enter the container
Code improvements
Game end screen
2018-03-19 19:11:09 +01:00

59 lines
1.0 KiB
Java

package inf101.v18.rogue101.items;
import inf101.v18.rogue101.game.IGame;
import inf101.v18.rogue101.objects.IItem;
import java.util.Random;
public class Sword implements IMeleeWeapon {
private static final Random random = new Random();
private final int damage = 5 + random.nextInt(25);
private int hp = getMaxHealth();
@Override
public int getWeaponDamage() {
return damage;
}
@Override
public int getCurrentHealth() {
return hp;
}
@Override
public int getDefence() {
return 0;
}
@Override
public int getMaxHealth() {
return 100;
}
@Override
public String getName() {
return "Unknown sword";
}
@Override
public int getSize() {
return 2;
}
@Override
public String getPrintSymbol() {
return "";
}
@Override
public String getSymbol() {
return "S";
}
@Override
public int handleDamage(IGame game, IItem source, int amount) {
hp -= amount;
return amount;
}
}