package inf101.v18.rogue101.objects; import inf101.v18.rogue101.game.IGame; import inf101.v18.rogue101.items.IStatic; public class StairsUp implements IItem, IStatic { @Override public int getCurrentHealth() { return 0; } @Override public int getDefence() { return 0; } @Override public int getMaxHealth() { return 0; } @Override public String getName() { return "Stairs going upward"; } @Override public int getSize() { return 100; } @Override public String getSymbol() { return "<"; } @Override public int handleDamage(IGame game, IItem source, int amount) { return 0; } }