package inf101.v18.rogue101.map; import java.util.List; import inf101.v18.gfx.gfxmode.ITurtle; import inf101.v18.gfx.textmode.Printer; import inf101.v18.grid.ILocation; import inf101.v18.rogue101.objects.IItem; /** * Extra map methods that are for the game class only! * * @author anya * */ public interface IGameMap extends IMapView { /** * Draw the map * * @param painter * @param printer */ void draw(ITurtle painter, Printer printer); /** * Get a modifiable list of items * * @param loc * @return */ List getAllModifiable(ILocation loc); /** * Remove any destroyed items at the given location (items where {@link IItem#isDestroyed()} is true) * * @param loc */ void clean(ILocation loc); /** * Remove an item * @param loc * @param item */ void remove(ILocation loc, IItem item); }